在 C# XNA 中选择问题
Issues with picking in c# XNA
我正在尝试制作一个国际象棋游戏,使用拾取来移动棋子,因此用户单击一个棋子将其设置为所选棋子,然后在他们想要将其移动到的方格上。这是第一次工作,但是当您单击另一块使其成为选定的块,然后单击一个空方块来移动它时,它会移动第一个选定的块。这是我的代码,在此先感谢任何可以提供帮助的人。
string[,] Board =
{
{"BRook1", "BKnight1", "BBisop1", "BQueen", "BKing", "BBishop2", "BKnight2", "BRook2"},
{"BPawn1", "BPawn2", "BPawn3", "BPawn4", "BPawn5", "BPawn6", "BPawn7", "BPawn8"},
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{"WPawn1", "WPawn2", "WPawn3", "WPawn4", "WPawn5", "WPawn6", "WPawn7", "WPawn8"},
{"WRook1", "WKnight1", "WBishop1", "WQueen", "WKing", "WBishop2", "WKnight2", "WRook2"},
};
MouseState mouseState = Mouse.GetState();
decimal decMousex = mouseState.X;
decimal decMousey = mouseState.Y;
y = Convert.ToInt32(Math.Floor(decMousex / 75));
x = Convert.ToInt32(Math.Floor(decMousey / 75));
if (mouseState.LeftButton == ButtonState.Pressed
&& Board[x,y] != null && pieceSelected == null)
{
pieceSelected = Board[x, y];
selectedX = x;
selectedY = y;
}
else if (mouseState.LeftButton == ButtonState.Pressed
&& Board[x,y] == null && pieceSelected != null)
{
Board[selectedX, selectedY] = null;
Board[x, y] = pieceSelected;
pieceSelected = null;
}
看看当鼠标在一个空方块上按下时发生了什么,pieceSelected 会移动到那里,但下一轮立即又变成 pieceSelected 因为鼠标仍然处于按下状态,除非你的点击速度非常快。
我正在尝试制作一个国际象棋游戏,使用拾取来移动棋子,因此用户单击一个棋子将其设置为所选棋子,然后在他们想要将其移动到的方格上。这是第一次工作,但是当您单击另一块使其成为选定的块,然后单击一个空方块来移动它时,它会移动第一个选定的块。这是我的代码,在此先感谢任何可以提供帮助的人。
string[,] Board =
{
{"BRook1", "BKnight1", "BBisop1", "BQueen", "BKing", "BBishop2", "BKnight2", "BRook2"},
{"BPawn1", "BPawn2", "BPawn3", "BPawn4", "BPawn5", "BPawn6", "BPawn7", "BPawn8"},
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{"WPawn1", "WPawn2", "WPawn3", "WPawn4", "WPawn5", "WPawn6", "WPawn7", "WPawn8"},
{"WRook1", "WKnight1", "WBishop1", "WQueen", "WKing", "WBishop2", "WKnight2", "WRook2"},
};
MouseState mouseState = Mouse.GetState();
decimal decMousex = mouseState.X;
decimal decMousey = mouseState.Y;
y = Convert.ToInt32(Math.Floor(decMousex / 75));
x = Convert.ToInt32(Math.Floor(decMousey / 75));
if (mouseState.LeftButton == ButtonState.Pressed
&& Board[x,y] != null && pieceSelected == null)
{
pieceSelected = Board[x, y];
selectedX = x;
selectedY = y;
}
else if (mouseState.LeftButton == ButtonState.Pressed
&& Board[x,y] == null && pieceSelected != null)
{
Board[selectedX, selectedY] = null;
Board[x, y] = pieceSelected;
pieceSelected = null;
}
看看当鼠标在一个空方块上按下时发生了什么,pieceSelected 会移动到那里,但下一轮立即又变成 pieceSelected 因为鼠标仍然处于按下状态,除非你的点击速度非常快。