在剪刀颤动中塑造图像
shape to image in clipper flutter
我正在变成这样
我的代码:
@override
Path getClip(Size size) {
var path = new Path();
path.lineTo(0.0, size.height);
var firstControlPoint = Offset(0, size.height -80);
var firstEndPoint = Offset(size.width/2, size.height -60);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
var secondControlPoint = Offset(size.width , size.height - 95);
var secondEndPoint = Offset(size.width, size.height / 1.8);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy,
secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height - 30);
path.lineTo(size.width, 0.0);
path.close();
return path;
}
我想这样塑造形象
谁能帮我解决这个问题?
通过使用你的firstEndPoint.dy
,曲线似乎更平滑了。这里的代码:
class MyClipper extends CustomClipper<Path> {
@override
Path getClip(Size size) {
final path = Path();
path.lineTo(0.0, size.height);
final firstControlPoint = Offset(0, size.height - 80);
final firstEndPoint = Offset(size.width / 2, size.height - 60);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
// Make your secondControlPoint start with firstEndPoint.dy
final secondControlPoint = Offset(size.width, firstEndPoint.dy);
final secondEndPoint = Offset(size.width, size.height / 1.8);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy,
secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height - 30);
path.lineTo(size.width, 0.0);
path.close();
return path;
}
// ...
}
我正在变成这样
我的代码:
@override
Path getClip(Size size) {
var path = new Path();
path.lineTo(0.0, size.height);
var firstControlPoint = Offset(0, size.height -80);
var firstEndPoint = Offset(size.width/2, size.height -60);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
var secondControlPoint = Offset(size.width , size.height - 95);
var secondEndPoint = Offset(size.width, size.height / 1.8);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy,
secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height - 30);
path.lineTo(size.width, 0.0);
path.close();
return path;
}
我想这样塑造形象
谁能帮我解决这个问题?
通过使用你的firstEndPoint.dy
,曲线似乎更平滑了。这里的代码:
class MyClipper extends CustomClipper<Path> {
@override
Path getClip(Size size) {
final path = Path();
path.lineTo(0.0, size.height);
final firstControlPoint = Offset(0, size.height - 80);
final firstEndPoint = Offset(size.width / 2, size.height - 60);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
// Make your secondControlPoint start with firstEndPoint.dy
final secondControlPoint = Offset(size.width, firstEndPoint.dy);
final secondEndPoint = Offset(size.width, size.height / 1.8);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy,
secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height - 30);
path.lineTo(size.width, 0.0);
path.close();
return path;
}
// ...
}