Hiredis 发布者只在 while 循环中发送第一条消息
Hiredis publisher only sending first message in a while loop
我是 Hiredis/Redis 的新手,无法在 while 循环中为 Pub/Sub 架构创建工作发布者。
我成功地创建了一个只触发一条消息然后退出的发布者。但我正在尝试让发布者定期发送消息。这是我的发布者:
#include <signal.h>
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <hiredis/hiredis.h>
#include <hiredis/async.h>
#include <hiredis/adapters/libevent.h>
using namespace std;
void pubCallback(redisAsyncContext *c, void *r, void *privdata) {
redisReply *reply = (redisReply*)r;
if (reply == NULL){
cout<<"Response not recev"<<endl;
return;
}
cout<<"message published"<<endl;
redisAsyncDisconnect(c);
}
int main(int argc, char* argv[])
{
signal(SIGPIPE, SIG_IGN);
struct event_base* base = event_base_new();
int status;
int i = 0;
redisAsyncContext* _redisContext = redisAsyncConnect("172.17.0.2", 6379);
if (_redisContext->err) {
/* Let context leak for now... */
cout<<"Error: "<< _redisContext->errstr<<endl;
return 1;
}
redisLibeventAttach(_redisContext,base);
while(1) {
string command ("publish ");
command.append("test_channel");
command.append (" ");
command.append(to_string(i));
cout << command << endl;
status = redisAsyncCommand(_redisContext,
pubCallback,
(char*)"pub", command.c_str()
);
event_base_dispatch(base);
i+=1;
usleep(1000000);
}
}
使用此发布者,仅收到第一条消息 "0"
,后续命令似乎被忽略。
是否可以在 while 循环中创建发布者发布?我是否必须为每条消息创建一个新连接或 disconnect/reconnect?
我已经成功了。
首先,pubCallback
函数中的redisAsyncDisconnect
禁止我的程序发送后续消息。此行需要删除。
这导致了另一个问题,因为程序在第一条消息发布后开始挂起。发生这种情况是因为事件循环将挂起,等待新事件的派发。我需要一种方法来在消息发布后立即打破此挂起。
方法是在 pubCallback
.
中调用 event_base_loopbreak
这是工作代码:
#include <signal.h>
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <hiredis/hiredis.h>
#include <hiredis/async.h>
#include <hiredis/adapters/libevent.h>
using namespace std;
void pubCallback(redisAsyncContext *c, void *r, void *privdata) {
redisReply *reply = (redisReply*)r;
if (reply == NULL){
cout<<"Response not recev"<<endl;
return;
}
cout<<"message published"<<endl;
redisLibeventEvents *e = (redisLibeventEvents*) c->ev.data;
event_base_loopbreak(e->base);
}
void connectCallback(const redisAsyncContext *c, int status) {
if (status != REDIS_OK) {
printf("Error: %s\n", c->errstr);
return;
}
printf("Connected...\n");
}
void disconnectCallback(const redisAsyncContext *c, int status) {
if (status != REDIS_OK) {
printf("Error: %s\n", c->errstr);
return;
}
printf("Disconnected...\n");
}
int main(int argc, char* argv[])
{
signal(SIGPIPE, SIG_IGN);
int status;
int i = 0;
redisAsyncContext* _redisContext = redisAsyncConnect("172.17.0.2", 6379);
if (_redisContext->err) {
/* Let context leak for now... */
cout<<"Error: "<< _redisContext->errstr<<endl;
return 1;
}
struct event_base* base = event_base_new();
redisAsyncSetConnectCallback(_redisContext,connectCallback);
redisAsyncSetDisconnectCallback(_redisContext,disconnectCallback);
redisLibeventAttach(_redisContext,base);
while(1) {
string command ("publish ");
command.append("test_channel");
command.append (" ");
command.append(to_string(i));
cout << command << endl;
status = redisAsyncCommand(_redisContext,
pubCallback,
(char*)"pub", command.c_str()
);
event_base_dispatch(base);
i+=1;
usleep(500000);
}
}
我是 Hiredis/Redis 的新手,无法在 while 循环中为 Pub/Sub 架构创建工作发布者。
我成功地创建了一个只触发一条消息然后退出的发布者。但我正在尝试让发布者定期发送消息。这是我的发布者:
#include <signal.h>
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <hiredis/hiredis.h>
#include <hiredis/async.h>
#include <hiredis/adapters/libevent.h>
using namespace std;
void pubCallback(redisAsyncContext *c, void *r, void *privdata) {
redisReply *reply = (redisReply*)r;
if (reply == NULL){
cout<<"Response not recev"<<endl;
return;
}
cout<<"message published"<<endl;
redisAsyncDisconnect(c);
}
int main(int argc, char* argv[])
{
signal(SIGPIPE, SIG_IGN);
struct event_base* base = event_base_new();
int status;
int i = 0;
redisAsyncContext* _redisContext = redisAsyncConnect("172.17.0.2", 6379);
if (_redisContext->err) {
/* Let context leak for now... */
cout<<"Error: "<< _redisContext->errstr<<endl;
return 1;
}
redisLibeventAttach(_redisContext,base);
while(1) {
string command ("publish ");
command.append("test_channel");
command.append (" ");
command.append(to_string(i));
cout << command << endl;
status = redisAsyncCommand(_redisContext,
pubCallback,
(char*)"pub", command.c_str()
);
event_base_dispatch(base);
i+=1;
usleep(1000000);
}
}
使用此发布者,仅收到第一条消息 "0"
,后续命令似乎被忽略。
是否可以在 while 循环中创建发布者发布?我是否必须为每条消息创建一个新连接或 disconnect/reconnect?
我已经成功了。
首先,pubCallback
函数中的redisAsyncDisconnect
禁止我的程序发送后续消息。此行需要删除。
这导致了另一个问题,因为程序在第一条消息发布后开始挂起。发生这种情况是因为事件循环将挂起,等待新事件的派发。我需要一种方法来在消息发布后立即打破此挂起。
方法是在 pubCallback
.
event_base_loopbreak
这是工作代码:
#include <signal.h>
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <hiredis/hiredis.h>
#include <hiredis/async.h>
#include <hiredis/adapters/libevent.h>
using namespace std;
void pubCallback(redisAsyncContext *c, void *r, void *privdata) {
redisReply *reply = (redisReply*)r;
if (reply == NULL){
cout<<"Response not recev"<<endl;
return;
}
cout<<"message published"<<endl;
redisLibeventEvents *e = (redisLibeventEvents*) c->ev.data;
event_base_loopbreak(e->base);
}
void connectCallback(const redisAsyncContext *c, int status) {
if (status != REDIS_OK) {
printf("Error: %s\n", c->errstr);
return;
}
printf("Connected...\n");
}
void disconnectCallback(const redisAsyncContext *c, int status) {
if (status != REDIS_OK) {
printf("Error: %s\n", c->errstr);
return;
}
printf("Disconnected...\n");
}
int main(int argc, char* argv[])
{
signal(SIGPIPE, SIG_IGN);
int status;
int i = 0;
redisAsyncContext* _redisContext = redisAsyncConnect("172.17.0.2", 6379);
if (_redisContext->err) {
/* Let context leak for now... */
cout<<"Error: "<< _redisContext->errstr<<endl;
return 1;
}
struct event_base* base = event_base_new();
redisAsyncSetConnectCallback(_redisContext,connectCallback);
redisAsyncSetDisconnectCallback(_redisContext,disconnectCallback);
redisLibeventAttach(_redisContext,base);
while(1) {
string command ("publish ");
command.append("test_channel");
command.append (" ");
command.append(to_string(i));
cout << command << endl;
status = redisAsyncCommand(_redisContext,
pubCallback,
(char*)"pub", command.c_str()
);
event_base_dispatch(base);
i+=1;
usleep(500000);
}
}