JS:函数在控制台中手动工作,但不会在代码中自动执行
JS: Function works manually in console but not executed automatically in code
我从这里复制了这段代码:https://codepen.io/duketeam/pen/ALEByA
此代码应该加载图片并在单击按钮后将其设为灰度。
我想更改代码,使图片立即以灰度显示而无需单击按钮,因此我将其注释掉并将 makeGray()
包含在 <input...>
的加载部分中。但这不起作用。我哪里错了?
我试图省略 makeGray()
并仅上传图片并在控制台中键入 makeGray()
并且它的工作非常好,但我需要它自动执行。我还尝试将 makeGray()
函数中的所有代码都放在 upload()
函数中,但在这里它也不会触发。
var image = null;
function upload() {
//Get input from file input
var fileinput = document.getElementById("finput");
//Make new SimpleImage from file input
image = new SimpleImage(fileinput);
//Get canvas
var canvas = document.getElementById("can");
//Draw image on canvas
image.drawTo(canvas);
}
function makeGray() {
//change all pixels of image to gray
for (var pixel of image.values()) {
var avg = (pixel.getRed() + pixel.getGreen() + pixel.getBlue()) / 3;
pixel.setRed(avg);
pixel.setGreen(avg);
pixel.setBlue(avg);
}
//display new image
var canvas = document.getElementById("can");
image.drawTo(canvas);
}
<script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js">
</script>
<h1>Convert Image to Grayscale</h1>
<canvas id="can"></canvas>
<p>
<input type="file" multiple="false" accept="image/*" id="finput" onchange="upload();makeGray()">
</p>
<p>
<!---- <input type="button" value="Make Grayscale" onclick="makeGray()" -->
</p>
<script src="./index.js"></script>
有些事情您需要等待,但我不确定具体是什么。如果将函数包装在 setTimeout
中,它可以正常工作。对于系统较慢或文件较大的客户端,您可能 想要多等几毫秒。如果您弄清楚什么需要花费一些时间,为了安全起见,您可以改用 .then
或 await
。
var image = null;
function upload() {
//Get input from file input
var fileinput = document.getElementById("finput");
//Make new SimpleImage from file input
image = new SimpleImage(fileinput);
//Get canvas
var canvas = document.getElementById("can");
setTimeout(() => {
//change all pixels of image to gray
for (var pixel of image.values()) {
var avg = (pixel.getRed() + pixel.getGreen() + pixel.getBlue()) / 3;
pixel.setRed(avg);
pixel.setGreen(avg);
pixel.setBlue(avg);
}
image.drawTo(canvas);
}, 100);
}
<script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js">
</script>
<h1>Convert Image to Grayscale</h1>
<canvas id="can"></canvas>
<p>
<input type="file" multiple="false" accept="image/*" id="finput" onchange="upload();">
</p>
<script src="./index.js"></script>
我从这里复制了这段代码:https://codepen.io/duketeam/pen/ALEByA
此代码应该加载图片并在单击按钮后将其设为灰度。
我想更改代码,使图片立即以灰度显示而无需单击按钮,因此我将其注释掉并将 makeGray()
包含在 <input...>
的加载部分中。但这不起作用。我哪里错了?
我试图省略 makeGray()
并仅上传图片并在控制台中键入 makeGray()
并且它的工作非常好,但我需要它自动执行。我还尝试将 makeGray()
函数中的所有代码都放在 upload()
函数中,但在这里它也不会触发。
var image = null;
function upload() {
//Get input from file input
var fileinput = document.getElementById("finput");
//Make new SimpleImage from file input
image = new SimpleImage(fileinput);
//Get canvas
var canvas = document.getElementById("can");
//Draw image on canvas
image.drawTo(canvas);
}
function makeGray() {
//change all pixels of image to gray
for (var pixel of image.values()) {
var avg = (pixel.getRed() + pixel.getGreen() + pixel.getBlue()) / 3;
pixel.setRed(avg);
pixel.setGreen(avg);
pixel.setBlue(avg);
}
//display new image
var canvas = document.getElementById("can");
image.drawTo(canvas);
}
<script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js">
</script>
<h1>Convert Image to Grayscale</h1>
<canvas id="can"></canvas>
<p>
<input type="file" multiple="false" accept="image/*" id="finput" onchange="upload();makeGray()">
</p>
<p>
<!---- <input type="button" value="Make Grayscale" onclick="makeGray()" -->
</p>
<script src="./index.js"></script>
有些事情您需要等待,但我不确定具体是什么。如果将函数包装在 setTimeout
中,它可以正常工作。对于系统较慢或文件较大的客户端,您可能 想要多等几毫秒。如果您弄清楚什么需要花费一些时间,为了安全起见,您可以改用 .then
或 await
。
var image = null;
function upload() {
//Get input from file input
var fileinput = document.getElementById("finput");
//Make new SimpleImage from file input
image = new SimpleImage(fileinput);
//Get canvas
var canvas = document.getElementById("can");
setTimeout(() => {
//change all pixels of image to gray
for (var pixel of image.values()) {
var avg = (pixel.getRed() + pixel.getGreen() + pixel.getBlue()) / 3;
pixel.setRed(avg);
pixel.setGreen(avg);
pixel.setBlue(avg);
}
image.drawTo(canvas);
}, 100);
}
<script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js">
</script>
<h1>Convert Image to Grayscale</h1>
<canvas id="can"></canvas>
<p>
<input type="file" multiple="false" accept="image/*" id="finput" onchange="upload();">
</p>
<script src="./index.js"></script>