在 Phaser 3 中设置快照的位置
Set position of snapshot in Phaser 3
我正在使用 this Phaser 3 example,我需要在预定义的位置显示快照。目前每个快照都显示在正文下方 document.body.appendChild(image);
我试过 this.add.sprite(0, 0, image).setOrigin(0.5,0);
但是 returns 出错了:
Uncaught TypeError: Cannot read property 'add' of null
代码:
this.input.on('pointerdown', function (pointer) {
var textureManager = this.textures;
this.game.renderer.snapshotArea(pointer.x, pointer.y, 128, 128, function (image)
{
document.body.appendChild(image);
if (textureManager.exists('area'))
{
textureManager.remove('area');
}
textureManager.addImage('area', image);
particles.setTexture('area');
});
}, this);
我在正文末尾留下了附加图像的部分,但您可以根据需要随意编辑。
var snapshot
var lastpointer = {x: 100, y: 100}
this.input.on('pointerdown', (pointer) => {
var textureManager = this.textures;
this.game.renderer.snapshotArea(pointer.x, pointer.y, 128, 128, (image) => {
lastpointer.x = pointer.x
lastpointer.y = pointer.y
document.body.appendChild(image);
if (textureManager.exists('area'))
{
textureManager.remove('area');
}
textureManager.addImage('area', image);
particles.setTexture('area');
// Add the snapshot to the texture cache
if (textureManager.exists('snapshot'))
{
textureManager.remove('snapshot');
snapshot.destroy();
snapshot = null;
}
textureManager.addBase64('snapshot', image.src);
});
}, this);
// When the snapshot is actually loaded, add it to the pointer coordinates (or simply fixed ones)
this.textures.on('addtexture', function (texture) {
if('snapshot' === texture) {
snapshot = this.add.image(lastpointer.x, lastpointer.y, 'snapshot');
}
}, this);
我正在使用 this Phaser 3 example,我需要在预定义的位置显示快照。目前每个快照都显示在正文下方 document.body.appendChild(image);
我试过 this.add.sprite(0, 0, image).setOrigin(0.5,0);
但是 returns 出错了:
Uncaught TypeError: Cannot read property 'add' of null
代码:
this.input.on('pointerdown', function (pointer) {
var textureManager = this.textures;
this.game.renderer.snapshotArea(pointer.x, pointer.y, 128, 128, function (image)
{
document.body.appendChild(image);
if (textureManager.exists('area'))
{
textureManager.remove('area');
}
textureManager.addImage('area', image);
particles.setTexture('area');
});
}, this);
我在正文末尾留下了附加图像的部分,但您可以根据需要随意编辑。
var snapshot
var lastpointer = {x: 100, y: 100}
this.input.on('pointerdown', (pointer) => {
var textureManager = this.textures;
this.game.renderer.snapshotArea(pointer.x, pointer.y, 128, 128, (image) => {
lastpointer.x = pointer.x
lastpointer.y = pointer.y
document.body.appendChild(image);
if (textureManager.exists('area'))
{
textureManager.remove('area');
}
textureManager.addImage('area', image);
particles.setTexture('area');
// Add the snapshot to the texture cache
if (textureManager.exists('snapshot'))
{
textureManager.remove('snapshot');
snapshot.destroy();
snapshot = null;
}
textureManager.addBase64('snapshot', image.src);
});
}, this);
// When the snapshot is actually loaded, add it to the pointer coordinates (or simply fixed ones)
this.textures.on('addtexture', function (texture) {
if('snapshot' === texture) {
snapshot = this.add.image(lastpointer.x, lastpointer.y, 'snapshot');
}
}, this);