简单代码:如何定义测距变量? (代码错误)
SIMPLE CODE: How to define a ranging variable? (Code error)
代码输出错误:名称'numAttacks'未定义。如果 numAttacks 将基于用户在 def 难度下的输入,我该如何定义它?
def fightBattle(difficulty):
if (difficulty == "easy"):
numAttacks = 10
elif (difficulty == "hard"):
numAttacks = 5
difficulty = input("Which difficulty mode you wish to play on?: (Easy/ Hard) ")
def game():
for i in range (numAttacks):
print("Village")
game()
函数应 return 值,以便您可以将其分配给变量。
def fightBattle(difficulty):
if (difficulty == "easy"):
numAttacks = 10
elif (difficulty == "hard"):
numAttacks = 5
else:
raise ValueError("Difficulty should be easy or hard")
return numAttacks
def game():
print("something")
difficulty = input("Which difficulty mode you wish to play on?: (Easy/ Hard) ")
numAttacks = fightBattle(difficulty)
for i in range (numAttacks):
print("Village")
game()
代码输出错误:名称'numAttacks'未定义。如果 numAttacks 将基于用户在 def 难度下的输入,我该如何定义它?
def fightBattle(difficulty):
if (difficulty == "easy"):
numAttacks = 10
elif (difficulty == "hard"):
numAttacks = 5
difficulty = input("Which difficulty mode you wish to play on?: (Easy/ Hard) ")
def game():
for i in range (numAttacks):
print("Village")
game()
函数应 return 值,以便您可以将其分配给变量。
def fightBattle(difficulty):
if (difficulty == "easy"):
numAttacks = 10
elif (difficulty == "hard"):
numAttacks = 5
else:
raise ValueError("Difficulty should be easy or hard")
return numAttacks
def game():
print("something")
difficulty = input("Which difficulty mode you wish to play on?: (Easy/ Hard) ")
numAttacks = fightBattle(difficulty)
for i in range (numAttacks):
print("Village")
game()