如何在 kotlin 的滚动视图中实现人类签名视图?
How to implement human signature view inside a scroll view in kotlin?
我需要在 滚动视图 中实现 自定义签名视图 。我的 xml 文件的结构是这样的
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
>
<ScrollView>
<androidx.constraintlayout.widget.ConstraintLayout>
//bunch of linear layouts and textviews
<LinearLayout
android:id="@+id/linearLayoutSignature"
android:layout_width="match_parent"
android:layout_height="200dp"
android:layout_marginTop="10dp"
android:orientation="vertical"
app:layout_constraintTop_toBottomOf="@+id/imageView3"
tools:ignore="MissingConstraints">
</LinearLayout>
//some buttons and textfields
</androidx.constraintlayout.widget.ConstraintLayout>
</ScrollView>
</androidx.constraintlayout.widget.ConstraintLayout>
现在,当我在签名视图中向右或向左移动时 canvas,一切都很好。但是当我上下移动时,卷轴移动,我无法绘制。有没有办法在不将我的签名视图移出滚动视图的情况下实现这一点?有没有一种方法可以在签名布局处于活动状态时冻结签名布局,以便在我绘制签名时不会向上或向下滚动?
CaptureSignature.java
package com.example.app_ptt.services;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import java.io.ByteArrayOutputStream;
public class CaptureSignature extends View {
private Bitmap _Bitmap;
private Canvas _Canvas;
private Path _Path;
private Paint _BitmapPaint;
private Paint _paint;
private float _mX;
private float _mY;
private float TouchTolerance = 4;
private float LineThickness = 4;
public CaptureSignature(Context context, AttributeSet attr) {
super(context, attr);
_Path = new Path();
_BitmapPaint = new Paint(Paint.DITHER_FLAG);
_paint = new Paint();
_paint.setAntiAlias(true);
_paint.setDither(true);
_paint.setColor(Color.argb(255, 0, 0, 0));
_paint.setStyle(Paint.Style.STROKE);
_paint.setStrokeJoin(Paint.Join.ROUND);
_paint.setStrokeCap(Paint.Cap.ROUND);
_paint.setStrokeWidth(LineThickness);
}
public CaptureSignature(Context context) {
super(context);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
_Bitmap = Bitmap.createBitmap(w, (h > 0 ? h : ((View) this.getParent()).getHeight()), Bitmap.Config.ARGB_8888);
_Canvas = new Canvas(_Bitmap);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(_Bitmap, 0, 0, _BitmapPaint);
canvas.drawPath(_Path, _paint);
}
private void TouchStart(float x, float y) {
_Path.reset();
_Path.moveTo(x, y);
_mX = x;
_mY = y;
}
private void TouchMove(float x, float y) {
float dx = Math.abs(x - _mX);
float dy = Math.abs(y - _mY);
if (dx >= TouchTolerance || dy >= TouchTolerance) {
_Path.quadTo(_mX, _mY, (x + _mX) / 2, (y + _mY) / 2);
_mX = x;
_mY = y;
}
}
private void TouchUp() {
if (!_Path.isEmpty()) {
_Path.lineTo(_mX, _mY);
_Canvas.drawPath(_Path, _paint);
} else {
_Canvas.drawPoint(_mX, _mY, _paint);
}
_Path.reset();
}
@Override
public boolean onTouchEvent(MotionEvent e) {
super.onTouchEvent(e);
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN:
TouchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
TouchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
TouchUp();
invalidate();
break;
}
return true;
}
public void ClearCanvas() {
_Canvas.drawColor(Color.WHITE);
invalidate();
}
public byte[] getBytes() {
Bitmap b = getBitmap();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
b.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
public Bitmap getBitmap() {
View v = (View) this.getParent();
Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
v.draw(c);
return b;
}
}
尝试在您的 CaptureSignature 中复制此覆盖方法 class 并检查
@Override
public boolean onTouchEvent(final MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
getParent().getParent().requestDisallowInterceptTouchEvent(true);
break;
case MotionEvent.ACTION_UP:
getParent().getParent().requestDisallowInterceptTouchEvent(false);
break;
default:
break;
}
return super.onTouchEvent(event);
}
我需要在 滚动视图 中实现 自定义签名视图 。我的 xml 文件的结构是这样的
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
>
<ScrollView>
<androidx.constraintlayout.widget.ConstraintLayout>
//bunch of linear layouts and textviews
<LinearLayout
android:id="@+id/linearLayoutSignature"
android:layout_width="match_parent"
android:layout_height="200dp"
android:layout_marginTop="10dp"
android:orientation="vertical"
app:layout_constraintTop_toBottomOf="@+id/imageView3"
tools:ignore="MissingConstraints">
</LinearLayout>
//some buttons and textfields
</androidx.constraintlayout.widget.ConstraintLayout>
</ScrollView>
</androidx.constraintlayout.widget.ConstraintLayout>
现在,当我在签名视图中向右或向左移动时 canvas,一切都很好。但是当我上下移动时,卷轴移动,我无法绘制。有没有办法在不将我的签名视图移出滚动视图的情况下实现这一点?有没有一种方法可以在签名布局处于活动状态时冻结签名布局,以便在我绘制签名时不会向上或向下滚动?
CaptureSignature.java
package com.example.app_ptt.services;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import java.io.ByteArrayOutputStream;
public class CaptureSignature extends View {
private Bitmap _Bitmap;
private Canvas _Canvas;
private Path _Path;
private Paint _BitmapPaint;
private Paint _paint;
private float _mX;
private float _mY;
private float TouchTolerance = 4;
private float LineThickness = 4;
public CaptureSignature(Context context, AttributeSet attr) {
super(context, attr);
_Path = new Path();
_BitmapPaint = new Paint(Paint.DITHER_FLAG);
_paint = new Paint();
_paint.setAntiAlias(true);
_paint.setDither(true);
_paint.setColor(Color.argb(255, 0, 0, 0));
_paint.setStyle(Paint.Style.STROKE);
_paint.setStrokeJoin(Paint.Join.ROUND);
_paint.setStrokeCap(Paint.Cap.ROUND);
_paint.setStrokeWidth(LineThickness);
}
public CaptureSignature(Context context) {
super(context);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
_Bitmap = Bitmap.createBitmap(w, (h > 0 ? h : ((View) this.getParent()).getHeight()), Bitmap.Config.ARGB_8888);
_Canvas = new Canvas(_Bitmap);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(_Bitmap, 0, 0, _BitmapPaint);
canvas.drawPath(_Path, _paint);
}
private void TouchStart(float x, float y) {
_Path.reset();
_Path.moveTo(x, y);
_mX = x;
_mY = y;
}
private void TouchMove(float x, float y) {
float dx = Math.abs(x - _mX);
float dy = Math.abs(y - _mY);
if (dx >= TouchTolerance || dy >= TouchTolerance) {
_Path.quadTo(_mX, _mY, (x + _mX) / 2, (y + _mY) / 2);
_mX = x;
_mY = y;
}
}
private void TouchUp() {
if (!_Path.isEmpty()) {
_Path.lineTo(_mX, _mY);
_Canvas.drawPath(_Path, _paint);
} else {
_Canvas.drawPoint(_mX, _mY, _paint);
}
_Path.reset();
}
@Override
public boolean onTouchEvent(MotionEvent e) {
super.onTouchEvent(e);
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN:
TouchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
TouchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
TouchUp();
invalidate();
break;
}
return true;
}
public void ClearCanvas() {
_Canvas.drawColor(Color.WHITE);
invalidate();
}
public byte[] getBytes() {
Bitmap b = getBitmap();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
b.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
public Bitmap getBitmap() {
View v = (View) this.getParent();
Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
v.draw(c);
return b;
}
}
尝试在您的 CaptureSignature 中复制此覆盖方法 class 并检查
@Override
public boolean onTouchEvent(final MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
getParent().getParent().requestDisallowInterceptTouchEvent(true);
break;
case MotionEvent.ACTION_UP:
getParent().getParent().requestDisallowInterceptTouchEvent(false);
break;
default:
break;
}
return super.onTouchEvent(event);
}