有没有办法以编程方式更改在 Reality Composer 中创建的实体的 material?

Is there a way to programmatically change the material of an Entity that was created in Reality Composer?

我想在 Reality Composer 中创建实体后以编程方式更改实体的颜色。

由于 Reality Composer 不会创建 ModelEntity(它会创建通用实体),因此我似乎无权更改其颜色。当我对 ModelEntity 进行类型转换时,我现在可以访问 ModelComponent 材料。但是,当我尝试将其添加到场景中时,出现 Thread 1: signal SIGABART 错误。无法将类型 'RealityKit.Entity' (0x1fcebe6e8) 的值转换为 'RealityKit.ModelEntity' (0x1fceba970)。下面的示例代码。

import UIKit
import RealityKit

class ViewController: UIViewController {

    @IBOutlet var arView: ARView!

    override func viewDidLoad() {
        super.viewDidLoad()
    
        // Load the "Box" scene from the "Experience" Reality File
        let boxAnchor = try! Experience.loadBox()
    
        // Typecast Steelbox as ModelEntity to change its color
        let boxModelEntity = boxAnchor.steelBox as! ModelEntity
    
        // Remove materials and create new material
        boxModelEntity.model?.materials.removeAll()
    
        let blueMaterial = SimpleMaterial(color: .blue, isMetallic: false)
        boxModelEntity.model?.materials.append(blueMaterial)
    
        // Add the box anchor to the scene
        arView.scene.anchors.append(boxAnchor)
    }
}

模型实体在 RealityKit 的层次结构中存储得更深,正如你所说,它是 Entity,而不是 ModelEntity。所以使用向下转换访问 meshmaterials:

import UIKit
import RealityKit

class ViewController: UIViewController {
    
    @IBOutlet var arView: ARView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        let boxScene = try! Experience.loadBox()
        print(boxScene)
        
        let modelEntity = boxScene.steelBox?.children[0] as! ModelEntity
        let material = SimpleMaterial(color: .green, isMetallic: false)
        modelEntity.model?.materials = [material]
        
        let anchor = AnchorEntity()
        anchor.scale = [5,5,5]
        modelEntity.setParent(anchor)
        arView.scene.anchors.append(anchor)
    }
}