UIImagePickerController 在关闭时复制内容

UIImagePickerController duplicates content on close

当我调出一个 UIImagePickerController 然后关闭它时,它会复制我模态 window 中的内容。以下是前后对比图:

这是显示图像选择器的代码:

-(void) choosePhotos
{
    UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];

    [imagePicker setDelegate:self];
    [imagePicker setAllowsEditing:YES];
    [imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];

    [self presentViewController:imagePicker animated:YES completion:nil];
}

这是我的其余代码(如果需要):

-(id) init
{
    self = [super init];

    if (self)
    {
        [self.navigationItem setTitle:@"Deposit"];

        UIBarButtonItem *closeButton = [[UIBarButtonItem alloc] initWithTitle:@"Cancel" style:UIBarButtonItemStyleDone target:self action:@selector(cancel)];
        [self.navigationItem setLeftBarButtonItem:closeButton];

        toItems = @[@"Account...5544", @"Account...5567"];

        UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(hideKeyboard)];
        [self.view addGestureRecognizer:recognizer];
    }

    return self;
}

-(void) hideKeyboard
{
    for (UITextField *field in [scrollView subviews])
    {
        [field resignFirstResponder];
    }
}

-(void) cancel
{
    [self.navigationController dismissViewControllerAnimated:YES completion:nil];
}

-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
    return 1;
}

-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
    return [toItems count];
}

-(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
    return [toItems objectAtIndex:row];
}

-(void) viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:YES];

    [self.view setBackgroundColor:[UIColor whiteColor]];

    UILabel *toLabel = [[UILabel alloc] initWithFrame:CGRectMake(20, 0, 50, 100)];
    [toLabel setText:@"To:"];

    toPicker = [[UIPickerView alloc] initWithFrame:CGRectMake(130, -30, 220, 100)];
    [toPicker setDataSource:self];
    [toPicker setDelegate:self];

    UILabel *amountLabel = [[UILabel alloc] initWithFrame:CGRectMake(20, 100, 70, 100)];
    amountLabel.lineBreakMode = NSLineBreakByWordWrapping;
    amountLabel.numberOfLines = 0;
    [amountLabel setText:@"Check Amount:"];

    UITextField *amountField = [[UITextField alloc] initWithFrame:CGRectMake(130, 100, 270, 100)];
    [amountField setPlaceholder:@"Enter Amount"];
    [amountField setReturnKeyType:UIReturnKeyDone];
    [amountField setKeyboardType:UIKeyboardTypeDecimalPad];

    UILabel *imagesLabel = [[UILabel alloc] initWithFrame:CGRectMake(20, 200, 70, 100)];
    imagesLabel.lineBreakMode = NSLineBreakByWordWrapping;
    imagesLabel.numberOfLines = 0;
    [imagesLabel setText:@"Check Images:"];

    UIButton *imagesButton = [[UIButton alloc] initWithFrame:CGRectMake(120, 200, 244, 99)];
    [imagesButton setBackgroundImage:[UIImage imageNamed:@"photos.png"] forState:UIControlStateNormal];
    [imagesButton addTarget:self action:@selector(choosePhotos) forControlEvents:UIControlEventTouchUpInside];

    CGRect bounds = [[UIScreen mainScreen] bounds];
    scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, bounds.size.width, bounds.size.height)];
    [scrollView setAlwaysBounceVertical:YES];
    [scrollView setShowsVerticalScrollIndicator:YES];

    [scrollView addSubview:toLabel];
    [scrollView addSubview:toPicker];
    [scrollView addSubview:amountLabel];
    [scrollView addSubview:amountField];
    [scrollView addSubview:imagesLabel];
    [scrollView addSubview:imagesButton];

    [self.view addSubview:scrollView];
}

每次调用 viewWillAppear 时,您的 UI 元素都会添加到您的视图中。当您的图像选择器关闭并 returns 到您的视图时调用,因此它们被复制。在再次创建它们之前检查您的 UI 元素是否已经存在,或者在 viewDidLoad 方法中进行 UI 设置,该方法只会 运行 一次。您或许可以试试这个,使用 BOOL 属性 来跟踪:

-(void) viewWillAppear:(BOOL)animated
{

  [super viewWillAppear:YES];

  if (!self.alreadyAppeared) {
      self.alreadyAppeared = YES;
      // Create labels and buttons
  }
}

我建议您使用 viewDidLoad 作为创建和添加视图的地方:

- (void)viewDidLoad {
    [super viewDidLoad];
    //init and add your views here
    //example view
    self.someLabel = [[UILabel alloc] init];
    self.someLabel.text = @"someExampleText";
    [self.view addSubview:self.someLabel];
}

并且 viewWillAppearviewDidLayoutSubviews 作为配置它们大小的地方(我更喜欢 viewDidLayoutSubviews 所以我会用它作为例子):

- (void)viewDidLayoutSubviews {
    [super viewDidLayoutSubviews];
    self.someLabel.frame = CGRectMake(kMargin,kMargin,kLabelWidth,kLabelHeight);
}

当然,为了做到这一点,您需要通过在界面中为它们创建 属性 来引用您希望以这种方式配置的所有视图:

@interface YourViewController ()

@property (nonatomic, strong) UILabel *someLabel;

@end;

static CGFloat const kMargin = 20.0f;
static CGFloat const kLabelHeight = 30.0f;
static CGFloat const kLabelWidth = 100.0f;

此外,建议您避免使用硬编码值作为它们的大小(像 CGRectMake(20,20,100,70) 那样做,但这并不是完全错误的。

不使用硬编码值并不意味着要自己设置它们,它只是意味着使它们的值更具可读性(并且在大多数情况下是动态的)。 在我的示例中,我创建了 kMarginkLabelHeightkLabelWidth,这意味着任何查看此代码的人都会理解它们的意思,他们会知道在需要时要更改什么,以及这些值可以用在其他地方。

例如,您可以有 4 个标签,为了让它们都遵循相同的布局规则,它们都将使用 origin.x 上的 kMargin 值。

您也可以实现一个动态值,而不是使用宽度的静态值,如下所示:

 - (void)viewDidLayoutSubviews {
    [super viewDidLayoutSubviews];
    CGFloat labelWidth = self.view.bounds.size.width - (kMargin * 2);
    self.someLabel.frame = CGRectMake(kMargin,kMargin,labelWidth,kLabelHeight);
}

我在这里所做的是使我的标签具有与我的超级视图相同的宽度,但我让它考虑了左右边距(通过获取总视图宽度并减少两倍边距值) .

由于我们在 viewDidLayoutSubviews 方法上执行此操作,每当父视图更改其大小(例如,方向更改)时都会调用该方法,这将确保您的 UILabel 可以在任何大小的视图和方向上显示没有额外的代码来处理 'specific cases'.