如何将覆盖应用到整个 SwiftUI 容器视图的子视图?
How can I apply an overlay to an entire SwiftUI container view's children?
我正在尝试了解如何在 SwiftUI 中使用容器视图。
我期待这个 -
但是当我 运行 我的应用程序时,我得到 -
如何包装所有子视图?
我目前正在使用以下方法创建视图 -
struct InfoCallout<Content>: View where Content: View {
let content: () -> Content
@inlinable init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
}
var body: some View {
content()
.padding()
.padding(.leading, 8)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
.background(Color(hex: "eef6fc"))
.overlay(
Rectangle().frame(width: 10, alignment: .leading)
.foregroundColor(Color(hex: "3298dc")), alignment: .leading
)
.cornerRadius(16)
}
}
struct ContentView: View {
var body: some View {
ScrollView(showsIndicators: false) {
Group {
InfoCallout {
Text("This is an info callout")
Text("This is an info callout")
}
}
}.padding()
}
}
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (1, 1, 1, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}
我假设通过将属性添加到 content
它们都会渲染
您可以将 content()
包装在 VStack
中:
var body: some View {
VStack {
content()
}
.padding()
.padding(.leading, 8)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
.background(Color(hex: "eef6fc"))
.overlay(
Rectangle().frame(width: 10, alignment: .leading)
.foregroundColor(Color(hex: "3298dc")), alignment: .leading
)
.cornerRadius(16)
}
这使它成为一个单一的元素,所以修饰符都适用于那个元素。
你不应该使用 Group,xcode 会认为它们是不同的 InfoCallout
struct ContentView: View {
var body: some View {
ScrollView(showsIndicators: false) {
// Group { //: << Here:
InfoCallout {
Text("This is an info callout")
Text("This is an info callout")
}
// } //: << Here:
}.padding()
}
}
我正在尝试了解如何在 SwiftUI 中使用容器视图。
我期待这个 -
但是当我 运行 我的应用程序时,我得到 -
如何包装所有子视图?
我目前正在使用以下方法创建视图 -
struct InfoCallout<Content>: View where Content: View {
let content: () -> Content
@inlinable init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
}
var body: some View {
content()
.padding()
.padding(.leading, 8)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
.background(Color(hex: "eef6fc"))
.overlay(
Rectangle().frame(width: 10, alignment: .leading)
.foregroundColor(Color(hex: "3298dc")), alignment: .leading
)
.cornerRadius(16)
}
}
struct ContentView: View {
var body: some View {
ScrollView(showsIndicators: false) {
Group {
InfoCallout {
Text("This is an info callout")
Text("This is an info callout")
}
}
}.padding()
}
}
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (1, 1, 1, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}
我假设通过将属性添加到 content
它们都会渲染
您可以将 content()
包装在 VStack
中:
var body: some View {
VStack {
content()
}
.padding()
.padding(.leading, 8)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
.background(Color(hex: "eef6fc"))
.overlay(
Rectangle().frame(width: 10, alignment: .leading)
.foregroundColor(Color(hex: "3298dc")), alignment: .leading
)
.cornerRadius(16)
}
这使它成为一个单一的元素,所以修饰符都适用于那个元素。
你不应该使用 Group,xcode 会认为它们是不同的 InfoCallout
struct ContentView: View {
var body: some View {
ScrollView(showsIndicators: false) {
// Group { //: << Here:
InfoCallout {
Text("This is an info callout")
Text("This is an info callout")
}
// } //: << Here:
}.padding()
}
}