将 linearGradient 分配给 canvas 背景色
Assign a linearGradient to a canvas background color
我创建了一个渐变,并希望将其作为 canvas 的背景色,但 canvas 无法使用它。然而,我为确保渐变的有效性而绘制的矩形工作得很好。
这里有什么问题,你能不能简单地让背景颜色不渐变?
我是否必须求助于在整个 canvas 上绘制一个矩形?
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>test</title>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var gradient;
function init() {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
gradient = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
gradient.addColorStop(0, "rgb(255, 255, 255)");
gradient.addColorStop(1, "rgb(0, 0, 0)");
canvas.style.backgroundColor = gradient;
ctx.beginPath();
ctx.rect(20, 20, 1000, 1000);
ctx.fillStyle = gradient;
ctx.fill();
}
window.onload = init();
</script>
</html>
您将 CSS 样式渐变与 canvas 渐变混合,它们是两种不同的东西:
- https://www.w3schools.com/css/css3_gradients.asp
- https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createLinearGradient
您可以通过两种方式执行相同的线性渐变技巧,绘制一个与 canvas 全尺寸相同的矩形或通过 css 应用渐变,下面是您可以选择自己喜欢的示例。
我在 canvas
中添加了一些圆圈和线条以显示更多内容
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
function drawBackground() {
var gradient = ctx.createLinearGradient(0, 0, canvas.width, 0);
gradient.addColorStop(0, "rgb(255, 255, 255)");
gradient.addColorStop(1, "rgb(0, 0, 0)");
ctx.rect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = gradient;
ctx.fill()
}
function drawCircles() {
for (var i = 2; i < 8; i++) {
ctx.beginPath();
ctx.arc(i * 30, i * 8, 10, 0, 8);
ctx.stroke()
}
}
function drawLines() {
for (var i = 1; i < 8; i++)
ctx.lineTo(i ** 3, i * 20, 10, 0, 8);
ctx.stroke()
}
function init() {
drawBackground()
drawCircles()
drawLines()
}
window.onload = init();
<canvas id="canvas" width=400 height=150></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
function drawCircles() {
for (var i = 2; i < 8; i++) {
ctx.beginPath();
ctx.arc(i * 30, i * 8, 10, 0, 8);
ctx.stroke()
}
}
function drawLines() {
for (var i = 1; i < 8; i++)
ctx.lineTo(i ** 3, i * 20, 10, 0, 8);
ctx.stroke()
}
function init() {
drawCircles()
drawLines()
}
window.onload = init();
canvas {
background-image: linear-gradient(to right, white, black);
}
<canvas id="canvas" width=400 height=150></canvas>
我创建了一个渐变,并希望将其作为 canvas 的背景色,但 canvas 无法使用它。然而,我为确保渐变的有效性而绘制的矩形工作得很好。 这里有什么问题,你能不能简单地让背景颜色不渐变?
我是否必须求助于在整个 canvas 上绘制一个矩形?
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>test</title>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var gradient;
function init() {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
gradient = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
gradient.addColorStop(0, "rgb(255, 255, 255)");
gradient.addColorStop(1, "rgb(0, 0, 0)");
canvas.style.backgroundColor = gradient;
ctx.beginPath();
ctx.rect(20, 20, 1000, 1000);
ctx.fillStyle = gradient;
ctx.fill();
}
window.onload = init();
</script>
</html>
您将 CSS 样式渐变与 canvas 渐变混合,它们是两种不同的东西:
- https://www.w3schools.com/css/css3_gradients.asp
- https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createLinearGradient
您可以通过两种方式执行相同的线性渐变技巧,绘制一个与 canvas 全尺寸相同的矩形或通过 css 应用渐变,下面是您可以选择自己喜欢的示例。
我在 canvas
中添加了一些圆圈和线条以显示更多内容var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
function drawBackground() {
var gradient = ctx.createLinearGradient(0, 0, canvas.width, 0);
gradient.addColorStop(0, "rgb(255, 255, 255)");
gradient.addColorStop(1, "rgb(0, 0, 0)");
ctx.rect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = gradient;
ctx.fill()
}
function drawCircles() {
for (var i = 2; i < 8; i++) {
ctx.beginPath();
ctx.arc(i * 30, i * 8, 10, 0, 8);
ctx.stroke()
}
}
function drawLines() {
for (var i = 1; i < 8; i++)
ctx.lineTo(i ** 3, i * 20, 10, 0, 8);
ctx.stroke()
}
function init() {
drawBackground()
drawCircles()
drawLines()
}
window.onload = init();
<canvas id="canvas" width=400 height=150></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
function drawCircles() {
for (var i = 2; i < 8; i++) {
ctx.beginPath();
ctx.arc(i * 30, i * 8, 10, 0, 8);
ctx.stroke()
}
}
function drawLines() {
for (var i = 1; i < 8; i++)
ctx.lineTo(i ** 3, i * 20, 10, 0, 8);
ctx.stroke()
}
function init() {
drawCircles()
drawLines()
}
window.onload = init();
canvas {
background-image: linear-gradient(to right, white, black);
}
<canvas id="canvas" width=400 height=150></canvas>