CIFilter链的性能提升?
Performance Improvements of CIFilter Chain?
在照片应用程序(无视频)中,我有许多内置和自定义的 Metal CIFilters 在 class 中链接在一起,就像这样(我省略了设置过滤器参数的行,除了输入图像):
var colorControlsFilter = CIFilter(name: "CIColorControls")!
var highlightShadowFilter = CIFilter(name: "CIHighlightShadowAdjust")!
func filter(image data: Data) -> UIImage
{
var outputImage: CIImage?
let rawFilter = CIFilter(imageData: imageData, options: nil)
outputImage = rawFilter?.outputImage
colorControlsFilter.setValue(outputImage, forKey: kCIInputImageKey)
outputImage = colorControlsFilter.setValue.outputImage
highlightShadowFilter.setValue(outputImage, forKey: kCIInputImageKey)
outputImage = highlightShadowFilter.setValue.outputImage
...
...
if let ciImage = outputImage
{
return renderImage(ciImage: ciImage)
}
}
func renderImage(ciImage: CIImage) -> UIImage?
{
var outputImage: UIImage?
let size = ciImage.extent.size
UIGraphicsBeginImageContext(size)
if let context = UIGraphicsGetCurrentContext()
{
context.interpolationQuality = .high
context.setShouldAntialias(true)
let inputImage = UIImage(ciImage: ciImage)
inputImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
outputImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
return outputImage
}
处理大约需要一秒钟。
这种将过滤器的输出连接到输入的方式是否最有效?或者更笼统地说:我可以做哪些性能优化?
您应该使用 CIContext
渲染图像:
var context = CIContext() // create this once and re-use it for each image
func render(image ciImage: CIImage) -> UIImage? {
let cgImage = context.createCGImage(ciImage, from: ciImage.extent)
return cgImage.map(UIImage.init)
}
只创建一次 CIContext
很重要,因为创建它的成本很高,因为它持有并缓存渲染图像所需的所有(金属)资源。
在照片应用程序(无视频)中,我有许多内置和自定义的 Metal CIFilters 在 class 中链接在一起,就像这样(我省略了设置过滤器参数的行,除了输入图像):
var colorControlsFilter = CIFilter(name: "CIColorControls")!
var highlightShadowFilter = CIFilter(name: "CIHighlightShadowAdjust")!
func filter(image data: Data) -> UIImage
{
var outputImage: CIImage?
let rawFilter = CIFilter(imageData: imageData, options: nil)
outputImage = rawFilter?.outputImage
colorControlsFilter.setValue(outputImage, forKey: kCIInputImageKey)
outputImage = colorControlsFilter.setValue.outputImage
highlightShadowFilter.setValue(outputImage, forKey: kCIInputImageKey)
outputImage = highlightShadowFilter.setValue.outputImage
...
...
if let ciImage = outputImage
{
return renderImage(ciImage: ciImage)
}
}
func renderImage(ciImage: CIImage) -> UIImage?
{
var outputImage: UIImage?
let size = ciImage.extent.size
UIGraphicsBeginImageContext(size)
if let context = UIGraphicsGetCurrentContext()
{
context.interpolationQuality = .high
context.setShouldAntialias(true)
let inputImage = UIImage(ciImage: ciImage)
inputImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
outputImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
return outputImage
}
处理大约需要一秒钟。
这种将过滤器的输出连接到输入的方式是否最有效?或者更笼统地说:我可以做哪些性能优化?
您应该使用 CIContext
渲染图像:
var context = CIContext() // create this once and re-use it for each image
func render(image ciImage: CIImage) -> UIImage? {
let cgImage = context.createCGImage(ciImage, from: ciImage.extent)
return cgImage.map(UIImage.init)
}
只创建一次 CIContext
很重要,因为创建它的成本很高,因为它持有并缓存渲染图像所需的所有(金属)资源。