C++ 引导序列化导致分段错误
C++ Boot serialization cause a segmentation fault
我有这两个 类,我正在尝试使用 boost
反序列化它们
class WorldItem
{
private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive &ar, const unsigned int version)
{
ar &foreground;
ar &background;
ar &breakLevel;
ar &breakTime;
ar &water;
ar &fire;
ar &glue;
ar &red;
ar &green;
ar &blue;
}
public:
int foreground = 0;
int background = 0;
int breakLevel = 0;
long long int breakTime = 0;
bool water = false;
bool fire = false;
bool glue = false;
bool red = false;
bool green = false;
bool blue = false;
};
class Worlds
{
private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive &ar, const unsigned int version)
{
ar &width;
ar &height;
ar &name;
for (int i = 0; i < 100 * 60; i++)
{
ar &items[i];
}
ar &owner;
ar &weather;
ar &isPublic;
ar &isNuked;
}
public:
int width;
int height;
string name;
WorldItem *items;
string owner = "";
int weather = 0;
bool isPublic = false;
bool isNuked = false;
};
我在这里创造一个这样的世界
Worlds generateWorld(string name, int width, int height)
{
Worlds world;
world.name = name;
world.width = width;
world.height = height;
world.items = new WorldItem[100 * 60];
}
我在这里使用这个函数来序列化世界
std::stringstream serialize_world(Worlds world)
{
std::stringstream str;
{
boost::archive::binary_oarchive oa(str);
oa << world;
}
return str;
}
所以 serialize_world 函数可以正常工作,我将它的值插入 mysql longblob。
但是现在,当我尝试从 MySql 获取 blob 并使用此函数将其反序列化时
Worlds deserialize(std::string world)
{
Worlds wld;
std::istream *blobdata = WORLD_DATA(world);
{
boost::archive::binary_iarchive ia(*blobdata);
ia >> wld;
}
return wld;
}
我遇到了分段错误(核心已转储)我不知道出了什么问题。
谢谢。
看起来你从来没有 return 来自 generateWorld
的值。
My compiler warns about this. Try enabling your compiler's diagnostics. I usually have -Wall -Wextra -pedantic
enabled
此外,在 deserialize
中,您永远不会将 items
初始化为任何东西。这将导致 UB.
This, too, could be diagnosed by most compilers (-fsanitize=address,undefined
helps, although it makes compilation and runtime slow). There's also external tools like Valgrind that do these
Finally, I have no idea what is going on with blobdata
, so I'm going to ignore that, but it too looks wrong.
不要使用原始 new/delete
然后使用 std::array
并快乐:
#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/array.hpp>
#include <array>
#include <iostream>
#include <sstream>
class WorldItem {
private:
friend class boost::serialization::access;
template <class Ar> void serialize(Ar& ar, unsigned) {
ar& foreground& background& breakLevel& breakTime& water& fire& glue&
red& green& blue;
}
public:
int foreground = 0;
int background = 0;
int breakLevel = 0;
long long int breakTime = 0;
bool water = false;
bool fire = false;
bool glue = false;
bool red = false;
bool green = false;
bool blue = false;
auto operator<=>(WorldItem const&) const = default;
};
class Worlds
{
private:
friend class boost::serialization::access;
template <class Ar> void serialize(Ar& ar, unsigned) {
ar& width& height& name& items& owner& weather& isPublic& isNuked;
}
public:
int width;
int height;
std::string name;
std::array<WorldItem, 100 * 60> items;
std::string owner = "";
int weather = 0;
bool isPublic = false;
bool isNuked = false;
auto operator<=>(Worlds const&) const = default;
};
//So here im creating a world in this way
Worlds generateWorld(std::string name, int width, int height) {
Worlds world;
world.name = name;
world.width = width;
world.height = height;
return world;
}
std::string serialize_world(Worlds const& world) {
std::stringstream str;
{
boost::archive::binary_oarchive oa(str);
oa << world;
}
return str.str();
}
Worlds deserialize(std::string world) {
Worlds wld;
std::istringstream blobdata(world);
{
boost::archive::binary_iarchive ia(blobdata);
ia >> wld;
}
return wld;
}
int main() {
Worlds w = generateWorld("test", 6, 6);
Worlds clone = deserialize(serialize_world(w));
std::cout << "Worlds equal? " << std::boolalpha << (w == clone) << "\n";
}
版画
Worlds equal? true
我有这两个 类,我正在尝试使用 boost
反序列化它们class WorldItem
{
private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive &ar, const unsigned int version)
{
ar &foreground;
ar &background;
ar &breakLevel;
ar &breakTime;
ar &water;
ar &fire;
ar &glue;
ar &red;
ar &green;
ar &blue;
}
public:
int foreground = 0;
int background = 0;
int breakLevel = 0;
long long int breakTime = 0;
bool water = false;
bool fire = false;
bool glue = false;
bool red = false;
bool green = false;
bool blue = false;
};
class Worlds
{
private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive &ar, const unsigned int version)
{
ar &width;
ar &height;
ar &name;
for (int i = 0; i < 100 * 60; i++)
{
ar &items[i];
}
ar &owner;
ar &weather;
ar &isPublic;
ar &isNuked;
}
public:
int width;
int height;
string name;
WorldItem *items;
string owner = "";
int weather = 0;
bool isPublic = false;
bool isNuked = false;
};
我在这里创造一个这样的世界
Worlds generateWorld(string name, int width, int height)
{
Worlds world;
world.name = name;
world.width = width;
world.height = height;
world.items = new WorldItem[100 * 60];
}
我在这里使用这个函数来序列化世界
std::stringstream serialize_world(Worlds world)
{
std::stringstream str;
{
boost::archive::binary_oarchive oa(str);
oa << world;
}
return str;
}
所以 serialize_world 函数可以正常工作,我将它的值插入 mysql longblob。
但是现在,当我尝试从 MySql 获取 blob 并使用此函数将其反序列化时
Worlds deserialize(std::string world)
{
Worlds wld;
std::istream *blobdata = WORLD_DATA(world);
{
boost::archive::binary_iarchive ia(*blobdata);
ia >> wld;
}
return wld;
}
我遇到了分段错误(核心已转储)我不知道出了什么问题。
谢谢。
看起来你从来没有 return 来自 generateWorld
的值。
My compiler warns about this. Try enabling your compiler's diagnostics. I usually have
-Wall -Wextra -pedantic
enabled
此外,在 deserialize
中,您永远不会将 items
初始化为任何东西。这将导致 UB.
This, too, could be diagnosed by most compilers (
-fsanitize=address,undefined
helps, although it makes compilation and runtime slow). There's also external tools like Valgrind that do these
Finally, I have no idea what is going on with
blobdata
, so I'm going to ignore that, but it too looks wrong.
不要使用原始 new/delete
然后使用 std::array
并快乐:
#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/array.hpp>
#include <array>
#include <iostream>
#include <sstream>
class WorldItem {
private:
friend class boost::serialization::access;
template <class Ar> void serialize(Ar& ar, unsigned) {
ar& foreground& background& breakLevel& breakTime& water& fire& glue&
red& green& blue;
}
public:
int foreground = 0;
int background = 0;
int breakLevel = 0;
long long int breakTime = 0;
bool water = false;
bool fire = false;
bool glue = false;
bool red = false;
bool green = false;
bool blue = false;
auto operator<=>(WorldItem const&) const = default;
};
class Worlds
{
private:
friend class boost::serialization::access;
template <class Ar> void serialize(Ar& ar, unsigned) {
ar& width& height& name& items& owner& weather& isPublic& isNuked;
}
public:
int width;
int height;
std::string name;
std::array<WorldItem, 100 * 60> items;
std::string owner = "";
int weather = 0;
bool isPublic = false;
bool isNuked = false;
auto operator<=>(Worlds const&) const = default;
};
//So here im creating a world in this way
Worlds generateWorld(std::string name, int width, int height) {
Worlds world;
world.name = name;
world.width = width;
world.height = height;
return world;
}
std::string serialize_world(Worlds const& world) {
std::stringstream str;
{
boost::archive::binary_oarchive oa(str);
oa << world;
}
return str.str();
}
Worlds deserialize(std::string world) {
Worlds wld;
std::istringstream blobdata(world);
{
boost::archive::binary_iarchive ia(blobdata);
ia >> wld;
}
return wld;
}
int main() {
Worlds w = generateWorld("test", 6, 6);
Worlds clone = deserialize(serialize_world(w));
std::cout << "Worlds equal? " << std::boolalpha << (w == clone) << "\n";
}
版画
Worlds equal? true