如何让二维刚体统一移动
How to get 2D rigid body to move in unity
我对 C# 和 unity 还很陌生,我正在尝试使用 Vector2 进行正方形跳转,但由于某种原因正方形不会移动。下面是代码给大家看:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float Jump;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Jump = Input.GetAxis("Jump");
if (Jump == 1)
{
new Vector2(0, 1);
}
}
}
试试这个
//player must have a rigidbody2D and a box colider
public float moveSpeed = 5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Jump();
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
transform.position += movement * Time.deltaTime * moveSpeed;
}
void Jump()
{
if (Input.GetButtonDown("Jump"))
{
gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impulse);
}
}
我对 C# 和 unity 还很陌生,我正在尝试使用 Vector2 进行正方形跳转,但由于某种原因正方形不会移动。下面是代码给大家看:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float Jump;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Jump = Input.GetAxis("Jump");
if (Jump == 1)
{
new Vector2(0, 1);
}
}
}
试试这个
//player must have a rigidbody2D and a box colider
public float moveSpeed = 5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Jump();
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
transform.position += movement * Time.deltaTime * moveSpeed;
}
void Jump()
{
if (Input.GetButtonDown("Jump"))
{
gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impulse);
}
}