如何将带有 transferUserInfo 的字典传输到 Apple Watch?
How do I transfer a dictionary with transferUserInfo to Apple Watch?
我正在尝试将我的 Apple Watch 应用程序的一部分置于付费专区之后。为此,iOS 应用程序会自动创建一个具有 true/false 值的字典,无论内容是购买还是否。问题是,无论我如何尝试,我都无法将它传递给手表。
这是我的iOSViewController:
import WatchConnectivity
class ViewController: UIViewController, WCSessionDelegate {
override func viewDidLoad() {
super.viewDidLoad()
}
//The dictionary to be passed to the Watch
var dictionaryToPass = ["product1": 0, "product2": 0]
//This will run, if the connection is successfully completed.
//BUG: After '.activate()'-ing the session, this function successfully runs in the '.activated' state.
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
print("WCSession - activationDidCompleteWith:", activationState, "and error code:", error as Any)
switch activationState {
case .activated:
print("WCSession - activationDidCompleteWith .activated")
//session.transferUserInfo(dictionaryToPass)
case .inactive:
print("WCSession - activationDidCompleteWith .inactive")
case .notActivated:
print("WCSession - activationDidCompleteWith .notActivated")
default:
print("WCSession - activationDidCompleteWith: something other ")
break
}
}
func sessionDidBecomeInactive(_ session: WCSession) {
print("WCSession - sessionDidBecomeInactive")
}
func sessionDidDeactivate(_ session: WCSession) {
print("WCSession - sessionDidDeactivate")
}
//Pushing the button on the iOS storyboard will attempt iOS-watchOS connection.
@IBAction func tuiButton(_ sender: UIButton) {
let session = WCSession.default
if session.isReachable {
session.transferUserInfo(dictionaryToPass)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
@IBAction func sendmButton(_ sender: UIButton) {
let session = WCSession.default
if session.isReachable {
session.sendMessage(dictionaryToPass, replyHandler: { reply in
print(reply)
}, errorHandler: nil)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
}
这就是我在 watchOS 的 Interface Controller:
import WatchConnectivity
class InterfaceController: WKInterfaceController, WCSessionDelegate {
//The text label on the Watch Storyboard. Helps with debugging.
@IBOutlet weak var helloLabel: WKInterfaceLabel!
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
print("watchOS - activationDidCompleteWith:", activationState)
}
//Whatever arrives, it will get printed to the console as well as the 'helloLabel' will be changed to help the debugging progress.
//BUG: This is the part, that never gets run, even tough the WCSession activated successfully.
func session(_ session: WCSession, didReceiveUserInfo userInfo: [String : Any] = [:]) {
print("watchOS - didReceiveUserInfo", userInfo)
helloLabel.setText("didReceiveUserInfo")
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
print("watchOS - didReceiveMessage", message)
helloLabel.setText("didReceiveMessage")
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: @escaping ([String : Any]) -> Void) {
replyHandler(["does it work?": "yes sir"])
print("watchOS - didReceiveMessage", message)
helloLabel.setText("didReceiveMessage")
}
//Setting the Interface Controller as WCSession Delegate
private var session: WCSession = .default
override func awake(withContext context: Any?) {
session.delegate = self
session.activate()
}
//Activating the session on the watchOS side as well.
override func willActivate() {
if WCSession.isSupported() {
let session = WCSession.default
session.delegate = self
session.activate()
}
}
}
更新
在查看您的代码后,我注意到两个主要问题:
- 您没有将
InterfaceController
设置为 WCSession
代表。需要从两端激活连接。
class InterfaceController: WKInterfaceController, WCSessionDelegate {
private var session: WCSession = .default
override func awake(withContext context: Any?) {
session.delegate = self
session.activate()
}
}
- 为了能够接收到对方设备的消息,需要实现session(_:didReceiveMessage:replyHandler:)方法。将这些方法添加到您的
InterfaceController
:
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
print("watchOS - didReceiveMessage", message)
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: @escaping ([String : Any]) -> Void) {
replyHandler(["does it work?": "yes sir"])
print("watchOS - didReceiveMessage", message)
}
如您所见,我还实现了第二个函数,它可以通过调用传递一些数据来响应 replyHandler
。这在调试时很有用。
更新按钮操作和 sendMessage
调用。如果设备已经可以访问,则无需重新激活连接,同时传递回复句柄以确保手表返回数据。
@IBAction func button(_ sender: UIButton) {
if session.isReachable {
session.sendMessage(watchInAppPurchases, replyHandler: { reply in
print(reply)
}, errorHandler: nil)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
初始答案
不要尝试在调用 activate()
后直接同步数据,因为无法保证连接已经建立。文档明确指出:
This method executes asynchronously and calls the session(_:activationDidCompleteWith:error:) method of your delegate object upon completion.
由于您将 self
设置为委托,请尝试将 transferUserInfo
调用移至 session(_:activationDidCompleteWith:error:)
实现。
func session(
_ session: WCSession,
activationDidCompleteWith activationState: WCSessionActivationState,
error: Error?
) {
switch activationState {
case .activated:
session.transferUserInfo(watchInAppPurchases)
default:
// handle other states
break
}
}
此外,在使用 Swift 时,请确保不要对属性、函数等使用 CapitalizedCamelCase
名称。仅对类型使用此表示法。我已将上面代码示例中的原始 WatchInAppPurchases
转换为 watchInAppPurchases
。
如果您对 transferUserInfo
的调用仍然无效,请尝试调用 sendMessage(_:replyHandler:errorHandler:)
switch activationState {
case .activated:
session.sendMessage(watchInAppPurchases, replyHandler: nil, errorHandler: nil)
default:
// handle other states
break
}
并监视 session(_:didReceiveMessage:replyHandler:) 中的任何传入消息的扩展。
原来是 watchOS 模拟器出了问题。苹果的好可惜。
Further reading on Apple's forum: https://developer.apple.com/forums/thread/127460
如果其他人有同样的想法,我推荐 运行 物理设备上的代码,它在那里工作得很好。如果 Google 结果中的任何人正在寻找最终的工作代码,可以找到 here。
我正在尝试将我的 Apple Watch 应用程序的一部分置于付费专区之后。为此,iOS 应用程序会自动创建一个具有 true/false 值的字典,无论内容是购买还是否。问题是,无论我如何尝试,我都无法将它传递给手表。
这是我的iOSViewController:
import WatchConnectivity
class ViewController: UIViewController, WCSessionDelegate {
override func viewDidLoad() {
super.viewDidLoad()
}
//The dictionary to be passed to the Watch
var dictionaryToPass = ["product1": 0, "product2": 0]
//This will run, if the connection is successfully completed.
//BUG: After '.activate()'-ing the session, this function successfully runs in the '.activated' state.
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
print("WCSession - activationDidCompleteWith:", activationState, "and error code:", error as Any)
switch activationState {
case .activated:
print("WCSession - activationDidCompleteWith .activated")
//session.transferUserInfo(dictionaryToPass)
case .inactive:
print("WCSession - activationDidCompleteWith .inactive")
case .notActivated:
print("WCSession - activationDidCompleteWith .notActivated")
default:
print("WCSession - activationDidCompleteWith: something other ")
break
}
}
func sessionDidBecomeInactive(_ session: WCSession) {
print("WCSession - sessionDidBecomeInactive")
}
func sessionDidDeactivate(_ session: WCSession) {
print("WCSession - sessionDidDeactivate")
}
//Pushing the button on the iOS storyboard will attempt iOS-watchOS connection.
@IBAction func tuiButton(_ sender: UIButton) {
let session = WCSession.default
if session.isReachable {
session.transferUserInfo(dictionaryToPass)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
@IBAction func sendmButton(_ sender: UIButton) {
let session = WCSession.default
if session.isReachable {
session.sendMessage(dictionaryToPass, replyHandler: { reply in
print(reply)
}, errorHandler: nil)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
}
这就是我在 watchOS 的 Interface Controller:
import WatchConnectivity
class InterfaceController: WKInterfaceController, WCSessionDelegate {
//The text label on the Watch Storyboard. Helps with debugging.
@IBOutlet weak var helloLabel: WKInterfaceLabel!
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
print("watchOS - activationDidCompleteWith:", activationState)
}
//Whatever arrives, it will get printed to the console as well as the 'helloLabel' will be changed to help the debugging progress.
//BUG: This is the part, that never gets run, even tough the WCSession activated successfully.
func session(_ session: WCSession, didReceiveUserInfo userInfo: [String : Any] = [:]) {
print("watchOS - didReceiveUserInfo", userInfo)
helloLabel.setText("didReceiveUserInfo")
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
print("watchOS - didReceiveMessage", message)
helloLabel.setText("didReceiveMessage")
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: @escaping ([String : Any]) -> Void) {
replyHandler(["does it work?": "yes sir"])
print("watchOS - didReceiveMessage", message)
helloLabel.setText("didReceiveMessage")
}
//Setting the Interface Controller as WCSession Delegate
private var session: WCSession = .default
override func awake(withContext context: Any?) {
session.delegate = self
session.activate()
}
//Activating the session on the watchOS side as well.
override func willActivate() {
if WCSession.isSupported() {
let session = WCSession.default
session.delegate = self
session.activate()
}
}
}
更新
在查看您的代码后,我注意到两个主要问题:
- 您没有将
InterfaceController
设置为WCSession
代表。需要从两端激活连接。
class InterfaceController: WKInterfaceController, WCSessionDelegate {
private var session: WCSession = .default
override func awake(withContext context: Any?) {
session.delegate = self
session.activate()
}
}
- 为了能够接收到对方设备的消息,需要实现session(_:didReceiveMessage:replyHandler:)方法。将这些方法添加到您的
InterfaceController
:
func session(_ session: WCSession, didReceiveMessage message: [String : Any]) {
print("watchOS - didReceiveMessage", message)
}
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: @escaping ([String : Any]) -> Void) {
replyHandler(["does it work?": "yes sir"])
print("watchOS - didReceiveMessage", message)
}
如您所见,我还实现了第二个函数,它可以通过调用传递一些数据来响应 replyHandler
。这在调试时很有用。
更新按钮操作和 sendMessage
调用。如果设备已经可以访问,则无需重新激活连接,同时传递回复句柄以确保手表返回数据。
@IBAction func button(_ sender: UIButton) {
if session.isReachable {
session.sendMessage(watchInAppPurchases, replyHandler: { reply in
print(reply)
}, errorHandler: nil)
} else if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
初始答案
不要尝试在调用 activate()
后直接同步数据,因为无法保证连接已经建立。文档明确指出:
This method executes asynchronously and calls the session(_:activationDidCompleteWith:error:) method of your delegate object upon completion.
由于您将 self
设置为委托,请尝试将 transferUserInfo
调用移至 session(_:activationDidCompleteWith:error:)
实现。
func session(
_ session: WCSession,
activationDidCompleteWith activationState: WCSessionActivationState,
error: Error?
) {
switch activationState {
case .activated:
session.transferUserInfo(watchInAppPurchases)
default:
// handle other states
break
}
}
此外,在使用 Swift 时,请确保不要对属性、函数等使用 CapitalizedCamelCase
名称。仅对类型使用此表示法。我已将上面代码示例中的原始 WatchInAppPurchases
转换为 watchInAppPurchases
。
如果您对 transferUserInfo
的调用仍然无效,请尝试调用 sendMessage(_:replyHandler:errorHandler:)
switch activationState {
case .activated:
session.sendMessage(watchInAppPurchases, replyHandler: nil, errorHandler: nil)
default:
// handle other states
break
}
并监视 session(_:didReceiveMessage:replyHandler:) 中的任何传入消息的扩展。
原来是 watchOS 模拟器出了问题。苹果的好可惜。
Further reading on Apple's forum: https://developer.apple.com/forums/thread/127460
如果其他人有同样的想法,我推荐 运行 物理设备上的代码,它在那里工作得很好。如果 Google 结果中的任何人正在寻找最终的工作代码,可以找到 here。