如何在每个映射组件发生变化时更新组件状态
How to Update Component State in Each of Mapped Components When One Changes
我正在制作一个将图像呈现到屏幕上的基本应用程序。 objective 是不要多次点击同一张图片。我在 App comp 中使用父状态来计算图像组件中的分数(首次点击次数)和本地组件状态,以查看图像是否已被点击。
App组件是这样的:
class App extends React.Component {
state = { score: 0 };
array = [1, 2, 3]
handleScoreIncrement = (e) => {
this.setState({ score: this.state.score + 1 })
console.log(this.state.score)
}
handleRestart = () => {
this.setState({ score: 0 })
}
render() {
return (
<div>
<Header
score={this.state.score} />
{this.array.map((cv, i, arr) => {
return (
<div key={cv}>
<Image
score={this.state.score}
increaseScore={this.handleScoreIncrement}
restart={this.handleRestart}
/>
</div>
)
})
}
</div>
)
}
};
export default App;
我将 App 组件中的回调作为 props 传递给图像组件以更改状态,如下所示。就留在我身边吧。
图片组件:
class Image extends React.Component {
state = {
clickedAlready: false,
score: this.props.score
}
handleRestart = () => {
this.props.restart();
if (this.props.score === 0) {
this.setState({ clickedAlready: false })
}
}
handleClickEvent = (e) => {
if (this.state.clickedAlready) {
alert('Clicked Already')
this.handleRestart()
this.setState({ clickedAlready: false })
} else {
this.props.increaseScore();
this.setState({ clickedAlready: true })
}
console.log(this.state.score)
}
render() {
return (
<div
style={{ border: '1px solid red', marginTop: 5 }}
onClick={this.handleClickEvent}>Image Would Go Here
</div>
)
}
}
export default Image;
现在解决问题:我遇到的问题是,每次我单击一个图像时,它都会正确递增,但是一旦我按了两次相同的图像,重置游戏并重新开始,只有那个特定的图像将其状态更改回 {clickedAlready: false} (以便重新启动游戏),而其余的仍然说它们已被点击。如果在重置时,除双击组件之外的所有组件都保持其先前状态,我将无法重新启动游戏。
我希望我的 Image 组件中的事件处理程序会重置 Image comp 和 App 组件的状态,从而重新呈现这两个组件,但也许我遗漏了一些东西。请帮忙
基本上,我希望当一个图像组件被双击时,所有图像组件都将它们的状态重新设置为 {clickedAlready: false}。
要更新的主要内容:
图片
当 score
属性值更新为 0
时,使用 componentDidUpdate
重置 clickedAlready
状态。这允许所有 Image
组件在父组件中重置 score
状态时“重置”。
componentDidUpdate(prevProps) {
if (prevProps.score !== this.props.score && this.props.score === 0) {
this.setState({ clickedAlready: false });
}
}
更新 handleClickEvent
以检查 clickedAlready
状态以回调以重置游戏或提高分数并更新点击状态。
handleClickEvent = (e) => {
const { clickedAlready } = this.state;
const { increaseScore, restart } = this.props;
if (clickedAlready) {
alert("Clicked Already");
restart();
} else {
increaseScore();
this.setState({ clickedAlready: true });
}
};
沙盒演示中的完整代码
const Header = ({ score }) => <h1>Score: {score}</h1>;
class Image extends React.Component {
state = {
clickedAlready: false
};
componentDidUpdate(prevProps) {
if (prevProps.score !== this.props.score && this.props.score === 0) {
this.setState({ clickedAlready: false });
}
}
handleClickEvent = (e) => {
const { clickedAlready } = this.state;
const { increaseScore, restart } = this.props;
if (clickedAlready) {
alert("Clicked Already");
restart();
} else {
increaseScore();
this.setState({ clickedAlready: true });
}
};
render() {
const { clickedAlready } = this.state;
return (
<div
style={{ border: "1px solid red", marginTop: 5 }}
onClick={this.handleClickEvent}
>
Image Would Go Here {clickedAlready && " - clicked"}
</div>
);
}
}
class App extends React.Component {
state = { score: 0 };
array = [1, 2, 3];
componentDidUpdate() {
const { score } = this.state;
console.log(score);
if (score === this.array.length) {
alert("Won");
this.handleRestart();
}
}
handleScoreIncrement = (e) => {
this.setState({ score: this.state.score + 1 });
};
handleRestart = () => {
this.setState({ score: 0 });
};
render() {
return (
<div>
<Header score={this.state.score} />
{this.array.map((cv, i, arr) => {
return (
<div key={cv}>
<Image
score={this.state.score}
increaseScore={this.handleScoreIncrement}
restart={this.handleRestart}
/>
</div>
);
})}
</div>
);
}
}
export default App;
我正在制作一个将图像呈现到屏幕上的基本应用程序。 objective 是不要多次点击同一张图片。我在 App comp 中使用父状态来计算图像组件中的分数(首次点击次数)和本地组件状态,以查看图像是否已被点击。 App组件是这样的:
class App extends React.Component {
state = { score: 0 };
array = [1, 2, 3]
handleScoreIncrement = (e) => {
this.setState({ score: this.state.score + 1 })
console.log(this.state.score)
}
handleRestart = () => {
this.setState({ score: 0 })
}
render() {
return (
<div>
<Header
score={this.state.score} />
{this.array.map((cv, i, arr) => {
return (
<div key={cv}>
<Image
score={this.state.score}
increaseScore={this.handleScoreIncrement}
restart={this.handleRestart}
/>
</div>
)
})
}
</div>
)
}
};
export default App;
我将 App 组件中的回调作为 props 传递给图像组件以更改状态,如下所示。就留在我身边吧。 图片组件:
class Image extends React.Component {
state = {
clickedAlready: false,
score: this.props.score
}
handleRestart = () => {
this.props.restart();
if (this.props.score === 0) {
this.setState({ clickedAlready: false })
}
}
handleClickEvent = (e) => {
if (this.state.clickedAlready) {
alert('Clicked Already')
this.handleRestart()
this.setState({ clickedAlready: false })
} else {
this.props.increaseScore();
this.setState({ clickedAlready: true })
}
console.log(this.state.score)
}
render() {
return (
<div
style={{ border: '1px solid red', marginTop: 5 }}
onClick={this.handleClickEvent}>Image Would Go Here
</div>
)
}
}
export default Image;
现在解决问题:我遇到的问题是,每次我单击一个图像时,它都会正确递增,但是一旦我按了两次相同的图像,重置游戏并重新开始,只有那个特定的图像将其状态更改回 {clickedAlready: false} (以便重新启动游戏),而其余的仍然说它们已被点击。如果在重置时,除双击组件之外的所有组件都保持其先前状态,我将无法重新启动游戏。 我希望我的 Image 组件中的事件处理程序会重置 Image comp 和 App 组件的状态,从而重新呈现这两个组件,但也许我遗漏了一些东西。请帮忙
基本上,我希望当一个图像组件被双击时,所有图像组件都将它们的状态重新设置为 {clickedAlready: false}。
要更新的主要内容:
图片
当
score
属性值更新为0
时,使用componentDidUpdate
重置clickedAlready
状态。这允许所有Image
组件在父组件中重置score
状态时“重置”。componentDidUpdate(prevProps) { if (prevProps.score !== this.props.score && this.props.score === 0) { this.setState({ clickedAlready: false }); } }
更新
handleClickEvent
以检查clickedAlready
状态以回调以重置游戏或提高分数并更新点击状态。handleClickEvent = (e) => { const { clickedAlready } = this.state; const { increaseScore, restart } = this.props; if (clickedAlready) { alert("Clicked Already"); restart(); } else { increaseScore(); this.setState({ clickedAlready: true }); } };
沙盒演示中的完整代码
const Header = ({ score }) => <h1>Score: {score}</h1>;
class Image extends React.Component {
state = {
clickedAlready: false
};
componentDidUpdate(prevProps) {
if (prevProps.score !== this.props.score && this.props.score === 0) {
this.setState({ clickedAlready: false });
}
}
handleClickEvent = (e) => {
const { clickedAlready } = this.state;
const { increaseScore, restart } = this.props;
if (clickedAlready) {
alert("Clicked Already");
restart();
} else {
increaseScore();
this.setState({ clickedAlready: true });
}
};
render() {
const { clickedAlready } = this.state;
return (
<div
style={{ border: "1px solid red", marginTop: 5 }}
onClick={this.handleClickEvent}
>
Image Would Go Here {clickedAlready && " - clicked"}
</div>
);
}
}
class App extends React.Component {
state = { score: 0 };
array = [1, 2, 3];
componentDidUpdate() {
const { score } = this.state;
console.log(score);
if (score === this.array.length) {
alert("Won");
this.handleRestart();
}
}
handleScoreIncrement = (e) => {
this.setState({ score: this.state.score + 1 });
};
handleRestart = () => {
this.setState({ score: 0 });
};
render() {
return (
<div>
<Header score={this.state.score} />
{this.array.map((cv, i, arr) => {
return (
<div key={cv}>
<Image
score={this.state.score}
increaseScore={this.handleScoreIncrement}
restart={this.handleRestart}
/>
</div>
);
})}
</div>
);
}
}
export default App;