React-table hooks.visibleColumns.push 调用外部和内部之间的数据流
React-table data flow between outside and inside of hooks.visibleColumns.push invocation
我想在 useTable
调用之外创建一个数组,操作该数组,并根据数组状态选中或取消选中复选框。每次单击按钮后,通过向数组添加一个元素来增加数组的长度。当长度大于 3 时,input
应该被检查。
问题是 input
的 checked
属性内外数组状态不同。在外面它按预期工作:数组长度增加。在内部,数组长度等于初始长度 0。
我附上了带有一些日志记录的代码。我认为相关部分可能以 useTable
调用结束(然后是我从 react-table
文档中获取的一些代码,其中包含按钮和模拟数据,添加了列)。我应该对代码进行哪些更改才能使其按预期工作?
import React, { useMemo, useState } from 'react';
import { useTable } from 'react-table'
function Table({ columns, data }) {
// neither stateArr nor simpleArr help reach what I would like to
const [stateArr, setStateArr] = useState([]);
let simpleArr = [...stateArr];
const handleOnButtonClick = () => {
console.log("Outside checked: simpleArr, stateArr");
console.log(simpleArr);
console.log(stateArr);
setStateArr([...stateArr, 1]);
// in this case unnecessary, since, as I understand, simpleArr is rendered and (re)assigned above
// simpleArr = [...stateArr];
};
const {
getTableProps,
getTableBodyProps,
headerGroups,
rows,
prepareRow,
} = useTable({
columns,
data,
},
(hooks) => {
hooks.visibleColumns.push((columns) => {
return [
{
id: 'checkedInputs',
Header: () => {
return (<div>
<input type="checkbox"
// working, not most elegant way to combine logging and computing boolean
checked={console.log("Inside checked: simpleArr, stateArr") || console.log(simpleArr)
|| console.log(stateArr) || simpleArr.length > 3 || stateArr.length > 3} />
</div>);
},
Cell: () => {
return (<div>R</div>);
},
},
...columns,
];
});
}
);
return (
<div>
<table {...getTableProps()}>
<thead>
{headerGroups.map(headerGroup => (
<tr {...headerGroup.getHeaderGroupProps()}>
{headerGroup.headers.map(column => (
<th {...column.getHeaderProps()}>{column.render('Header')}</th>
))}
</tr>
))}
</thead>
<tbody {...getTableBodyProps()}>
{rows.map((row, i) => {
prepareRow(row)
return (
<tr {...row.getRowProps()}>
{row.cells.map(cell => {
return <td {...cell.getCellProps()}>{cell.render('Cell')}</td>
})}
</tr>
)
})}
</tbody>
</table>
<button type="button" onClick={handleOnButtonClick}>Click Me!</button>
</div>
)
}
function App() {
const columns = useMemo(
() => [
{
Header: 'Animal Type',
accessor: 'animalType',
},
{
Header: 'Number of legs',
accessor: 'numberOfLegs',
},
],
[],
);
const data = useMemo(
() => [
{
animalType: 'dog',
numberOfLegs: 4,
},
{
animalType: 'snake',
numberOfLegs: 0,
},
],
[],
);
return (
<Table columns={columns} data={data} />
)
}
export default App;
陈旧数据
创建 table 时调用 hooks.visibleColumns.push
函数一次。它创建了一个 Header
渲染组件,它接受一些道具和 returns 一个 JSX 元素。每次 table 更新时,都会调用基于这些属性 呈现 Header
的函数。 创建这个Header
组件的函数被称为once。
在您的示例中,您创建了一个 Header
组件,该组件根据 simpleArr
和 stateArr
的值打印出一些数据创建,而不是在调用时创建。
Table 州
如果我们希望 Header
组件使用当前数据进行渲染,那么我们应该从道具中获取该数据。 Header
被调用时有很多道具,但我们将使用的是 state
,这是 table 的状态。我们将 table 的 initialState
设置为对象 { stateArr: [] }
。这与标准 table 状态 { hiddenColumns: [] }
.
合并
table 状态通过 useReducer
挂钩更新,因此我们通过 disptach
执行操作来更新它。我们需要自定义 stateReducer
来根据 action
.
的内容更新 table 状态
import React, { useMemo } from "react";
import { useTable } from "react-table";
function Table({ columns, data }) {
const {
getTableProps,
getTableBodyProps,
headerGroups,
rows,
prepareRow,
dispatch,
state
} = useTable(
{
columns,
data,
initialState: {
stateArr: []
},
stateReducer: (newState, action, prevState) => {
console.log(action, newState, newState.stateArr);
switch (action.type) {
case "incrementChecks":
return {
...newState,
stateArr: [...newState.stateArr, action.payload]
};
default:
return newState;
}
}
},
(hooks) => {
hooks.visibleColumns.push((columns) => {
return [
{
id: "checkedInputs",
Header: (props) => {
console.log("header props", props); // so you can see all the data you get
console.log("stateArr", props.state.stateArr);
return (
<input
type="checkbox"
readOnly
checked={props.state.stateArr.length > 3}
/>
);
},
Cell: () => {
return <div>R</div>;
}
},
...columns
];
});
}
);
const handleOnButtonClick = () => {
// payload is the item which we are appending to the array
dispatch({ type: "incrementChecks", payload: 1 });
};
console.log("stateArr", state.stateArr);
return (
<div>
<table {...getTableProps()}>
<thead>
{headerGroups.map((headerGroup) => (
<tr {...headerGroup.getHeaderGroupProps()}>
{headerGroup.headers.map((column) => (
<th {...column.getHeaderProps()}>{column.render("Header")}</th>
))}
</tr>
))}
</thead>
<tbody {...getTableBodyProps()}>
{rows.map((row, i) => {
prepareRow(row);
return (
<tr {...row.getRowProps()}>
{row.cells.map((cell) => {
return (
<td {...cell.getCellProps()}>{cell.render("Cell")}</td>
);
})}
</tr>
);
})}
</tbody>
</table>
<button type="button" onClick={handleOnButtonClick}>
Append
</button>
</div>
);
}
function App() {
const columns = useMemo(
() => [
{
Header: "Animal Type",
accessor: "animalType"
},
{
Header: "Number of legs",
accessor: "numberOfLegs"
}
],
[]
);
const data = useMemo(
() => [
{
animalType: "dog",
numberOfLegs: 4
},
{
animalType: "snake",
numberOfLegs: 0
}
],
[]
);
return <Table columns={columns} data={data} />;
}
export default App;
我想在 useTable
调用之外创建一个数组,操作该数组,并根据数组状态选中或取消选中复选框。每次单击按钮后,通过向数组添加一个元素来增加数组的长度。当长度大于 3 时,input
应该被检查。
问题是 input
的 checked
属性内外数组状态不同。在外面它按预期工作:数组长度增加。在内部,数组长度等于初始长度 0。
我附上了带有一些日志记录的代码。我认为相关部分可能以 useTable
调用结束(然后是我从 react-table
文档中获取的一些代码,其中包含按钮和模拟数据,添加了列)。我应该对代码进行哪些更改才能使其按预期工作?
import React, { useMemo, useState } from 'react';
import { useTable } from 'react-table'
function Table({ columns, data }) {
// neither stateArr nor simpleArr help reach what I would like to
const [stateArr, setStateArr] = useState([]);
let simpleArr = [...stateArr];
const handleOnButtonClick = () => {
console.log("Outside checked: simpleArr, stateArr");
console.log(simpleArr);
console.log(stateArr);
setStateArr([...stateArr, 1]);
// in this case unnecessary, since, as I understand, simpleArr is rendered and (re)assigned above
// simpleArr = [...stateArr];
};
const {
getTableProps,
getTableBodyProps,
headerGroups,
rows,
prepareRow,
} = useTable({
columns,
data,
},
(hooks) => {
hooks.visibleColumns.push((columns) => {
return [
{
id: 'checkedInputs',
Header: () => {
return (<div>
<input type="checkbox"
// working, not most elegant way to combine logging and computing boolean
checked={console.log("Inside checked: simpleArr, stateArr") || console.log(simpleArr)
|| console.log(stateArr) || simpleArr.length > 3 || stateArr.length > 3} />
</div>);
},
Cell: () => {
return (<div>R</div>);
},
},
...columns,
];
});
}
);
return (
<div>
<table {...getTableProps()}>
<thead>
{headerGroups.map(headerGroup => (
<tr {...headerGroup.getHeaderGroupProps()}>
{headerGroup.headers.map(column => (
<th {...column.getHeaderProps()}>{column.render('Header')}</th>
))}
</tr>
))}
</thead>
<tbody {...getTableBodyProps()}>
{rows.map((row, i) => {
prepareRow(row)
return (
<tr {...row.getRowProps()}>
{row.cells.map(cell => {
return <td {...cell.getCellProps()}>{cell.render('Cell')}</td>
})}
</tr>
)
})}
</tbody>
</table>
<button type="button" onClick={handleOnButtonClick}>Click Me!</button>
</div>
)
}
function App() {
const columns = useMemo(
() => [
{
Header: 'Animal Type',
accessor: 'animalType',
},
{
Header: 'Number of legs',
accessor: 'numberOfLegs',
},
],
[],
);
const data = useMemo(
() => [
{
animalType: 'dog',
numberOfLegs: 4,
},
{
animalType: 'snake',
numberOfLegs: 0,
},
],
[],
);
return (
<Table columns={columns} data={data} />
)
}
export default App;
陈旧数据
创建 table 时调用 hooks.visibleColumns.push
函数一次。它创建了一个 Header
渲染组件,它接受一些道具和 returns 一个 JSX 元素。每次 table 更新时,都会调用基于这些属性 呈现 Header
的函数。 创建这个Header
组件的函数被称为once。
在您的示例中,您创建了一个 Header
组件,该组件根据 simpleArr
和 stateArr
的值打印出一些数据创建,而不是在调用时创建。
Table 州
如果我们希望 Header
组件使用当前数据进行渲染,那么我们应该从道具中获取该数据。 Header
被调用时有很多道具,但我们将使用的是 state
,这是 table 的状态。我们将 table 的 initialState
设置为对象 { stateArr: [] }
。这与标准 table 状态 { hiddenColumns: [] }
.
table 状态通过 useReducer
挂钩更新,因此我们通过 disptach
执行操作来更新它。我们需要自定义 stateReducer
来根据 action
.
import React, { useMemo } from "react";
import { useTable } from "react-table";
function Table({ columns, data }) {
const {
getTableProps,
getTableBodyProps,
headerGroups,
rows,
prepareRow,
dispatch,
state
} = useTable(
{
columns,
data,
initialState: {
stateArr: []
},
stateReducer: (newState, action, prevState) => {
console.log(action, newState, newState.stateArr);
switch (action.type) {
case "incrementChecks":
return {
...newState,
stateArr: [...newState.stateArr, action.payload]
};
default:
return newState;
}
}
},
(hooks) => {
hooks.visibleColumns.push((columns) => {
return [
{
id: "checkedInputs",
Header: (props) => {
console.log("header props", props); // so you can see all the data you get
console.log("stateArr", props.state.stateArr);
return (
<input
type="checkbox"
readOnly
checked={props.state.stateArr.length > 3}
/>
);
},
Cell: () => {
return <div>R</div>;
}
},
...columns
];
});
}
);
const handleOnButtonClick = () => {
// payload is the item which we are appending to the array
dispatch({ type: "incrementChecks", payload: 1 });
};
console.log("stateArr", state.stateArr);
return (
<div>
<table {...getTableProps()}>
<thead>
{headerGroups.map((headerGroup) => (
<tr {...headerGroup.getHeaderGroupProps()}>
{headerGroup.headers.map((column) => (
<th {...column.getHeaderProps()}>{column.render("Header")}</th>
))}
</tr>
))}
</thead>
<tbody {...getTableBodyProps()}>
{rows.map((row, i) => {
prepareRow(row);
return (
<tr {...row.getRowProps()}>
{row.cells.map((cell) => {
return (
<td {...cell.getCellProps()}>{cell.render("Cell")}</td>
);
})}
</tr>
);
})}
</tbody>
</table>
<button type="button" onClick={handleOnButtonClick}>
Append
</button>
</div>
);
}
function App() {
const columns = useMemo(
() => [
{
Header: "Animal Type",
accessor: "animalType"
},
{
Header: "Number of legs",
accessor: "numberOfLegs"
}
],
[]
);
const data = useMemo(
() => [
{
animalType: "dog",
numberOfLegs: 4
},
{
animalType: "snake",
numberOfLegs: 0
}
],
[]
);
return <Table columns={columns} data={data} />;
}
export default App;