无法设置远程应答 sdp:在错误状态下调用:稳定
Failed to set remote answer sdp: Called in wrong state: stable
我正在尝试使用 socket.io
编写一个 WebRTC
应用程序。
信令服务器是用python写的,看起来像这样。
import socketio
import uvicorn
from starlette.applications import Starlette
ROOM = 'room'
sio = socketio.AsyncServer(async_mode='asgi', cors_allowed_origins='*')
star_app = Starlette(debug=True)
app = socketio.ASGIApp(sio, star_app)
@sio.event
async def connect(sid, environ):
await sio.emit('ready', room=ROOM, skip_sid=sid)
sio.enter_room(sid, ROOM)
@sio.event
async def data(sid, data):
await sio.emit('data', data, room=ROOM, skip_sid=sid)
@sio.event
async def disconnect(sid):
sio.leave_room(sid, ROOM)
if __name__ == '__main__':
uvicorn.run(app, host='0.0.0.0', port=8003)
客户端看起来像这样
<script>
const SIGNALING_SERVER_URL = 'http://127.0.0.1:8003?session_id=1';
// WebRTC config: you don't have to change this for the example to work
// If you are testing on localhost, you can just use PC_CONFIG = {}
const PC_CONFIG = {};
// Signaling methods
let socket = io(SIGNALING_SERVER_URL, {autoConnect: false});
socket.on('data', (data) => {
console.log('Data received: ', data);
handleSignalingData(data);
});
socket.on('ready', () => {
console.log('Ready');
// Connection with signaling server is ready, and so is local stream
createPeerConnection();
sendOffer();
});
let sendData = (data) => {
socket.emit('data', data);
};
// WebRTC methods
let pc;
let localStream;
let remoteStreamElement = document.querySelector('#remoteStream');
let getLocalStream = () => {
navigator.mediaDevices.getUserMedia({audio: true, video: true})
.then((stream) => {
console.log('Stream found');
localStream = stream;
// Connect after making sure that local stream is availble
socket.connect();
})
.catch(error => {
console.error('Stream not found: ', error);
});
}
let createPeerConnection = () => {
try {
pc = new RTCPeerConnection(PC_CONFIG);
pc.onicecandidate = onIceCandidate;
pc.onaddstream = onAddStream;
pc.addStream(localStream);
console.log('PeerConnection created');
} catch (error) {
console.error('PeerConnection failed: ', error);
}
};
let sendOffer = () => {
console.log('Send offer');
pc.createOffer().then(
setAndSendLocalDescription,
(error) => {
console.error('Send offer failed: ', error);
}
);
};
let sendAnswer = () => {
console.log('Send answer');
pc.createAnswer().then(
setAndSendLocalDescription,
(error) => {
console.error('Send answer failed: ', error);
}
);
};
let setAndSendLocalDescription = (sessionDescription) => {
pc.setLocalDescription(sessionDescription);
console.log('Local description set');
sendData(sessionDescription);
};
let onIceCandidate = (event) => {
if (event.candidate) {
console.log('ICE candidate');
sendData({
type: 'candidate',
candidate: event.candidate
});
}
};
let onAddStream = (event) => {
console.log('Add stream');
remoteStreamElement.srcObject = event.stream;
};
let handleSignalingData = (data) => {
// let msg = JSON.parse(data);
switch (data.type) {
case 'offer':
createPeerConnection();
pc.setRemoteDescription(new RTCSessionDescription(data));
sendAnswer();
break;
case 'answer':
pc.setRemoteDescription(new RTCSessionDescription(data));
break;
case 'candidate':
pc.addIceCandidate(new RTCIceCandidate(data.candidate));
break;
}
};
// Start connection
getLocalStream();
</script>
我也将此代码用于客户端 socket.io
https://github.com/socketio/socket.io/blob/master/client-dist/socket.io.js
当两个人连接时,一切都很好。
但是一旦第三个用户尝试连接到他们,流式传输就会停止并出现错误
Uncaught (in promise) DOMException: Failed to execute
'setRemoteDescription' on 'RTCPeerConnection': Failed to set remote
answer sdp: Called in wrong state: stable
我对javascript
了解不多,所以我需要你的帮助。谢谢。
P.S。我在所有浏览器中都看到这个错误。
查看此存储库
https://github.com/pfertyk/webrtc-working-example
查看此说明
您收到此错误消息的原因是,当第三个用户加入时,它会向之前连接的 2 个用户发送报价,因此,它会收到 2 个答案。
由于一个 RTCPeerConnection 只能建立 one peer-to-peer 连接,当它尝试 setRemoteDescription 时会抱怨后来到达的答案,因为它已经与对等点建立了稳定的连接SDP 回答最先到达。
要处理多个用户,您需要为每个 远程对等点实例化一个新的 RTCPeerConnection 。
也就是说,您可以使用某种字典或列表结构来管理多个 RTCPeerConnections。通过您的信令服务器,无论何时用户连接,您都可以发出一个唯一的用户 ID(可以是套接字 ID)。当收到这个 id 时,您只需实例化一个新的 RTCPeerConnection 并将收到的 id 映射到新创建的对等连接,然后您必须在数据结构的所有条目上设置 RemoteDescription。
当您覆盖仍在使用的对等连接变量 'pc' 时,每次有新用户加入时,这也会消除代码中的内存泄漏。
但请注意,此解决方案根本不可扩展,因为您将以指数方式创建新的对等连接,使用 ~6 时您的通话质量已经很糟糕了。
如果您打算拥有一个会议室,您真的应该考虑使用 SFU,但请注意,通常设置起来非常麻烦。
检查 Janus videoroom 插件以获得 open-source SFU 实现。
如您所知,您应该为每个对等点创建单独的对等点连接,因此在您的代码中,错误的部分是全局变量 pc
,每次您都将其设置为 createPeerConnection
功能。
相反,例如,您应该有一个 pc
数组,每次您得到一个 offer
,您都会在 createPeerConnection
中创建一个新的 pc
] 函数,为 pc
设置本地和远程描述并将生成的 answer
发送到您的信令服务器。
关于为什么你遇到这个问题,我已经在上面详细回答了这个问题。但似乎您真正要寻找的是关于 如何 修复它的一些示例工作代码...所以给您:
index.html:稍微更新了 HTML 页面,所以现在我们有一个 div,我们将附加传入的远程视频。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>WebRTC working example</title>
</head>
<body>
<div id="remoteStreams"></div>
<script src="socket.io.js"></script>
<script src="main.js"></script>
</body>
</html>
app.py:更新了数据并准备了一些事件处理程序,以便我们正确地将套接字 ID 发送给其他对等方。
import socketio
import uvicorn
from starlette.applications import Starlette
ROOM = 'room'
sio = socketio.AsyncServer(async_mode='asgi', cors_allowed_origins='*')
star_app = Starlette(debug=True)
app = socketio.ASGIApp(sio, star_app)
@sio.event
async def connect(sid, environ):
await sio.emit('ready', {'sid': sid}, room=ROOM, skip_sid=sid)
sio.enter_room(sid, ROOM)
@sio.event
async def data(sid, data):
peerToSend = None
if 'sid' in data:
peerToSend = data['sid']
data['sid'] = sid
await sio.emit('data', data, room=peerToSend if peerToSend else ROOM, skip_sid=sid)
@sio.event
async def disconnect(sid):
sio.leave_room(sid, ROOM)
if __name__ == '__main__':
uvicorn.run(app, host='localhost', port=8003)
main.js:创建此对等对象以将套接字 ID 映射到 RTCPeerConnections 并更新了一些函数以使用它而不是 pc 变量。
const SIGNALING_SERVER_URL = 'ws://127.0.0.1:8003';
// WebRTC config: you don't have to change this for the example to work
// If you are testing on localhost, you can just use PC_CONFIG = {}
const PC_CONFIG = {};
// Signaling methods
let socket = io(SIGNALING_SERVER_URL, {autoConnect: false});
socket.on('data', (data) => {
console.log('Data received: ', data);
handleSignalingData(data);
});
socket.on('ready', (msg) => {
console.log('Ready');
// Connection with signaling server is ready, and so is local stream
peers[msg.sid] = createPeerConnection();
sendOffer(msg.sid);
addPendingCandidates(msg.sid);
});
let sendData = (data) => {
socket.emit('data', data);
};
// WebRTC methods
let peers = {}
let pendingCandidates = {}
let localStream;
let getLocalStream = () => {
navigator.mediaDevices.getUserMedia({audio: true, video: true})
.then((stream) => {
console.log('Stream found');
localStream = stream;
// Connect after making sure thzat local stream is availble
socket.connect();
})
.catch(error => {
console.error('Stream not found: ', error);
});
}
let createPeerConnection = () => {
const pc = new RTCPeerConnection(PC_CONFIG);
pc.onicecandidate = onIceCandidate;
pc.onaddstream = onAddStream;
pc.addStream(localStream);
console.log('PeerConnection created');
return pc;
};
let sendOffer = (sid) => {
console.log('Send offer');
peers[sid].createOffer().then(
(sdp) => setAndSendLocalDescription(sid, sdp),
(error) => {
console.error('Send offer failed: ', error);
}
);
};
let sendAnswer = (sid) => {
console.log('Send answer');
peers[sid].createAnswer().then(
(sdp) => setAndSendLocalDescription(sid, sdp),
(error) => {
console.error('Send answer failed: ', error);
}
);
};
let setAndSendLocalDescription = (sid, sessionDescription) => {
peers[sid].setLocalDescription(sessionDescription);
console.log('Local description set');
sendData({sid, type: sessionDescription.type, sdp: sessionDescription.sdp});
};
let onIceCandidate = (event) => {
if (event.candidate) {
console.log('ICE candidate');
sendData({
type: 'candidate',
candidate: event.candidate
});
}
};
let onAddStream = (event) => {
console.log('Add stream');
const newRemoteStreamElem = document.createElement('video');
newRemoteStreamElem.autoplay = true;
newRemoteStreamElem.srcObject = event.stream;
document.querySelector('#remoteStreams').appendChild(newRemoteStreamElem);
};
let addPendingCandidates = (sid) => {
if (sid in pendingCandidates) {
pendingCandidates[sid].forEach(candidate => {
peers[sid].addIceCandidate(new RTCIceCandidate(candidate))
});
}
}
let handleSignalingData = (data) => {
// let msg = JSON.parse(data);
console.log(data)
const sid = data.sid;
delete data.sid;
switch (data.type) {
case 'offer':
peers[sid] = createPeerConnection();
peers[sid].setRemoteDescription(new RTCSessionDescription(data));
sendAnswer(sid);
addPendingCandidates(sid);
break;
case 'answer':
peers[sid].setRemoteDescription(new RTCSessionDescription(data));
break;
case 'candidate':
if (sid in peers) {
peers[sid].addIceCandidate(new RTCIceCandidate(data.candidate));
} else {
if (!(sid in pendingCandidates)) {
pendingCandidates[sid] = [];
}
pendingCandidates[sid].push(data.candidate)
}
break;
}
};
// Start connection
getLocalStream();
我尝试尽可能少地更改您的代码,因此您应该能够只复制粘贴并使其正常工作。
这是我的工作代码:https://github.com/lnogueir/webrtc-socketio
如果您有任何问题 运行,请告诉我或在那里提出问题,我会尽力提供帮助。
简而言之,您需要确保每个对等点都有一个对等连接,并且您的信令协议允许区分谁向您发送了报价或答复。
对于两个连接的情况,请参考规范示例 https://webrtc.github.io/samples/src/content/peerconnection/multiple/
为了将其推广到具有 socket.io 的多个对等点,(现已弃用且未维护)simplewebrtc 包可能很有用:https://github.com/simplewebrtc/SimpleWebRTC
simple-peer library 提供类似的功能,但您必须自己集成 socketio。
我正在尝试使用 socket.io
编写一个 WebRTC
应用程序。
信令服务器是用python写的,看起来像这样。
import socketio
import uvicorn
from starlette.applications import Starlette
ROOM = 'room'
sio = socketio.AsyncServer(async_mode='asgi', cors_allowed_origins='*')
star_app = Starlette(debug=True)
app = socketio.ASGIApp(sio, star_app)
@sio.event
async def connect(sid, environ):
await sio.emit('ready', room=ROOM, skip_sid=sid)
sio.enter_room(sid, ROOM)
@sio.event
async def data(sid, data):
await sio.emit('data', data, room=ROOM, skip_sid=sid)
@sio.event
async def disconnect(sid):
sio.leave_room(sid, ROOM)
if __name__ == '__main__':
uvicorn.run(app, host='0.0.0.0', port=8003)
客户端看起来像这样
<script>
const SIGNALING_SERVER_URL = 'http://127.0.0.1:8003?session_id=1';
// WebRTC config: you don't have to change this for the example to work
// If you are testing on localhost, you can just use PC_CONFIG = {}
const PC_CONFIG = {};
// Signaling methods
let socket = io(SIGNALING_SERVER_URL, {autoConnect: false});
socket.on('data', (data) => {
console.log('Data received: ', data);
handleSignalingData(data);
});
socket.on('ready', () => {
console.log('Ready');
// Connection with signaling server is ready, and so is local stream
createPeerConnection();
sendOffer();
});
let sendData = (data) => {
socket.emit('data', data);
};
// WebRTC methods
let pc;
let localStream;
let remoteStreamElement = document.querySelector('#remoteStream');
let getLocalStream = () => {
navigator.mediaDevices.getUserMedia({audio: true, video: true})
.then((stream) => {
console.log('Stream found');
localStream = stream;
// Connect after making sure that local stream is availble
socket.connect();
})
.catch(error => {
console.error('Stream not found: ', error);
});
}
let createPeerConnection = () => {
try {
pc = new RTCPeerConnection(PC_CONFIG);
pc.onicecandidate = onIceCandidate;
pc.onaddstream = onAddStream;
pc.addStream(localStream);
console.log('PeerConnection created');
} catch (error) {
console.error('PeerConnection failed: ', error);
}
};
let sendOffer = () => {
console.log('Send offer');
pc.createOffer().then(
setAndSendLocalDescription,
(error) => {
console.error('Send offer failed: ', error);
}
);
};
let sendAnswer = () => {
console.log('Send answer');
pc.createAnswer().then(
setAndSendLocalDescription,
(error) => {
console.error('Send answer failed: ', error);
}
);
};
let setAndSendLocalDescription = (sessionDescription) => {
pc.setLocalDescription(sessionDescription);
console.log('Local description set');
sendData(sessionDescription);
};
let onIceCandidate = (event) => {
if (event.candidate) {
console.log('ICE candidate');
sendData({
type: 'candidate',
candidate: event.candidate
});
}
};
let onAddStream = (event) => {
console.log('Add stream');
remoteStreamElement.srcObject = event.stream;
};
let handleSignalingData = (data) => {
// let msg = JSON.parse(data);
switch (data.type) {
case 'offer':
createPeerConnection();
pc.setRemoteDescription(new RTCSessionDescription(data));
sendAnswer();
break;
case 'answer':
pc.setRemoteDescription(new RTCSessionDescription(data));
break;
case 'candidate':
pc.addIceCandidate(new RTCIceCandidate(data.candidate));
break;
}
};
// Start connection
getLocalStream();
</script>
我也将此代码用于客户端 socket.io
https://github.com/socketio/socket.io/blob/master/client-dist/socket.io.js
当两个人连接时,一切都很好。 但是一旦第三个用户尝试连接到他们,流式传输就会停止并出现错误
Uncaught (in promise) DOMException: Failed to execute 'setRemoteDescription' on 'RTCPeerConnection': Failed to set remote answer sdp: Called in wrong state: stable
我对javascript
了解不多,所以我需要你的帮助。谢谢。
P.S。我在所有浏览器中都看到这个错误。
查看此存储库
https://github.com/pfertyk/webrtc-working-example
查看此说明
您收到此错误消息的原因是,当第三个用户加入时,它会向之前连接的 2 个用户发送报价,因此,它会收到 2 个答案。 由于一个 RTCPeerConnection 只能建立 one peer-to-peer 连接,当它尝试 setRemoteDescription 时会抱怨后来到达的答案,因为它已经与对等点建立了稳定的连接SDP 回答最先到达。 要处理多个用户,您需要为每个 远程对等点实例化一个新的 RTCPeerConnection 。
也就是说,您可以使用某种字典或列表结构来管理多个 RTCPeerConnections。通过您的信令服务器,无论何时用户连接,您都可以发出一个唯一的用户 ID(可以是套接字 ID)。当收到这个 id 时,您只需实例化一个新的 RTCPeerConnection 并将收到的 id 映射到新创建的对等连接,然后您必须在数据结构的所有条目上设置 RemoteDescription。
当您覆盖仍在使用的对等连接变量 'pc' 时,每次有新用户加入时,这也会消除代码中的内存泄漏。
但请注意,此解决方案根本不可扩展,因为您将以指数方式创建新的对等连接,使用 ~6 时您的通话质量已经很糟糕了。 如果您打算拥有一个会议室,您真的应该考虑使用 SFU,但请注意,通常设置起来非常麻烦。
检查 Janus videoroom 插件以获得 open-source SFU 实现。
如您所知,您应该为每个对等点创建单独的对等点连接,因此在您的代码中,错误的部分是全局变量 pc
,每次您都将其设置为 createPeerConnection
功能。
相反,例如,您应该有一个 pc
数组,每次您得到一个 offer
,您都会在 createPeerConnection
中创建一个新的 pc
] 函数,为 pc
设置本地和远程描述并将生成的 answer
发送到您的信令服务器。
关于为什么你遇到这个问题,我已经在上面详细回答了这个问题。但似乎您真正要寻找的是关于 如何 修复它的一些示例工作代码...所以给您:
index.html:稍微更新了 HTML 页面,所以现在我们有一个 div,我们将附加传入的远程视频。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>WebRTC working example</title>
</head>
<body>
<div id="remoteStreams"></div>
<script src="socket.io.js"></script>
<script src="main.js"></script>
</body>
</html>
app.py:更新了数据并准备了一些事件处理程序,以便我们正确地将套接字 ID 发送给其他对等方。
import socketio
import uvicorn
from starlette.applications import Starlette
ROOM = 'room'
sio = socketio.AsyncServer(async_mode='asgi', cors_allowed_origins='*')
star_app = Starlette(debug=True)
app = socketio.ASGIApp(sio, star_app)
@sio.event
async def connect(sid, environ):
await sio.emit('ready', {'sid': sid}, room=ROOM, skip_sid=sid)
sio.enter_room(sid, ROOM)
@sio.event
async def data(sid, data):
peerToSend = None
if 'sid' in data:
peerToSend = data['sid']
data['sid'] = sid
await sio.emit('data', data, room=peerToSend if peerToSend else ROOM, skip_sid=sid)
@sio.event
async def disconnect(sid):
sio.leave_room(sid, ROOM)
if __name__ == '__main__':
uvicorn.run(app, host='localhost', port=8003)
main.js:创建此对等对象以将套接字 ID 映射到 RTCPeerConnections 并更新了一些函数以使用它而不是 pc 变量。
const SIGNALING_SERVER_URL = 'ws://127.0.0.1:8003';
// WebRTC config: you don't have to change this for the example to work
// If you are testing on localhost, you can just use PC_CONFIG = {}
const PC_CONFIG = {};
// Signaling methods
let socket = io(SIGNALING_SERVER_URL, {autoConnect: false});
socket.on('data', (data) => {
console.log('Data received: ', data);
handleSignalingData(data);
});
socket.on('ready', (msg) => {
console.log('Ready');
// Connection with signaling server is ready, and so is local stream
peers[msg.sid] = createPeerConnection();
sendOffer(msg.sid);
addPendingCandidates(msg.sid);
});
let sendData = (data) => {
socket.emit('data', data);
};
// WebRTC methods
let peers = {}
let pendingCandidates = {}
let localStream;
let getLocalStream = () => {
navigator.mediaDevices.getUserMedia({audio: true, video: true})
.then((stream) => {
console.log('Stream found');
localStream = stream;
// Connect after making sure thzat local stream is availble
socket.connect();
})
.catch(error => {
console.error('Stream not found: ', error);
});
}
let createPeerConnection = () => {
const pc = new RTCPeerConnection(PC_CONFIG);
pc.onicecandidate = onIceCandidate;
pc.onaddstream = onAddStream;
pc.addStream(localStream);
console.log('PeerConnection created');
return pc;
};
let sendOffer = (sid) => {
console.log('Send offer');
peers[sid].createOffer().then(
(sdp) => setAndSendLocalDescription(sid, sdp),
(error) => {
console.error('Send offer failed: ', error);
}
);
};
let sendAnswer = (sid) => {
console.log('Send answer');
peers[sid].createAnswer().then(
(sdp) => setAndSendLocalDescription(sid, sdp),
(error) => {
console.error('Send answer failed: ', error);
}
);
};
let setAndSendLocalDescription = (sid, sessionDescription) => {
peers[sid].setLocalDescription(sessionDescription);
console.log('Local description set');
sendData({sid, type: sessionDescription.type, sdp: sessionDescription.sdp});
};
let onIceCandidate = (event) => {
if (event.candidate) {
console.log('ICE candidate');
sendData({
type: 'candidate',
candidate: event.candidate
});
}
};
let onAddStream = (event) => {
console.log('Add stream');
const newRemoteStreamElem = document.createElement('video');
newRemoteStreamElem.autoplay = true;
newRemoteStreamElem.srcObject = event.stream;
document.querySelector('#remoteStreams').appendChild(newRemoteStreamElem);
};
let addPendingCandidates = (sid) => {
if (sid in pendingCandidates) {
pendingCandidates[sid].forEach(candidate => {
peers[sid].addIceCandidate(new RTCIceCandidate(candidate))
});
}
}
let handleSignalingData = (data) => {
// let msg = JSON.parse(data);
console.log(data)
const sid = data.sid;
delete data.sid;
switch (data.type) {
case 'offer':
peers[sid] = createPeerConnection();
peers[sid].setRemoteDescription(new RTCSessionDescription(data));
sendAnswer(sid);
addPendingCandidates(sid);
break;
case 'answer':
peers[sid].setRemoteDescription(new RTCSessionDescription(data));
break;
case 'candidate':
if (sid in peers) {
peers[sid].addIceCandidate(new RTCIceCandidate(data.candidate));
} else {
if (!(sid in pendingCandidates)) {
pendingCandidates[sid] = [];
}
pendingCandidates[sid].push(data.candidate)
}
break;
}
};
// Start connection
getLocalStream();
我尝试尽可能少地更改您的代码,因此您应该能够只复制粘贴并使其正常工作。
这是我的工作代码:https://github.com/lnogueir/webrtc-socketio
如果您有任何问题 运行,请告诉我或在那里提出问题,我会尽力提供帮助。
简而言之,您需要确保每个对等点都有一个对等连接,并且您的信令协议允许区分谁向您发送了报价或答复。
对于两个连接的情况,请参考规范示例 https://webrtc.github.io/samples/src/content/peerconnection/multiple/
为了将其推广到具有 socket.io 的多个对等点,(现已弃用且未维护)simplewebrtc 包可能很有用:https://github.com/simplewebrtc/SimpleWebRTC
simple-peer library 提供类似的功能,但您必须自己集成 socketio。