如何在 true 时显示文本
How to show text when true
我想在变量更改为 True
时在屏幕上显示文本。使用此代码时文本“游戏结束”显示的时间很短,但不到一秒后我就消失了。
import pygame
import random
import time
import math
# Initialize pygame
pygame.init()
# Create window (width, height)
screen1 = pygame.display.set_mode(((800, 600)))
ScreenHeight = screen1.get_height()
ScreenWidth = screen1.get_width()
#Game Over text
go_font = pygame.font.Font('freesansbold.ttf', 128)
go_text = "GAME OVER"
go_textX = 300
go_textY = 300
def show_gameover(go_textX, go_textY):
gameover_text = font.render(go_text, True, (105, 105, 105))
screen1.blit(gameover_text, (go_textY,go_textY))
# Variable to track gameover
gameover = False
while running:
if gameover:
show_gameover(go_textX, go_textY)
# Insert Background
screen1.blit(background, (0, 0))
i = 0
for obs in obstacle_list:
obs.spawn_obstacle()
obs.update_y()
outOfBounds = obs.out_of_bounds(playerX, playerY)
if outOfBounds:
obstacle_list.pop(i)
collision = obs.collision_detection(playerX, playerY)
if collision:
gameover = True
show_gameover(go_textX, go_textY) #Show Gameover-text
i += 1
# Update after each iteration of the while-loop
pygame.display.update()
你必须在背景之后绘制文字。如果在绘制背景之前绘制文本,它会从背景中隐藏。在更新显示之前绘制它。所以它被绘制在场景中的所有其他对象上。
while running:
# Insert Background
screen1.blit(background, (0, 0))
# [...]
if gameover:
show_gameover(go_textX, go_textY)
# Update after each iteration of the while-loop
pygame.display.update()
我想在变量更改为 True
时在屏幕上显示文本。使用此代码时文本“游戏结束”显示的时间很短,但不到一秒后我就消失了。
import pygame
import random
import time
import math
# Initialize pygame
pygame.init()
# Create window (width, height)
screen1 = pygame.display.set_mode(((800, 600)))
ScreenHeight = screen1.get_height()
ScreenWidth = screen1.get_width()
#Game Over text
go_font = pygame.font.Font('freesansbold.ttf', 128)
go_text = "GAME OVER"
go_textX = 300
go_textY = 300
def show_gameover(go_textX, go_textY):
gameover_text = font.render(go_text, True, (105, 105, 105))
screen1.blit(gameover_text, (go_textY,go_textY))
# Variable to track gameover
gameover = False
while running:
if gameover:
show_gameover(go_textX, go_textY)
# Insert Background
screen1.blit(background, (0, 0))
i = 0
for obs in obstacle_list:
obs.spawn_obstacle()
obs.update_y()
outOfBounds = obs.out_of_bounds(playerX, playerY)
if outOfBounds:
obstacle_list.pop(i)
collision = obs.collision_detection(playerX, playerY)
if collision:
gameover = True
show_gameover(go_textX, go_textY) #Show Gameover-text
i += 1
# Update after each iteration of the while-loop
pygame.display.update()
你必须在背景之后绘制文字。如果在绘制背景之前绘制文本,它会从背景中隐藏。在更新显示之前绘制它。所以它被绘制在场景中的所有其他对象上。
while running:
# Insert Background
screen1.blit(background, (0, 0))
# [...]
if gameover:
show_gameover(go_textX, go_textY)
# Update after each iteration of the while-loop
pygame.display.update()