paperjs 使用鼠标事件绘制 0 到 360º 弧
paperjs draw 0 to 360º arc using mouse events
我正在尝试通过 paper.js
使用鼠标事件绘制弧线
用户必须能够绘制从 0 度到 360 度的圆弧。
我面临的问题是我可以绘制 270 度弧,但超过 270 度,弧会翻转到另一个象限。
起点必须位于任何地方
草图可以在这里找到:
这是实现的代码:
var arc_cse;
var radius=200;
var center=new Point(400,400);
var start=new Point(400,500);
var c1 = new Path.Circle({
center: center,
radius: 2,
fillColor: 'black'
});
arc_cse = new Path({
strokeColor: 'red',
strokeWidth: 1,
strokeCap: 'round',
});
tool.onMouseMove = function(event) {
var p=new Point(event.point.x,event.point.y);
var v1=start-center;
var v2=p-center;
var angle=(v2.angleInRadians-v1.angleInRadians);
var arcval=arc_CRD(v1.angleInRadians,v2.angleInRadians,angle,center,radius);
arc_cse.remove();
arc_cse= new Path.Arc(arcval);
}
function arc_CRD(alpha1,alpha2,angle,center,radius){
return {
from: {
x: center.x + radius*Math.cos(alpha1),
y: center.y + radius*Math.sin(alpha1)
},
through: {
x: center.x + radius * Math.cos(alpha1 + (alpha2-alpha1)/2),
y: center.y + radius * Math.sin(alpha1 + (alpha2-alpha1)/2)
},
to: {
x: center.x + radius*Math.cos(alpha1+(alpha2-alpha1)),
y: center.y + radius*Math.sin(alpha1+(alpha2-alpha1))
},
strokeColor: 'red',
strokeWidth: 3,
strokeCap: 'round'
}
}
提前致谢
当然有很多方法可以做到这一点,但我会这样做:sketch。
这应该可以帮助您找到适合您自己用例的解决方案。
function dot(point, color) {
const item = new Path.Circle({ center: point, radius: 5, fillColor: color });
item.removeOnMove();
}
function drawArc(from, center, mousePoint) {
const radius = (from - center).length;
const circle = new Path.Circle(center, radius);
const to = circle.getNearestPoint(mousePoint);
const middle = (from + to) / 2;
const throughVector = (middle - center).normalize(radius);
const angle = (from - center).getDirectedAngle(to - center);
const through = angle <= 0
? center + throughVector
: center - throughVector;
const arc = new Path.Arc({
from,
through,
to,
strokeColor: 'red',
strokeWidth: 2
});
circle.removeOnMove();
arc.removeOnMove();
// Visual helpers
dot(from, 'orange');
dot(center, 'black');
dot(mousePoint, 'red');
dot(to, 'blue');
dot(middle, 'lime');
dot(through, 'purple');
circle.strokeColor = 'black';
return arc;
}
function onMouseMove(event) {
drawArc(view.center + 100, view.center, event.point);
}
编辑
为了回答您的评论,这里有一个更数学的方法:sketch。
这是基于您的代码并具有完全相同的行为,因此您使用它应该没有困难。
这两种实现的关键是 Point.getDirectedAngle()
方法,它允许您根据通过点侧调整行为。
const center = new Point(400, 400);
const start = new Point(400, 500);
const c1 = new Path.Circle({
center: center,
radius: 2,
fillColor: 'black'
});
let arc;
function getArcPoint(from, center, angle) {
return center + (from - center).rotate(angle);
}
function drawArc(from, center, mousePoint) {
const directedAngle = (from - center).getDirectedAngle(mousePoint - center);
const counterClockwiseAngle = directedAngle < 0
? directedAngle
: directedAngle - 360;
const through = getArcPoint(from, center, counterClockwiseAngle / 2);
const to = getArcPoint(from, center, counterClockwiseAngle);
return new Path.Arc({
from,
through,
to,
strokeColor: 'red',
strokeWidth: 1,
strokeCap: 'round'
});
}
function onMouseMove(event) {
if (arc) {
arc.remove();
}
arc = drawArc(start, center, event.point);
}
我正在尝试通过 paper.js
使用鼠标事件绘制弧线用户必须能够绘制从 0 度到 360 度的圆弧。 我面临的问题是我可以绘制 270 度弧,但超过 270 度,弧会翻转到另一个象限。
起点必须位于任何地方
草图可以在这里找到:
这是实现的代码:
var arc_cse;
var radius=200;
var center=new Point(400,400);
var start=new Point(400,500);
var c1 = new Path.Circle({
center: center,
radius: 2,
fillColor: 'black'
});
arc_cse = new Path({
strokeColor: 'red',
strokeWidth: 1,
strokeCap: 'round',
});
tool.onMouseMove = function(event) {
var p=new Point(event.point.x,event.point.y);
var v1=start-center;
var v2=p-center;
var angle=(v2.angleInRadians-v1.angleInRadians);
var arcval=arc_CRD(v1.angleInRadians,v2.angleInRadians,angle,center,radius);
arc_cse.remove();
arc_cse= new Path.Arc(arcval);
}
function arc_CRD(alpha1,alpha2,angle,center,radius){
return {
from: {
x: center.x + radius*Math.cos(alpha1),
y: center.y + radius*Math.sin(alpha1)
},
through: {
x: center.x + radius * Math.cos(alpha1 + (alpha2-alpha1)/2),
y: center.y + radius * Math.sin(alpha1 + (alpha2-alpha1)/2)
},
to: {
x: center.x + radius*Math.cos(alpha1+(alpha2-alpha1)),
y: center.y + radius*Math.sin(alpha1+(alpha2-alpha1))
},
strokeColor: 'red',
strokeWidth: 3,
strokeCap: 'round'
}
}
提前致谢
当然有很多方法可以做到这一点,但我会这样做:sketch。
这应该可以帮助您找到适合您自己用例的解决方案。
function dot(point, color) {
const item = new Path.Circle({ center: point, radius: 5, fillColor: color });
item.removeOnMove();
}
function drawArc(from, center, mousePoint) {
const radius = (from - center).length;
const circle = new Path.Circle(center, radius);
const to = circle.getNearestPoint(mousePoint);
const middle = (from + to) / 2;
const throughVector = (middle - center).normalize(radius);
const angle = (from - center).getDirectedAngle(to - center);
const through = angle <= 0
? center + throughVector
: center - throughVector;
const arc = new Path.Arc({
from,
through,
to,
strokeColor: 'red',
strokeWidth: 2
});
circle.removeOnMove();
arc.removeOnMove();
// Visual helpers
dot(from, 'orange');
dot(center, 'black');
dot(mousePoint, 'red');
dot(to, 'blue');
dot(middle, 'lime');
dot(through, 'purple');
circle.strokeColor = 'black';
return arc;
}
function onMouseMove(event) {
drawArc(view.center + 100, view.center, event.point);
}
编辑
为了回答您的评论,这里有一个更数学的方法:sketch。
这是基于您的代码并具有完全相同的行为,因此您使用它应该没有困难。
这两种实现的关键是 Point.getDirectedAngle()
方法,它允许您根据通过点侧调整行为。
const center = new Point(400, 400);
const start = new Point(400, 500);
const c1 = new Path.Circle({
center: center,
radius: 2,
fillColor: 'black'
});
let arc;
function getArcPoint(from, center, angle) {
return center + (from - center).rotate(angle);
}
function drawArc(from, center, mousePoint) {
const directedAngle = (from - center).getDirectedAngle(mousePoint - center);
const counterClockwiseAngle = directedAngle < 0
? directedAngle
: directedAngle - 360;
const through = getArcPoint(from, center, counterClockwiseAngle / 2);
const to = getArcPoint(from, center, counterClockwiseAngle);
return new Path.Arc({
from,
through,
to,
strokeColor: 'red',
strokeWidth: 1,
strokeCap: 'round'
});
}
function onMouseMove(event) {
if (arc) {
arc.remove();
}
arc = drawArc(start, center, event.point);
}