如何使用RealityKit获取Swift中被跟踪图片的名称?
How to get the name of the tracked image in Swift with RealityKit?
我有多个 AR 参考图像,我想知道我当前正在跟踪哪一个。我怎样才能做到这一点?这是我的代码:
let configuration = ARImageTrackingConfiguration()
guard let trackedImages = ARReferenceImage.referenceImages(inGroupNamed: "Photos", bundle: Bundle.main) else {
print("No images available")
return
}
configuration.trackingImages = trackedImages
configuration.maximumNumberOfTrackedImages = 1
sceneView.session.run(configuration)
您需要使用 renderer(_:didAdd:for:)
方法。当您的应用检测到它识别的图像时,它会添加一个锚点。您可以从资产目录中提取该图像的名称。
将此添加到您的 ARSCNViewDelegate
class:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let imageAnchor = anchor as? ARImageAnchor else { return }
let image = imageAnchor.referenceImage
// this is one means of getting the name of the image
if let trackedImage = image.name {
print(trackedImage)
}
}
如果您需要 RealityKit 的解决方案,而不是 SceneKit 的解决方案,请使用以下代码:
import ARKit
import RealityKit
extension ViewController: ARSessionDelegate {
func session(_ session: ARSession, didAdd anchors: [ARAnchor]) {
guard let imageAnchor = anchors.first as? ARImageAnchor,
let name = imageAnchor.referenceImage.name
else { return }
print(name)
let entity = ModelEntity(mesh: .generateSphere(radius: 0.05))
let anchor = AnchorEntity(anchor: imageAnchor)
anchor.addChild(entity)
arView.scene.anchors.append(anchor)
}
}
不要忘记实现会话委托:
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
arView.session.delegate = self
}
}
我有多个 AR 参考图像,我想知道我当前正在跟踪哪一个。我怎样才能做到这一点?这是我的代码:
let configuration = ARImageTrackingConfiguration()
guard let trackedImages = ARReferenceImage.referenceImages(inGroupNamed: "Photos", bundle: Bundle.main) else {
print("No images available")
return
}
configuration.trackingImages = trackedImages
configuration.maximumNumberOfTrackedImages = 1
sceneView.session.run(configuration)
您需要使用 renderer(_:didAdd:for:)
方法。当您的应用检测到它识别的图像时,它会添加一个锚点。您可以从资产目录中提取该图像的名称。
将此添加到您的 ARSCNViewDelegate
class:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let imageAnchor = anchor as? ARImageAnchor else { return }
let image = imageAnchor.referenceImage
// this is one means of getting the name of the image
if let trackedImage = image.name {
print(trackedImage)
}
}
如果您需要 RealityKit 的解决方案,而不是 SceneKit 的解决方案,请使用以下代码:
import ARKit
import RealityKit
extension ViewController: ARSessionDelegate {
func session(_ session: ARSession, didAdd anchors: [ARAnchor]) {
guard let imageAnchor = anchors.first as? ARImageAnchor,
let name = imageAnchor.referenceImage.name
else { return }
print(name)
let entity = ModelEntity(mesh: .generateSphere(radius: 0.05))
let anchor = AnchorEntity(anchor: imageAnchor)
anchor.addChild(entity)
arView.scene.anchors.append(anchor)
}
}
不要忘记实现会话委托:
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
arView.session.delegate = self
}
}