Flutter : Timer.periodic 运行 每次迭代多次

Flutter : Timer.periodic running multiple times in each iteration

我正在尝试让 snake 2 变得扑朔迷离。我已经使用 Timer.periodic() 进行游戏循环。我尝试将持续时间指定为 1 秒。但是 Timer.periodic() 中的代码在一秒钟内运行多次。我也尝试调试(虽然我很糟糕)并发现 Timer.periodic() 运行 中的代码多次没有退出它。虽然在调试时,这可能会在代码暂停输入时发生。但我不确定任何事情。这是我的代码 -

import 'dart:async';
import 'dart:math';

import 'package:flutter/material.dart';

class SnakePage extends StatefulWidget {
  @override
  _SnakePageState createState() => _SnakePageState();
}

class _SnakePageState extends State<SnakePage> {
  int score = 0;
  String swipe = '';
  bool running = false;
  int iterates = 0;
  List snake = [
    [
      [4, 3],
      1,
      true
    ],
    [
      [4, 2],
      1,
      false
    ],
    [
      [4, 1],
      1,
      false
    ],
  ];

  // Convert radians to degree
  double radians(double degree) {
    return ((degree * 180) / pi);
  }

  void turn(moveEvent) {
       double angle = radians(moveEvent.delta.direction);
      if (angle >= -45 && angle <= 45) {
        this.swipe = 'Swipe Right';
      } else if (angle >= 45 && angle <= 135) {
        this.swipe = 'Swipe Down';
      } else if (angle <= -45 && angle >= -135) {
        this.swipe = 'Swipe Up';
      } else {
        this.swipe = 'Swipe Left';
      }
  }

  int toIndex(coOrdinates) {
    return ((coOrdinates[0] + 1) * 10) + coOrdinates[1];
  }

  void run() {
    this.running = true;
    Timer.periodic(
        Duration(
          milliseconds: 500,
        ), (timer) {
      this.setState(() {
        this.iterates += 1;
        this.swipe = this.iterates.toString();
        for (var i = 0; i < this.snake.length; i++) {
          this.snake[i][0][1] += 1;
          if (this.snake[i][0][1] == 10) {
            this.snake[i][0][1] = 0;
          }
        }
      });
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('WC'),
      ),
      body: Listener(
            onPointerMove: this.running
                ? (moveEvent) => this.turn(moveEvent)
                : (moveEvent) => this.run(),// Where the function is being called
            child: Container();
    );
  }
}

请原谅我的代码一团糟而且没有很好的注释。 任何帮助将不胜感激!

问题是,每次执行 run() 方法时,都会创建一个新的计时器,您需要再次监听它。旧计时器没有停止,所以它一直在发射。 解决办法是,在你创建一个定时器之前,取消之前的那个。像这样:

class _SnakePageState extends State<SnakePage> {
   Timer _myTimer;

void run() {
    this.running = true;
    _myTimer?.cancel(); //in case we have a timer, we'll cancel it.
    _myTimer = Timer.periodic(. // assing new timer to our variable.
        Duration(
          milliseconds: 500,
        ), (timer) {
      this.setState(() {
        this.iterates += 1;
        this.swipe = this.iterates.toString();
        for (var i = 0; i < this.snake.length; i++) {
          this.snake[i][0][1] += 1;
          if (this.snake[i][0][1] == 10) {
            this.snake[i][0][1] = 0;
          }
        }
      });
    });
  }

 
}

只需添加 return timer.cancel();

像这样:

Timer.periodic(
    Duration(
      milliseconds: 500,
    ), (timer) {
  // your code
    return timer.cancel();
});

尝试一下,它会起作用