CRTP:即使使用静态多态性,我也无法摆脱重复代码

CRTP: I can't get rid of duplicate code even with static polymorphism

1.问题描述

我有两个 类 Derived1Derived2。所有函数都是相同的,其中大部分包含大约 100 行。 唯一的区别 是被操作的静态对象。 Derived1在操纵p1Derived2在操纵p2。 类 都使用静态函数。但是有一个约束,被操作的对象只能在包内部使用。文件结构如下:

/**
 * 
 * include/derived.hpp
 * include/derived1.hpp
 * include/derived2.hpp
 * 
 * src/point.hpp
 * src/derived.cpp
 * src/Derived1.cpp
 * src/derived2.cpp
 * 
 * Point is only visible in the package
 * */

2。问题

我看不出静态多态性如何解决我的问题。我怎样才能像 common 函数 create 那样知道我正在操纵哪个静态实例,比如 p1p2 同时考虑到约束我之前声明过:被操作的对象只能在包内使用。


3。源代码 c++ 11(我不能使用较新的版本)

源码参考以下文章Static Polymorphism in C++.

#include <iostream>
#include <vector>
#include <algorithm>

using namespace std;

struct Point{
    std::vector<int> points;
};

static Point p1;
static Point p2;

template< class Derived >
class Base {
public:
    static void create() {
        Derived::create();
    }
    
    static void replace() {
        Derived::replace();
    }
    
    static void clear() {
        Derived::clear();
    }
};
 
class Derived1: public Base< Derived1 > {
    friend class Base< Derived1 >;
private:
    static void create() {
       p1.points = {1,2,3,4,5,6,7,8,9};
    }
    
    static void replace() {
       std::replace_if(p1.points.begin(), p1.points.end(), [](int x){return x > 4;}, 5);
       //100 more lines
    }
    
    static void clear() {
        p1.points.clear();
    }
};
 
class Derived2: public Base< Derived2 > {
    friend class Base< Derived2 >;
private:
   static void create() {
      p2.points = {1,2,3,4,5,6,7,8,9};
    }
    
    static void replace() {
        std::replace_if(p2.points.begin(), p2.points.end(), [](int x){return x > 4;}, 5);
        //100 more lines same as derived 1
    }
    
     static void clear() {
        p2.points.clear();
    }
};


int main()
{
    Base< Derived1 >::create();
    Base< Derived2 >::create();
    
    Base< Derived1 >::replace();
    Base< Derived2 >::replace();
    
    Base< Derived1 >::clear();
    Base< Derived2 >::clear();
    
    return 0;
}

我不确定你是否可以让它与 CRTP 一起工作,但使用非类型模板参数很容易:

#include <iostream>
#include <vector>
#include <algorithm>

using namespace std;

struct Point {
    std::vector<int> points;
};

// Hides the points
class Encapsulate {
    template<Point &p>
    class C {
      public:
        static void create() {
            p.points = {1, 2, 3, 4, 5, 6, 7, 8, 9};
        }

        static void replace() {
            std::replace_if(
                p.points.begin(), p.points.end(), [](int x) { return x > 4; }, 5);
            // 100 more lines same as derived 1
        }

        static void clear() {
            p.points.clear();
        }
    };
    static Point p1;
    static Point p2;

  public:
    using C1 = C<p1>;
    using C2 = C<p2>;
};

// Need to define them out-of-line or use C++17 inline keyword above
Point Encapsulate::p1;
Point Encapsulate::p2;

using C1 = Encapsulate::C1;
using C2 = Encapsulate::C2;

// You can still get to it, but that is basically always possible.
template<class T>
struct extract_point;

template<template<Point &> class T, Point &p>
struct extract_point<T<p>> {
    static Point &point;
};
template<template<Point &> class T, Point &p>
Point &extract_point<T<p>>::point = p;

int main() {
    C1::create();
    C2::create();

    C1::replace();
    C2::replace();

    C1::clear();
    C2::clear();

    auto &p1 = extract_point<C1>::point;

    return 0;
}

这适用于所有静态 Points(基本上,地址必须在编译时已知才能起作用)。间接也没有运行时开销,因为编译器知道 p 在编译时引用什么。