WM_CHAR 在主循环中使用 IsDialogMessage() 时不起作用
WM_CHAR doesn't work when IsDialogMessage() is used in the main loop
我在我的主循环中插入了 IsDialogMessage()
,以便选项卡控件中的选项卡键工作(在我的真实代码中),但 WM_CHAR
消息停止工作。 WM_KEYDOWN
仍在工作,但我计划处理 WM_CHAR
中的原始字符和 WM_KEYDOWN
中的组合键,因此我将同时处理键盘输入。为什么它停止工作?我错过了什么?
完整代码如下:
#pragma comment(lib, "user32.lib")
#define WIN32_LEAN_AND_MEAN
#define UNICODE
#define _UNICODE
#include <windows.h>
#include <assert.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HWND hMainWindow;
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg = {0};
WNDCLASSW wc = {0};
wc.lpszClassName = L"window1";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
if(!RegisterClass(&wc)) {
assert(!"register window failed!");
}
hMainWindow = CreateWindow(wc.lpszClassName, L"dear window",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 330, 270, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0))
{
if (!IsDialogMessage(hMainWindow, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_CREATE:
CreateWindowW(L"Static", L"this is label1",
WS_CHILD | WS_VISIBLE | SS_LEFT,
20, 20, 300, 230,
hwnd, (HMENU) 1, NULL, NULL);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_CHAR:
{
static wchar_t buffer[2] = {0};
buffer[0] = wParam;
MessageBox(0, buffer, L"you typed", MB_OK);
}
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
WM_CHAR
消息被发送到具有当前键盘焦点的 window。您正在尝试在对话框 window 的 WndProc 中捕获 WM_CHAR
消息,但是如果您的对话框 window 上有任何可聚焦的子控件,那么对话框 window 的 WndProc将不会收到 WM_CHAR
消息,它们将被发送到具有焦点的子控件的 WndProc。因此,您必须子类化子控件才能捕获 WM_CHAR
消息。
否则,只需在消息循环中处理键盘消息,然后再将它们传递给 IsDialogMessage()
/TranslateMessage()
。
我在我的主循环中插入了 IsDialogMessage()
,以便选项卡控件中的选项卡键工作(在我的真实代码中),但 WM_CHAR
消息停止工作。 WM_KEYDOWN
仍在工作,但我计划处理 WM_CHAR
中的原始字符和 WM_KEYDOWN
中的组合键,因此我将同时处理键盘输入。为什么它停止工作?我错过了什么?
完整代码如下:
#pragma comment(lib, "user32.lib")
#define WIN32_LEAN_AND_MEAN
#define UNICODE
#define _UNICODE
#include <windows.h>
#include <assert.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HWND hMainWindow;
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg = {0};
WNDCLASSW wc = {0};
wc.lpszClassName = L"window1";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
if(!RegisterClass(&wc)) {
assert(!"register window failed!");
}
hMainWindow = CreateWindow(wc.lpszClassName, L"dear window",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 330, 270, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0))
{
if (!IsDialogMessage(hMainWindow, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_CREATE:
CreateWindowW(L"Static", L"this is label1",
WS_CHILD | WS_VISIBLE | SS_LEFT,
20, 20, 300, 230,
hwnd, (HMENU) 1, NULL, NULL);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_CHAR:
{
static wchar_t buffer[2] = {0};
buffer[0] = wParam;
MessageBox(0, buffer, L"you typed", MB_OK);
}
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
WM_CHAR
消息被发送到具有当前键盘焦点的 window。您正在尝试在对话框 window 的 WndProc 中捕获 WM_CHAR
消息,但是如果您的对话框 window 上有任何可聚焦的子控件,那么对话框 window 的 WndProc将不会收到 WM_CHAR
消息,它们将被发送到具有焦点的子控件的 WndProc。因此,您必须子类化子控件才能捕获 WM_CHAR
消息。
否则,只需在消息循环中处理键盘消息,然后再将它们传递给 IsDialogMessage()
/TranslateMessage()
。