如果已添加项目的值发生变化,如何管理堆(最小堆)
How to manage Heap (Min heap) if the value of already added item changes
我是一名 java 开发人员(但没有 CS/IT 教育背景)。我对算法产生了兴趣,目前我正在尝试实现用于计算 MST 的 Prim 算法。我说这些是为了让您了解上下文,但我的问题与 MST 无关。
我已经实现了我自己的 MinHeap 而不是使用 Java.util.PriorityQueue(尽管即使我更改了代码并使用了它,我也面临着我前面提到的相同问题)。
我将项目添加到堆中,但决定比较的项目的值即使在将项目添加到堆中后也可能发生变化。现在,一旦值更改,堆就不会更改,因此在删除该项目时,我会弹出错误的项目。
如何处理这种情况..
我正在粘贴我的代码以供参考。我在我的 MinHeap 中添加 Vertex 类型的项目。每个 Vertex 都有一个 'int cost' 关联,用于比较 Vertex 的两个对象。现在我在堆中添加 Vertex 对象并根据 'cost' 的当前值调整堆但是一旦添加 Vertex 对象然后如果它的成本发生变化那么我需要帮助如何调整并反映在我的堆。请在这方面帮助我,如果我走错了方向,也请纠正我。
public class MSTRevisited {
public static void main(String[] args) {
Graph graph = new Graph(6);
graph.addNode('a');
graph.addNode('b');
graph.addNode('c');
graph.addNode('d');
graph.addNode('e');
graph.addNode('f');
graph.addEdege('a', 'b', 4);
graph.addEdege('a', 'f', 2);
graph.addEdege('b', 'f', 3);
graph.addEdege('b', 'c', 6);
graph.addEdege('c', 'f', 1);
graph.addEdege('c', 'd', 3);
graph.addEdege('d', 'e', 2);
graph.addEdege('f', 'e', 4);
graph.applyPrimAlgo();
}
public static class Graph {
private Vertex verticies[];
private int maxSize;
private int size;
private HashMap map;
private MinHeap Q;
public Graph(int maxSize) {
this.maxSize = maxSize;
verticies = new Vertex[maxSize];
map = new HashMap(maxSize);
Q = new MinHeap(maxSize);
}
public void addNode(char data) {
verticies[size] = new Vertex(data, size);
map.put(data, size);
size++;
}
public void addEdege(char sourceData, char destinationData, int weight) {
int sourceIndex = map.get(sourceData);
int destinationIndex = map.get(destinationData);
verticies[sourceIndex].adj = new Neighbour(destinationIndex, weight,
verticies[sourceIndex].adj);
verticies[destinationIndex].adj = new Neighbour(sourceIndex,weight,
verticies[destinationIndex].adj);
}
public void applyPrimAlgo() {
// add all the keys to the Q
PrimEdege pe = null;
Vertex vertex = verticies[0];
vertex.cost = 0;
vertex.state = Vertex.IN_Q;
Q.add(vertex);
while(!Q.isEmpty()){
Vertex poppedVertex = Q.remove();
poppedVertex.state = Vertex.VISITED;
Neighbour temp = poppedVertex.adj;
while(temp != null){
Vertex adjVertex = verticies[temp.index];
if(adjVertex.state != Vertex.VISITED){
if(poppedVertex.parentIndex != -1){
char source = verticies[poppedVertex.index].data;
char destination = verticies[adjVertex.index].data;
pe = new PrimEdege(source, destination, pe);
}
if(adjVertex.cost > temp.weight){
adjVertex.cost = temp.weight;
adjVertex.parentIndex = poppedVertex.index;
}
if(adjVertex.state != Vertex.IN_Q){
Q.add(adjVertex);
}
}
temp = temp.next;
}
}
PrimEdege temp = pe;
while(temp != null){
System.out.print("("+temp.source+","+temp.destination+") ");
temp = temp.next;
}
System.out.println();
}
private static class PrimEdege{
public char source;
public char destination;
private PrimEdege next;
public PrimEdege(char source, char destination, PrimEdege next){
this.source = source;
this.destination = destination;
this.next = next;
}
}
public static class MinHeap {
private Vertex[] items;
private int maxSize;
private int size;
public MinHeap(int maxSize) {
this.maxSize = maxSize;
items = new Vertex[maxSize];
}
public void add(Vertex item) {
items[size] = item;
heapifyAfterAdd();
size++;
}
private void swap(int index1, int index2) {
Vertex temp = items[index1];
items[index1] = items[index2];
items[index2] = temp;
}
private void heapifyAfterAdd() {
int currIndex = size;
Vertex currItem = items[currIndex];
int parentIndex = currIndex / 2;
Vertex parentItem = items[parentIndex];
while (currItem.compareTo(parentItem) == -1) {
swap(parentIndex, currIndex);
currIndex = parentIndex;
currItem = items[currIndex];
parentIndex = currIndex / 2;
parentItem = items[parentIndex];
}
}
public Vertex remove() {
Vertex vertex = items[0];
swap(0, size - 1);
items[size-1] = null;
size--;
heapifyAfterRemove();
return vertex;
}
private void heapifyAfterRemove() {
int currIndex = 0;
Vertex currItem = items[currIndex];
int childIndex;
Vertex childItem;
int left = 2 * currIndex + 1;
int right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
while (childItem.compareTo(currItem) == -1) {
swap(currIndex, childIndex);
currIndex = childIndex;
currItem = items[currIndex];
left = 2 * currIndex + 1;
right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
}
}
public boolean isEmpty() {
return size == 0;
}
}
public static class HashMap {
private MapNode[] map;
private char[] keySet;
private int maxSize;
private int size;
public HashMap(int maxSize) {
this.maxSize = maxSize;
map = new MapNode[maxSize];
keySet = new char[maxSize];
}
private static class MapNode {
char key;
int value;
MapNode next;
public MapNode(char key, int value, MapNode next) {
this.key = key;
this.value = value;
this.next = next;
}
}
public int hash(char key) {
return 31 * key;
}
public int getmapIndexOfkey(char key) {
return hash(key) % maxSize;
}
public void put(char key, int value) {
int index = getmapIndexOfkey(key);
map[index] = new MapNode(key, value, map[index]);
keySet[index] = key;
size++;
}
public int get(char key) {
int index = getmapIndexOfkey(key);
MapNode temp = map[index];
while (temp != null) {
if (temp.key == key) {
break;
}
}
if (temp != null) {
return temp.value;
} else {
return -1;
}
}
public char[] keyset() {
return keySet;
}
}
public static class Vertex {
public static final int NEW = 0;
public static final int IN_Q = 1;
public static final int VISITED = 2;
private int state = NEW;
private int cost = Integer.MAX_VALUE;
private char data;
private Neighbour adj;
private int index;
private int parentIndex = -1;
public int compareTo(Vertex other) {
if (cost < other.cost) {
return -1;
}
if (cost > other.cost) {
return 1;
}
return 0;
}
public Vertex(char data, int index) {
this.data = data;
this.index = index;
}
public void addAdjacentVertex(Neighbour adj) {
this.adj = adj;
}
public void updateCost(int newCost, int parentIndex){
this.cost = newCost;
this.parentIndex = parentIndex;
}
}
public static class Neighbour {
private Neighbour next;
private int index;
private int weight;
public Neighbour(int index,int weight, Neighbour next) {
this.next = next;
this.index = index;
this.weight = weight;
}
}
}
}
感谢朋友们花时间回答我的问题,但我认为我在实施过程中几乎没有错误,因此我得到了错误的答案。
我修正了顶点加入MinHeap时的状态
我修正了输出MST边缘的逻辑,得到了正确答案....
最重要的是 Karthik(非常感谢他)建议删除并重新添加 'cost' 在堆中发生变化的项目。我实际上应用了冒泡方法而不是删除并再次添加有效!!
修改以上 3 点后,我的代码可以正常工作了。
还有@Karthik,我在删除之前和之后没有两种方法,而是在添加项目时有一个方法(在最后一个中,我使用方法 heapifyAfterAdd() 和其他方法在删除第一个项目时使用item 然后我使用 heapifyAfterRemove() )
更正后请在下面找到我的代码。
public class MSTRevisited {
public static void main(String[] args) {
Graph graph = new Graph(6);
/*
* graph.addNode('a'); graph.addNode('b'); graph.addNode('c');
* graph.addNode('d'); graph.addNode('e'); graph.addNode('f');
* graph.addEdege('a', 'b', 4); graph.addEdege('a', 'f', 2);
* graph.addEdege('b', 'f', 3); graph.addEdege('b', 'c', 6);
* graph.addEdege('c', 'f', 1); graph.addEdege('c', 'd', 3);
* graph.addEdege('d', 'e', 2); graph.addEdege('f', 'e', 4);
*/
graph.addNode('a');
graph.addNode('b');
graph.addNode('c');
graph.addNode('d');
graph.addEdege('a', 'b', 4);
graph.addEdege('a', 'c', 2);
graph.addEdege('b', 'c', 1);
graph.addEdege('b', 'd', 2);
graph.addEdege('c', 'd', 3);
graph.applyPrimAlgo();
}
public static class Graph {
private Vertex verticies[];
private int maxSize;
private int size;
private HashMap map;
private MinHeap Q;
public Graph(int maxSize) {
this.maxSize = maxSize;
verticies = new Vertex[maxSize];
map = new HashMap(maxSize);
Q = new MinHeap(maxSize);
}
public void addNode(char data) {
verticies[size] = new Vertex(data, size);
map.put(data, size);
size++;
}
public void addEdege(char sourceData, char destinationData, int weight) {
int sourceIndex = map.get(sourceData);
int destinationIndex = map.get(destinationData);
verticies[sourceIndex].adj = new Neighbour(destinationIndex,
weight, verticies[sourceIndex].adj);
verticies[destinationIndex].adj = new Neighbour(sourceIndex,
weight, verticies[destinationIndex].adj);
}
public void applyPrimAlgo() {
// add all the keys to the Q
PrimEdege pe = null;
Vertex vertex = verticies[0];
vertex.cost = 0;
vertex.state = Vertex.IN_Q;
Q.add(vertex);
while (!Q.isEmpty()) {
Vertex poppedVertex = Q.remove();
poppedVertex.state = Vertex.VISITED;
Neighbour temp = poppedVertex.adj;
if (poppedVertex.parentIndex != -1) {
char source = verticies[poppedVertex.index].data;
char destination = verticies[poppedVertex.parentIndex].data;
pe = new PrimEdege(source, destination, pe);
}
while (temp != null) {
Vertex adjVertex = verticies[temp.index];
if (adjVertex.state != Vertex.VISITED) {
if (adjVertex.cost > temp.weight) {
adjVertex.cost = temp.weight;
adjVertex.parentIndex = poppedVertex.index;
}
if (adjVertex.state != Vertex.IN_Q) {
Q.add(adjVertex);
adjVertex.state = Vertex.IN_Q;
} else {
// bubble up this Node in the heap
Q.bubbleUp(adjVertex);
}
}
temp = temp.next;
}
}
PrimEdege temp = pe;
while (temp != null) {
System.out.print("(" + temp.source + "," + temp.destination
+ ") ");
temp = temp.next;
}
System.out.println();
}
private static class PrimEdege {
public char source;
public char destination;
private PrimEdege next;
public PrimEdege(char source, char destination, PrimEdege next) {
this.source = source;
this.destination = destination;
this.next = next;
}
}
public static class MinHeap {
private Vertex[] items;
private int maxSize;
private int size;
public MinHeap(int maxSize) {
this.maxSize = maxSize;
items = new Vertex[maxSize];
}
public void bubbleUp(Vertex vertex) {
// @TODO
int i = 0;
for (; i < size; i++) {
if (items[i] == vertex) {
break;
}
}
if (i < size) {
int currentIndex = i;
Vertex currentItem = items[currentIndex];
int parentIndex = (currentIndex-1) / 2;
Vertex parentItem = items[parentIndex];
while (currentItem.compareTo(parentItem) == -1) {
swap(currentIndex, parentIndex);
currentIndex = parentIndex;
currentItem = items[currentIndex];
parentIndex = (currentIndex-1) / 2;
parentItem = items[parentIndex];
}
}
}
public void add(Vertex item) {
items[size] = item;
heapifyAfterAdd();
size++;
}
private void swap(int index1, int index2) {
Vertex temp = items[index1];
items[index1] = items[index2];
items[index2] = temp;
}
private void heapifyAfterAdd() {
int currIndex = size;
Vertex currItem = items[currIndex];
int parentIndex = (currIndex-1) / 2;
Vertex parentItem = items[parentIndex];
while (currItem.compareTo(parentItem) == -1) {
swap(parentIndex, currIndex);
currIndex = parentIndex;
currItem = items[currIndex];
parentIndex = (currIndex-1) / 2;
parentItem = items[parentIndex];
}
}
public Vertex remove() {
return remove(0);
}
public Vertex remove(Vertex vertex) {
int i = 0;
for (; i < size; i++) {
if (items[i] == vertex) {
break;
}
}
if (i < size) {
return remove(i);
}
return null;
}
private Vertex remove(int index) {
Vertex vertex = items[index];
swap(index, size - 1);
items[size - 1] = null;
size--;
heapifyAfterRemove(index);
return vertex;
}
private void heapifyAfterRemove(int index) {
int currIndex = index;
Vertex currItem = items[currIndex];
int childIndex;
Vertex childItem;
int left = 2 * currIndex + 1;
int right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
while (childItem.compareTo(currItem) == -1) {
swap(currIndex, childIndex);
currIndex = childIndex;
currItem = items[currIndex];
left = 2 * currIndex + 1;
right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
}
}
public boolean isEmpty() {
return size == 0;
}
}
public static class HashMap {
private MapNode[] map;
private char[] keySet;
private int maxSize;
private int size;
public HashMap(int maxSize) {
this.maxSize = maxSize;
map = new MapNode[maxSize];
keySet = new char[maxSize];
}
private static class MapNode {
char key;
int value;
MapNode next;
public MapNode(char key, int value, MapNode next) {
this.key = key;
this.value = value;
this.next = next;
}
}
public int hash(char key) {
return 31 * key;
}
public int getmapIndexOfkey(char key) {
return hash(key) % maxSize;
}
public void put(char key, int value) {
int index = getmapIndexOfkey(key);
map[index] = new MapNode(key, value, map[index]);
keySet[index] = key;
size++;
}
public int get(char key) {
int index = getmapIndexOfkey(key);
MapNode temp = map[index];
while (temp != null) {
if (temp.key == key) {
break;
}
}
if (temp != null) {
return temp.value;
} else {
return -1;
}
}
public char[] keyset() {
return keySet;
}
}
public static class Vertex {
public static final int NEW = 0;
public static final int IN_Q = 1;
public static final int VISITED = 2;
private int state = NEW;
private int cost = Integer.MAX_VALUE;
private char data;
private Neighbour adj;
private int index;
private int parentIndex = -1;
public int compareTo(Vertex other) {
if (cost < other.cost) {
return -1;
}
if (cost > other.cost) {
return 1;
}
return 0;
}
public Vertex(char data, int index) {
this.data = data;
this.index = index;
}
public void addAdjacentVertex(Neighbour adj) {
this.adj = adj;
}
public void updateCost(int newCost, int parentIndex) {
this.cost = newCost;
this.parentIndex = parentIndex;
}
}
public static class Neighbour {
private Neighbour next;
private int index;
private int weight;
public Neighbour(int index, int weight, Neighbour next) {
this.next = next;
this.index = index;
this.weight = weight;
}
}
}
}
我是一名 java 开发人员(但没有 CS/IT 教育背景)。我对算法产生了兴趣,目前我正在尝试实现用于计算 MST 的 Prim 算法。我说这些是为了让您了解上下文,但我的问题与 MST 无关。
我已经实现了我自己的 MinHeap 而不是使用 Java.util.PriorityQueue(尽管即使我更改了代码并使用了它,我也面临着我前面提到的相同问题)。
我将项目添加到堆中,但决定比较的项目的值即使在将项目添加到堆中后也可能发生变化。现在,一旦值更改,堆就不会更改,因此在删除该项目时,我会弹出错误的项目。
如何处理这种情况..
我正在粘贴我的代码以供参考。我在我的 MinHeap 中添加 Vertex 类型的项目。每个 Vertex 都有一个 'int cost' 关联,用于比较 Vertex 的两个对象。现在我在堆中添加 Vertex 对象并根据 'cost' 的当前值调整堆但是一旦添加 Vertex 对象然后如果它的成本发生变化那么我需要帮助如何调整并反映在我的堆。请在这方面帮助我,如果我走错了方向,也请纠正我。
public class MSTRevisited {
public static void main(String[] args) {
Graph graph = new Graph(6);
graph.addNode('a');
graph.addNode('b');
graph.addNode('c');
graph.addNode('d');
graph.addNode('e');
graph.addNode('f');
graph.addEdege('a', 'b', 4);
graph.addEdege('a', 'f', 2);
graph.addEdege('b', 'f', 3);
graph.addEdege('b', 'c', 6);
graph.addEdege('c', 'f', 1);
graph.addEdege('c', 'd', 3);
graph.addEdege('d', 'e', 2);
graph.addEdege('f', 'e', 4);
graph.applyPrimAlgo();
}
public static class Graph {
private Vertex verticies[];
private int maxSize;
private int size;
private HashMap map;
private MinHeap Q;
public Graph(int maxSize) {
this.maxSize = maxSize;
verticies = new Vertex[maxSize];
map = new HashMap(maxSize);
Q = new MinHeap(maxSize);
}
public void addNode(char data) {
verticies[size] = new Vertex(data, size);
map.put(data, size);
size++;
}
public void addEdege(char sourceData, char destinationData, int weight) {
int sourceIndex = map.get(sourceData);
int destinationIndex = map.get(destinationData);
verticies[sourceIndex].adj = new Neighbour(destinationIndex, weight,
verticies[sourceIndex].adj);
verticies[destinationIndex].adj = new Neighbour(sourceIndex,weight,
verticies[destinationIndex].adj);
}
public void applyPrimAlgo() {
// add all the keys to the Q
PrimEdege pe = null;
Vertex vertex = verticies[0];
vertex.cost = 0;
vertex.state = Vertex.IN_Q;
Q.add(vertex);
while(!Q.isEmpty()){
Vertex poppedVertex = Q.remove();
poppedVertex.state = Vertex.VISITED;
Neighbour temp = poppedVertex.adj;
while(temp != null){
Vertex adjVertex = verticies[temp.index];
if(adjVertex.state != Vertex.VISITED){
if(poppedVertex.parentIndex != -1){
char source = verticies[poppedVertex.index].data;
char destination = verticies[adjVertex.index].data;
pe = new PrimEdege(source, destination, pe);
}
if(adjVertex.cost > temp.weight){
adjVertex.cost = temp.weight;
adjVertex.parentIndex = poppedVertex.index;
}
if(adjVertex.state != Vertex.IN_Q){
Q.add(adjVertex);
}
}
temp = temp.next;
}
}
PrimEdege temp = pe;
while(temp != null){
System.out.print("("+temp.source+","+temp.destination+") ");
temp = temp.next;
}
System.out.println();
}
private static class PrimEdege{
public char source;
public char destination;
private PrimEdege next;
public PrimEdege(char source, char destination, PrimEdege next){
this.source = source;
this.destination = destination;
this.next = next;
}
}
public static class MinHeap {
private Vertex[] items;
private int maxSize;
private int size;
public MinHeap(int maxSize) {
this.maxSize = maxSize;
items = new Vertex[maxSize];
}
public void add(Vertex item) {
items[size] = item;
heapifyAfterAdd();
size++;
}
private void swap(int index1, int index2) {
Vertex temp = items[index1];
items[index1] = items[index2];
items[index2] = temp;
}
private void heapifyAfterAdd() {
int currIndex = size;
Vertex currItem = items[currIndex];
int parentIndex = currIndex / 2;
Vertex parentItem = items[parentIndex];
while (currItem.compareTo(parentItem) == -1) {
swap(parentIndex, currIndex);
currIndex = parentIndex;
currItem = items[currIndex];
parentIndex = currIndex / 2;
parentItem = items[parentIndex];
}
}
public Vertex remove() {
Vertex vertex = items[0];
swap(0, size - 1);
items[size-1] = null;
size--;
heapifyAfterRemove();
return vertex;
}
private void heapifyAfterRemove() {
int currIndex = 0;
Vertex currItem = items[currIndex];
int childIndex;
Vertex childItem;
int left = 2 * currIndex + 1;
int right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
while (childItem.compareTo(currItem) == -1) {
swap(currIndex, childIndex);
currIndex = childIndex;
currItem = items[currIndex];
left = 2 * currIndex + 1;
right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
}
}
public boolean isEmpty() {
return size == 0;
}
}
public static class HashMap {
private MapNode[] map;
private char[] keySet;
private int maxSize;
private int size;
public HashMap(int maxSize) {
this.maxSize = maxSize;
map = new MapNode[maxSize];
keySet = new char[maxSize];
}
private static class MapNode {
char key;
int value;
MapNode next;
public MapNode(char key, int value, MapNode next) {
this.key = key;
this.value = value;
this.next = next;
}
}
public int hash(char key) {
return 31 * key;
}
public int getmapIndexOfkey(char key) {
return hash(key) % maxSize;
}
public void put(char key, int value) {
int index = getmapIndexOfkey(key);
map[index] = new MapNode(key, value, map[index]);
keySet[index] = key;
size++;
}
public int get(char key) {
int index = getmapIndexOfkey(key);
MapNode temp = map[index];
while (temp != null) {
if (temp.key == key) {
break;
}
}
if (temp != null) {
return temp.value;
} else {
return -1;
}
}
public char[] keyset() {
return keySet;
}
}
public static class Vertex {
public static final int NEW = 0;
public static final int IN_Q = 1;
public static final int VISITED = 2;
private int state = NEW;
private int cost = Integer.MAX_VALUE;
private char data;
private Neighbour adj;
private int index;
private int parentIndex = -1;
public int compareTo(Vertex other) {
if (cost < other.cost) {
return -1;
}
if (cost > other.cost) {
return 1;
}
return 0;
}
public Vertex(char data, int index) {
this.data = data;
this.index = index;
}
public void addAdjacentVertex(Neighbour adj) {
this.adj = adj;
}
public void updateCost(int newCost, int parentIndex){
this.cost = newCost;
this.parentIndex = parentIndex;
}
}
public static class Neighbour {
private Neighbour next;
private int index;
private int weight;
public Neighbour(int index,int weight, Neighbour next) {
this.next = next;
this.index = index;
this.weight = weight;
}
}
}
}
感谢朋友们花时间回答我的问题,但我认为我在实施过程中几乎没有错误,因此我得到了错误的答案。
我修正了顶点加入MinHeap时的状态
我修正了输出MST边缘的逻辑,得到了正确答案....
最重要的是 Karthik(非常感谢他)建议删除并重新添加 'cost' 在堆中发生变化的项目。我实际上应用了冒泡方法而不是删除并再次添加有效!!
修改以上 3 点后,我的代码可以正常工作了。
还有@Karthik,我在删除之前和之后没有两种方法,而是在添加项目时有一个方法(在最后一个中,我使用方法 heapifyAfterAdd() 和其他方法在删除第一个项目时使用item 然后我使用 heapifyAfterRemove() )
更正后请在下面找到我的代码。
public class MSTRevisited {
public static void main(String[] args) {
Graph graph = new Graph(6);
/*
* graph.addNode('a'); graph.addNode('b'); graph.addNode('c');
* graph.addNode('d'); graph.addNode('e'); graph.addNode('f');
* graph.addEdege('a', 'b', 4); graph.addEdege('a', 'f', 2);
* graph.addEdege('b', 'f', 3); graph.addEdege('b', 'c', 6);
* graph.addEdege('c', 'f', 1); graph.addEdege('c', 'd', 3);
* graph.addEdege('d', 'e', 2); graph.addEdege('f', 'e', 4);
*/
graph.addNode('a');
graph.addNode('b');
graph.addNode('c');
graph.addNode('d');
graph.addEdege('a', 'b', 4);
graph.addEdege('a', 'c', 2);
graph.addEdege('b', 'c', 1);
graph.addEdege('b', 'd', 2);
graph.addEdege('c', 'd', 3);
graph.applyPrimAlgo();
}
public static class Graph {
private Vertex verticies[];
private int maxSize;
private int size;
private HashMap map;
private MinHeap Q;
public Graph(int maxSize) {
this.maxSize = maxSize;
verticies = new Vertex[maxSize];
map = new HashMap(maxSize);
Q = new MinHeap(maxSize);
}
public void addNode(char data) {
verticies[size] = new Vertex(data, size);
map.put(data, size);
size++;
}
public void addEdege(char sourceData, char destinationData, int weight) {
int sourceIndex = map.get(sourceData);
int destinationIndex = map.get(destinationData);
verticies[sourceIndex].adj = new Neighbour(destinationIndex,
weight, verticies[sourceIndex].adj);
verticies[destinationIndex].adj = new Neighbour(sourceIndex,
weight, verticies[destinationIndex].adj);
}
public void applyPrimAlgo() {
// add all the keys to the Q
PrimEdege pe = null;
Vertex vertex = verticies[0];
vertex.cost = 0;
vertex.state = Vertex.IN_Q;
Q.add(vertex);
while (!Q.isEmpty()) {
Vertex poppedVertex = Q.remove();
poppedVertex.state = Vertex.VISITED;
Neighbour temp = poppedVertex.adj;
if (poppedVertex.parentIndex != -1) {
char source = verticies[poppedVertex.index].data;
char destination = verticies[poppedVertex.parentIndex].data;
pe = new PrimEdege(source, destination, pe);
}
while (temp != null) {
Vertex adjVertex = verticies[temp.index];
if (adjVertex.state != Vertex.VISITED) {
if (adjVertex.cost > temp.weight) {
adjVertex.cost = temp.weight;
adjVertex.parentIndex = poppedVertex.index;
}
if (adjVertex.state != Vertex.IN_Q) {
Q.add(adjVertex);
adjVertex.state = Vertex.IN_Q;
} else {
// bubble up this Node in the heap
Q.bubbleUp(adjVertex);
}
}
temp = temp.next;
}
}
PrimEdege temp = pe;
while (temp != null) {
System.out.print("(" + temp.source + "," + temp.destination
+ ") ");
temp = temp.next;
}
System.out.println();
}
private static class PrimEdege {
public char source;
public char destination;
private PrimEdege next;
public PrimEdege(char source, char destination, PrimEdege next) {
this.source = source;
this.destination = destination;
this.next = next;
}
}
public static class MinHeap {
private Vertex[] items;
private int maxSize;
private int size;
public MinHeap(int maxSize) {
this.maxSize = maxSize;
items = new Vertex[maxSize];
}
public void bubbleUp(Vertex vertex) {
// @TODO
int i = 0;
for (; i < size; i++) {
if (items[i] == vertex) {
break;
}
}
if (i < size) {
int currentIndex = i;
Vertex currentItem = items[currentIndex];
int parentIndex = (currentIndex-1) / 2;
Vertex parentItem = items[parentIndex];
while (currentItem.compareTo(parentItem) == -1) {
swap(currentIndex, parentIndex);
currentIndex = parentIndex;
currentItem = items[currentIndex];
parentIndex = (currentIndex-1) / 2;
parentItem = items[parentIndex];
}
}
}
public void add(Vertex item) {
items[size] = item;
heapifyAfterAdd();
size++;
}
private void swap(int index1, int index2) {
Vertex temp = items[index1];
items[index1] = items[index2];
items[index2] = temp;
}
private void heapifyAfterAdd() {
int currIndex = size;
Vertex currItem = items[currIndex];
int parentIndex = (currIndex-1) / 2;
Vertex parentItem = items[parentIndex];
while (currItem.compareTo(parentItem) == -1) {
swap(parentIndex, currIndex);
currIndex = parentIndex;
currItem = items[currIndex];
parentIndex = (currIndex-1) / 2;
parentItem = items[parentIndex];
}
}
public Vertex remove() {
return remove(0);
}
public Vertex remove(Vertex vertex) {
int i = 0;
for (; i < size; i++) {
if (items[i] == vertex) {
break;
}
}
if (i < size) {
return remove(i);
}
return null;
}
private Vertex remove(int index) {
Vertex vertex = items[index];
swap(index, size - 1);
items[size - 1] = null;
size--;
heapifyAfterRemove(index);
return vertex;
}
private void heapifyAfterRemove(int index) {
int currIndex = index;
Vertex currItem = items[currIndex];
int childIndex;
Vertex childItem;
int left = 2 * currIndex + 1;
int right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
while (childItem.compareTo(currItem) == -1) {
swap(currIndex, childIndex);
currIndex = childIndex;
currItem = items[currIndex];
left = 2 * currIndex + 1;
right = 2 * currIndex + 2;
if (left > size - 1) {
return;
}
if (right > size - 1) {
childIndex = left;
} else if (items[left].compareTo(items[right]) == -1) {
childIndex = left;
} else {
childIndex = right;
}
childItem = items[childIndex];
}
}
public boolean isEmpty() {
return size == 0;
}
}
public static class HashMap {
private MapNode[] map;
private char[] keySet;
private int maxSize;
private int size;
public HashMap(int maxSize) {
this.maxSize = maxSize;
map = new MapNode[maxSize];
keySet = new char[maxSize];
}
private static class MapNode {
char key;
int value;
MapNode next;
public MapNode(char key, int value, MapNode next) {
this.key = key;
this.value = value;
this.next = next;
}
}
public int hash(char key) {
return 31 * key;
}
public int getmapIndexOfkey(char key) {
return hash(key) % maxSize;
}
public void put(char key, int value) {
int index = getmapIndexOfkey(key);
map[index] = new MapNode(key, value, map[index]);
keySet[index] = key;
size++;
}
public int get(char key) {
int index = getmapIndexOfkey(key);
MapNode temp = map[index];
while (temp != null) {
if (temp.key == key) {
break;
}
}
if (temp != null) {
return temp.value;
} else {
return -1;
}
}
public char[] keyset() {
return keySet;
}
}
public static class Vertex {
public static final int NEW = 0;
public static final int IN_Q = 1;
public static final int VISITED = 2;
private int state = NEW;
private int cost = Integer.MAX_VALUE;
private char data;
private Neighbour adj;
private int index;
private int parentIndex = -1;
public int compareTo(Vertex other) {
if (cost < other.cost) {
return -1;
}
if (cost > other.cost) {
return 1;
}
return 0;
}
public Vertex(char data, int index) {
this.data = data;
this.index = index;
}
public void addAdjacentVertex(Neighbour adj) {
this.adj = adj;
}
public void updateCost(int newCost, int parentIndex) {
this.cost = newCost;
this.parentIndex = parentIndex;
}
}
public static class Neighbour {
private Neighbour next;
private int index;
private int weight;
public Neighbour(int index, int weight, Neighbour next) {
this.next = next;
this.index = index;
this.weight = weight;
}
}
}
}