Java LWJGL OpenGL 3 将 3d 点转换为 2d 点

Java LWJGL OpenGL 3 convert 3d point to 2d point

我正在尝试在 LWJGL 3 中将 3d 矢量转换为 2d 矢量。 目标是在 3d 世界中移动时在 2d 屏幕上呈现名称标签。

这是我在 LWJGL 2 上使用的:

public static Vector2d to2D(double x, double y, double z) {
    FloatBuffer screenCoords = BufferUtils.createFloatBuffer(3);
    IntBuffer viewport = BufferUtils.createIntBuffer(16);
    FloatBuffer modelView = BufferUtils.createFloatBuffer(16);
    FloatBuffer projection = BufferUtils.createFloatBuffer(16);

    GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, modelView);
    GL11.glGetFloat(GL11.GL_PROJECTION_MATRIX, projection);
    GL11.glGetInteger(GL11.GL_VIEWPORT, viewport);

    boolean result = GLU.gluProject((float) x, (float) y, (float) z, modelView, projection, viewport, screenCoords);
    if (result) {
        return new Vector2d(screenCoords.get(0), Display.getHeight() - screenCoords.get(1));
    }
    return null;
}

在 LWJGL 2 中,使用 GLU.gluProject() 是可行的,现在已删除,在新的 LWJGL 版本中是否有任何替代方案?

您可以使用 JOML (which is also downloadable as an LWJGL 3 Addon) and its Matrix4f.project() 方法。以下是您为 LWJGL3 + JOML 显示的代码片段的功能端口:

import java.nio.*;
import org.joml.*;
import org.lwjgl.opengl.GL11;
import org.lwjgl.system.MemoryStack;
public class Snippet {
    public static Vector2d to2D(double x, double y, double z, int displayHeight) {
        Vector3f screenCoords = new Vector3f();
        int[] viewport = new int[4];
        try (MemoryStack stack = MemoryStack.stackPush()) {
            FloatBuffer modelView = stack.mallocFloat(16);
            FloatBuffer projection = stack.mallocFloat(16);
            GL11.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelView);
            GL11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, projection);
            GL11.glGetIntegerv(GL11.GL_VIEWPORT, viewport);
            new Matrix4f(projection)
                .mul(new Matrix4f(modelView))
                .project((float) x, (float) y, (float) z, viewport, screenCoords);
        }
        return new Vector2d(screenCoords.x, displayHeight - screenCoords.y);
    }
}

除了端口之外,我还遵循了 LWJGL 3 中有关本机内存管理的最佳实践:https://blog.lwjgl.org/memory-management-in-lwjgl-3/#strategy5