编译的 C++ 构建不输出也不提供错误

Compiled C++ build doesn't output nor provide error

我正在使用 cmake 和 mingw32-make 构建名为 Something.
的 C++ SDL2 项目 在我执行 cmake . 之后,它生成了几个文件夹和文件,我进入了构建文件夹。它有一个 make 文件,所以我在该目录中使用了 make
然后它生成了我的可执行文件,它应该是 something.exe。确实如此,但是当我尝试 运行 可执行文件时,它没有提供任何错误或输出。当我尝试在不包含 SDL.h 和注释 sdl 代码的情况下进行编译时,它输出 Initialized 即使包含 SDl.h.
也应该出现 这是我的项目目录

Something
  |
  |
  |---- SDL2
  |       |
  |       |---- include
  |       |
  |       |---- lib
  |
  ---- src
  |     |
  |     |---- something.cpp
  |
  |
  |---- CMakeLists.txt

这是我的 cmake 文件

# cmake version to be used
cmake_minimum_required( VERSION 3.8.0 )
project(something VERSION 1.0.0)

set(SDL2_DIR "${CMAKE_SOURCE_DIR}/SDL2/")

set(SDL2_INCLUDE_DIRS "${SDL2_DIR}/include")


# Support both 32 and 64 bit builds
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
    set(SDL2_LIBRARIES "${SDL2_DIR}/lib/x64/SDL2main.lib;${SDL2_DIR}/lib/x64/SDL2.lib")
else ()
    set(SDL2_LIBRARIES "${SDL2_DIR}/lib/x86/SDL2main.lib;${SDL2_DIR}/lib/x86/SDL2.lib")
endif ()

# link dependencies
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBRARIES})

# link dependencies
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBRARIES})

# Project files and linking
set(SOURCES src/something.cpp)
add_executable(${PROJECT_NAME} src/something.cpp)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})

最后这是我的 src/something.cpp

#include <iostream>
#include <SDL.h>

int main(int agrc, char* agrs[]){
    std::cout << "Initialized!!" << std::endl;  
    
    SDL_Window* window = NULL;
    SDL_Renderer* renderer = NULL;

    if ( SDL_Init(SDL_INIT_EVERYTHING) != 0 ){
            std::cout << "Error : " << SDL_GetError() << std::endl;
            return -1;
    }    
    
    window = SDL_CreateWindow("Something", 50, 50, 700, 500, SDL_WINDOW_SHOWN);
    renderer = SDL_CreateRenderer(window, -1, 0);

    SDL_Delay(1000);
    SDL_DestroyWindow(window);
    SDL_DestroyRenderer(renderer);
    SDL_Quit();
    return 0;
}

一定不要忘记将 .dll(动态 link 库)放在与可执行文件相同的目录中,以便可执行文件工作