为什么一个变量起作用,而另一个变量不起作用,而且两个变量非常相似
Why does one variable work, while the other one doesn't, and the two variables are very similiar
https://editor.p5js.org/Meowmeow/sketches/b4AhGA4xH
这是使用 p5.js 的网络编辑器创建的。每当你用 j 做东西时,它都会有一个错误信息,除非你做 Cell =>。如果您使用 i 执行此操作,则不会出现错误消息。变量 i,j 在相同的地方被改变,除非我不小心做了什么。如果我这样做了,请指出,否则有人可以告诉我为什么会这样吗?
var cols, rows;
var diffeculty = 0;
var w = 50;
var grid = [];
var stack = [];
var current;
var check = []
var k = 0;
var m = 0;
var won = false;
function setup() {
//frameRate(10)
createCanvas(400, 400);
cols = floor(width / w)
rows = floor(height / w)
for (var j = 0; j < rows; j++) {
for (var i = 0; i < cols; i++) {
var cell = new Cell(i, j)
grid.push(cell)
}
}
current = grid[0];
}
function index(i, j) {
if (i < 0 || j < 0 || i > cols - 1 || j > cols - 1) {
return -1;
}
return i + j * cols
}
function Cell(i, j) {
this.visited = false;
this.i = i;
this.j = j;
this.walls = [true, true, true, true];
this.checkNeighbors = function() {
var neighbors = []
var top = grid[index(i, j - 1)]
var right = grid[index(i + 1, j)]
var left = grid[index(i - 1, j)]
var bottom = grid[index(i, j + 1)]
var Wall = this.walls;
var wall=[]
wall.push(i,j,Wall)
if (top && !top.visited) {
neighbors.push(top);
}
if (right && !right.visited) {
neighbors.push(right);
}
if (bottom && !bottom.visited) {
neighbors.push(bottom);
}
if (left && !left.visited) {
neighbors.push(left);
}
if (neighbors.length > 0) {
var r = floor(random(0, neighbors.length))
return neighbors[r];
} else {
return undefined;
}
}
this.highlight = function() {
var x = this.i * w;
var y = this.j * w;
noStroke();
fill(0, 0, 255, 100)
rect(x, y, w, w);
}
this.show = function() {
var x = this.i * w;
var y = this.j * w;
stroke(255);
noFill();
if (this.walls[0]) {
line(x, y, x + w, y);
}
if (this.walls[1]) {
line(x + w, y, x + w, y + w);
}
if (this.walls[2]) {
line(x + w, y + w, x, y + w);
}
if (this.walls[3]) {
line(x, y + w, x, y);
}
if (this.visited) {
fill(255, 0, 255, 100);
noStroke();
rect(x, y, w, w);
}
}
};
function removeWalls(a, b) {
var x = a.i - b.i;
if (x === 1) {
a.walls[3] = false;
b.walls[1] = false;
} else if (x === -1) {
a.walls[1] = false;
b.walls[3] = false;
}
var y = a.j - b.j;
if (y === 1) {
a.walls[0] = false;
b.walls[2] = false;
} else if (y === -1) {
a.walls[2] = false;
b.walls[0] = false;
}
}
function draw() {
background(51);
for (var i = 0; i < grid.length; i++) {
grid[i].show()
}
//Step One
current.visited = true;
current.highlight();
var next = current.checkNeighbors()
if (next) {
next.visited = true;
//Step 2
stack.push(current);
check.push(current)
//Step 3
removeWalls(current, next)
{}
//Step 4
current = next;
} else if (stack.length > 0) {
current = stack.pop();
}
if (stack[0] === undefined) {
fill(0, 105, 100)
rect(0, 0, w, w)
rect(width - w, height - w, w, w)
frameRate(8)
var c = check.find(cell => cell.i == ~~(k/w) && cell.j == ~~(m/w));
//console.log(c)
if(c===undefined)
{
console.log(m,cell =>j)
console.log(k,i)
}
if(keyIsDown(UP_ARROW)) {
k -= w
}
if (keyIsDown(RIGHT_ARROW)) {
m += w
}
if (keyIsDown(DOWN_ARROW)) {
k += w
}
if (keyIsDown(LEFT_ARROW)) {
m -= w
}
fill(0, 255, 255, 100)
rect(m, k, w, w)
if (m < 0) {
m = 0
}
if (k < 0) {
k = 0
}
if (m > width - w) {
m = width - w
}
if (k > height - w) {
k = height - w
}
if (k === height - w && m === width - w || won === true) {
won = true
background(0)
textSize(40)
text("You Win", width / 2, height / 2)
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.2.0/p5.min.js"></script>
问题与迷宫的生成有关。 check
数组中有些单元格出现两次,有些单元格丢失。您必须将 next
单元格而不是 current
单元格添加到数组中。当前单元格包含迷宫中的前一个位置:
function draw() {
background(51);
for (var i = 0; i < grid.length; i++) {
grid[i].show()
}
var next = (stack.length == 0) ? grid[0] : current.checkNeighbors();
if (next) {
//Step One
next.highlight();
next.visited = true;
//Step 2
stack.push(next);
check.push(next);
//Step 3
if (current && current != next)
removeWalls(current, next);
//Step 4
current = next;
} else if (stack.length > 0) {
current = stack.pop();
}
// [...]
https://editor.p5js.org/Meowmeow/sketches/b4AhGA4xH
这是使用 p5.js 的网络编辑器创建的。每当你用 j 做东西时,它都会有一个错误信息,除非你做 Cell =>。如果您使用 i 执行此操作,则不会出现错误消息。变量 i,j 在相同的地方被改变,除非我不小心做了什么。如果我这样做了,请指出,否则有人可以告诉我为什么会这样吗?
var cols, rows;
var diffeculty = 0;
var w = 50;
var grid = [];
var stack = [];
var current;
var check = []
var k = 0;
var m = 0;
var won = false;
function setup() {
//frameRate(10)
createCanvas(400, 400);
cols = floor(width / w)
rows = floor(height / w)
for (var j = 0; j < rows; j++) {
for (var i = 0; i < cols; i++) {
var cell = new Cell(i, j)
grid.push(cell)
}
}
current = grid[0];
}
function index(i, j) {
if (i < 0 || j < 0 || i > cols - 1 || j > cols - 1) {
return -1;
}
return i + j * cols
}
function Cell(i, j) {
this.visited = false;
this.i = i;
this.j = j;
this.walls = [true, true, true, true];
this.checkNeighbors = function() {
var neighbors = []
var top = grid[index(i, j - 1)]
var right = grid[index(i + 1, j)]
var left = grid[index(i - 1, j)]
var bottom = grid[index(i, j + 1)]
var Wall = this.walls;
var wall=[]
wall.push(i,j,Wall)
if (top && !top.visited) {
neighbors.push(top);
}
if (right && !right.visited) {
neighbors.push(right);
}
if (bottom && !bottom.visited) {
neighbors.push(bottom);
}
if (left && !left.visited) {
neighbors.push(left);
}
if (neighbors.length > 0) {
var r = floor(random(0, neighbors.length))
return neighbors[r];
} else {
return undefined;
}
}
this.highlight = function() {
var x = this.i * w;
var y = this.j * w;
noStroke();
fill(0, 0, 255, 100)
rect(x, y, w, w);
}
this.show = function() {
var x = this.i * w;
var y = this.j * w;
stroke(255);
noFill();
if (this.walls[0]) {
line(x, y, x + w, y);
}
if (this.walls[1]) {
line(x + w, y, x + w, y + w);
}
if (this.walls[2]) {
line(x + w, y + w, x, y + w);
}
if (this.walls[3]) {
line(x, y + w, x, y);
}
if (this.visited) {
fill(255, 0, 255, 100);
noStroke();
rect(x, y, w, w);
}
}
};
function removeWalls(a, b) {
var x = a.i - b.i;
if (x === 1) {
a.walls[3] = false;
b.walls[1] = false;
} else if (x === -1) {
a.walls[1] = false;
b.walls[3] = false;
}
var y = a.j - b.j;
if (y === 1) {
a.walls[0] = false;
b.walls[2] = false;
} else if (y === -1) {
a.walls[2] = false;
b.walls[0] = false;
}
}
function draw() {
background(51);
for (var i = 0; i < grid.length; i++) {
grid[i].show()
}
//Step One
current.visited = true;
current.highlight();
var next = current.checkNeighbors()
if (next) {
next.visited = true;
//Step 2
stack.push(current);
check.push(current)
//Step 3
removeWalls(current, next)
{}
//Step 4
current = next;
} else if (stack.length > 0) {
current = stack.pop();
}
if (stack[0] === undefined) {
fill(0, 105, 100)
rect(0, 0, w, w)
rect(width - w, height - w, w, w)
frameRate(8)
var c = check.find(cell => cell.i == ~~(k/w) && cell.j == ~~(m/w));
//console.log(c)
if(c===undefined)
{
console.log(m,cell =>j)
console.log(k,i)
}
if(keyIsDown(UP_ARROW)) {
k -= w
}
if (keyIsDown(RIGHT_ARROW)) {
m += w
}
if (keyIsDown(DOWN_ARROW)) {
k += w
}
if (keyIsDown(LEFT_ARROW)) {
m -= w
}
fill(0, 255, 255, 100)
rect(m, k, w, w)
if (m < 0) {
m = 0
}
if (k < 0) {
k = 0
}
if (m > width - w) {
m = width - w
}
if (k > height - w) {
k = height - w
}
if (k === height - w && m === width - w || won === true) {
won = true
background(0)
textSize(40)
text("You Win", width / 2, height / 2)
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.2.0/p5.min.js"></script>
问题与迷宫的生成有关。 check
数组中有些单元格出现两次,有些单元格丢失。您必须将 next
单元格而不是 current
单元格添加到数组中。当前单元格包含迷宫中的前一个位置:
function draw() {
background(51);
for (var i = 0; i < grid.length; i++) {
grid[i].show()
}
var next = (stack.length == 0) ? grid[0] : current.checkNeighbors();
if (next) {
//Step One
next.highlight();
next.visited = true;
//Step 2
stack.push(next);
check.push(next);
//Step 3
if (current && current != next)
removeWalls(current, next);
//Step 4
current = next;
} else if (stack.length > 0) {
current = stack.pop();
}
// [...]