无法创建 GLFW window?
Failed to create GLFW window?
我试图用最简单的代码创建一个 window:
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h> // Always include it before glfw.h
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
int main(void) {
glfwInit();
glfwWindowHint(GLFW_VERSION_MAJOR, 3); // OpenGL 3.3
glfwWindowHint(GLFW_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // Mac
GLFWwindow* window = glfwCreateWindow(720, 480, "OpenGL", NULL, NULL); // Create a window
if (window == NULL) {
fprintf(stderr, "Failed to create window\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
return 0;
}
这是我的 Makefile:
game:
g++ src/main.cpp -std=c++17 -o play -I include -L lib -l glfw.3 -l GLEW.2.2
当我编译我的代码时没有错误,但是当我尝试播放我的代码时出现这个错误:
Failed to create window
Invalid window hint 0x00000003
Invalid window hint 0x00000003
Context profiles are only defined for OpenGL version 3.2 and above
有人可以帮助我吗?我不知道为什么我的 window 不想创建...
GLFW_VERSION_MAJOR
& GLFW_VERSION_MINOR
不是 glfwWindowHint
:
的有效参数
glfwWindowHint(GLFW_VERSION_MAJOR, 3); // OpenGL 3.3
^^^^^^^^^^^^^^^^^^ nope
glfwWindowHint(GLFW_VERSION_MINOR, 3);
^^^^^^^^^^^^^^^^^^ also nope
改用 GLFW_CONTEXT_VERSION_MAJOR
& GLFW_CONTEXT_VERSION_MINOR
。
根据 the docs,强调我的:
GLFW_CONTEXT_VERSION_MAJOR
and GLFW_CONTEXT_VERSION_MINOR
specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.
Note: Do not confuse these hints with GLFW_VERSION_MAJOR
and GLFW_VERSION_MINOR
, which provide the API version of the GLFW header.
我试图用最简单的代码创建一个 window:
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h> // Always include it before glfw.h
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
int main(void) {
glfwInit();
glfwWindowHint(GLFW_VERSION_MAJOR, 3); // OpenGL 3.3
glfwWindowHint(GLFW_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // Mac
GLFWwindow* window = glfwCreateWindow(720, 480, "OpenGL", NULL, NULL); // Create a window
if (window == NULL) {
fprintf(stderr, "Failed to create window\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
return 0;
}
这是我的 Makefile:
game:
g++ src/main.cpp -std=c++17 -o play -I include -L lib -l glfw.3 -l GLEW.2.2
当我编译我的代码时没有错误,但是当我尝试播放我的代码时出现这个错误:
Failed to create window
Invalid window hint 0x00000003
Invalid window hint 0x00000003
Context profiles are only defined for OpenGL version 3.2 and above
有人可以帮助我吗?我不知道为什么我的 window 不想创建...
GLFW_VERSION_MAJOR
& GLFW_VERSION_MINOR
不是 glfwWindowHint
:
glfwWindowHint(GLFW_VERSION_MAJOR, 3); // OpenGL 3.3
^^^^^^^^^^^^^^^^^^ nope
glfwWindowHint(GLFW_VERSION_MINOR, 3);
^^^^^^^^^^^^^^^^^^ also nope
改用 GLFW_CONTEXT_VERSION_MAJOR
& GLFW_CONTEXT_VERSION_MINOR
。
根据 the docs,强调我的:
GLFW_CONTEXT_VERSION_MAJOR
andGLFW_CONTEXT_VERSION_MINOR
specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.Note: Do not confuse these hints with
GLFW_VERSION_MAJOR
andGLFW_VERSION_MINOR
, which provide the API version of the GLFW header.