Flutter 动画列表:动画整个列表
Flutter animated list: animate entire list
我正在尝试实现 Flutter 的 AnimatedList。我想要实现的是准备好一个元素列表,然后将它们一个一个地插入列表中,总持续时间为 1 秒。
例如:我有一个包含 5 个容器的列表(一个红色容器、一个蓝色容器、一个绿色容器、一个粉红色容器和一个白色容器)。我想让每个容器在列表视图中滑动。
我现在希望在启动时,此列表显示在以下时间戳中:
0..200ms: red container
200..400ms: blue container
400..600ms: green container
600..800ms: pink container
800..1000ms: white container
整个列表需要 1 秒来构建,1 个容器的动画时间应该是 1/n
秒,列表中索引 i
处的每个容器都应该启动它的动画在 i*(1/n)
秒。然而,我能找到的所有文档或示例都只是显示一个按钮,然后在列表中插入一个新项目,而我希望通过动画显示一个已经创建的列表。
你试过了吗Timer.periodic.
您可以简单地使用它并在提到的时间后插入项目。像这样:
void startTimer() {
const oneSec = const Duration(milliseconds: 1000);
_timer = new Timer.periodic(
oneSec,
(Timer timer) {
_insert();
if(_list.length == 10){
timer.cancel();
}
},
);
Dart pad 上的完整代码:
/// Flutter code sample for AnimatedList
// This sample application uses an [AnimatedList] to create an effect when
// items are removed or added to the list.
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const AnimatedListSample());
}
class AnimatedListSample extends StatefulWidget {
const AnimatedListSample({Key? key}) : super(key: key);
@override
_AnimatedListSampleState createState() => _AnimatedListSampleState();
}
class _AnimatedListSampleState extends State<AnimatedListSample> {
final GlobalKey<AnimatedListState> _listKey = GlobalKey<AnimatedListState>();
late ListModel<int> _list;
int? _selectedItem;
late int
_nextItem; // The next item inserted when the user presses the '+' button.
Timer? _timer;
@override
void initState() {
super.initState();
_list = ListModel<int>(
listKey: _listKey,
initialItems: <int>[0, 1, 2],
removedItemBuilder: _buildRemovedItem,
);
_nextItem = 3;
startTimer();
}
void startTimer() {
const oneSec = const Duration(milliseconds: 1000);
_timer = new Timer.periodic(
oneSec,
(Timer timer) {
_insert();
if(_list.length == 10){
timer.cancel();
}
},
);
}
@override
void dispose() {
_timer!.cancel();
super.dispose();
}
// Used to build list items that haven't been removed.
Widget _buildItem(
BuildContext context, int index, Animation<double> animation) {
return CardItem(
animation: animation,
item: _list[index],
selected: _selectedItem == _list[index],
onTap: () {
setState(() {
_selectedItem = _selectedItem == _list[index] ? null : _list[index];
});
},
);
}
// Used to build an item after it has been removed from the list. This
// method is needed because a removed item remains visible until its
// animation has completed (even though it's gone as far this ListModel is
// concerned). The widget will be used by the
// [AnimatedListState.removeItem] method's
// [AnimatedListRemovedItemBuilder] parameter.
Widget _buildRemovedItem(
int item, BuildContext context, Animation<double> animation) {
return CardItem(
animation: animation,
item: item,
selected: false,
// No gesture detector here: we don't want removed items to be interactive.
);
}
// Insert the "next item" into the list model.
void _insert() {
final int index =
_selectedItem == null ? _list.length : _list.indexOf(_selectedItem!);
_list.insert(index, _nextItem++);
}
// Remove the selected item from the list model.
void _remove() {
if (_selectedItem != null) {
_list.removeAt(_list.indexOf(_selectedItem!));
setState(() {
_selectedItem = null;
});
}
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('AnimatedList'),
actions: <Widget>[
IconButton(
icon: const Icon(Icons.add_circle),
onPressed: _insert,
tooltip: 'insert a new item',
),
IconButton(
icon: const Icon(Icons.remove_circle),
onPressed: _remove,
tooltip: 'remove the selected item',
),
],
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: AnimatedList(
key: _listKey,
initialItemCount: _list.length,
itemBuilder: _buildItem,
),
),
),
);
}
}
typedef RemovedItemBuilder = Widget Function(
int item, BuildContext context, Animation<double> animation);
/// Keeps a Dart [List] in sync with an [AnimatedList].
///
/// The [insert] and [removeAt] methods apply to both the internal list and
/// the animated list that belongs to [listKey].
///
/// This class only exposes as much of the Dart List API as is needed by the
/// sample app. More list methods are easily added, however methods that
/// mutate the list must make the same changes to the animated list in terms
/// of [AnimatedListState.insertItem] and [AnimatedList.removeItem].
class ListModel<E> {
ListModel({
required this.listKey,
required this.removedItemBuilder,
Iterable<E>? initialItems,
}) : _items = List<E>.from(initialItems ?? <E>[]);
final GlobalKey<AnimatedListState> listKey;
final RemovedItemBuilder removedItemBuilder;
final List<E> _items;
AnimatedListState? get _animatedList => listKey.currentState;
void insert(int index, E item) {
_items.insert(index, item);
_animatedList!.insertItem(index);
}
E removeAt(int index) {
final E removedItem = _items.removeAt(index);
if (removedItem != null) {
_animatedList!.removeItem(
index,
(BuildContext context, Animation<double> animation) {
return removedItemBuilder(index, context, animation);
},
);
}
return removedItem;
}
int get length => _items.length;
E operator [](int index) => _items[index];
int indexOf(E item) => _items.indexOf(item);
}
/// Displays its integer item as 'item N' on a Card whose color is based on
/// the item's value.
///
/// The text is displayed in bright green if [selected] is
/// true. This widget's height is based on the [animation] parameter, it
/// varies from 0 to 128 as the animation varies from 0.0 to 1.0.
class CardItem extends StatelessWidget {
const CardItem({
Key? key,
this.onTap,
this.selected = false,
required this.animation,
required this.item,
}) : assert(item >= 0),
super(key: key);
final Animation<double> animation;
final VoidCallback? onTap;
final int item;
final bool selected;
@override
Widget build(BuildContext context) {
TextStyle textStyle = Theme.of(context).textTheme.headline4!;
if (selected)
textStyle = textStyle.copyWith(color: Colors.lightGreenAccent[400]);
return Padding(
padding: const EdgeInsets.all(2.0),
child: SizeTransition(
axis: Axis.vertical,
sizeFactor: animation,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: onTap,
child: SizedBox(
height: 80.0,
child: Card(
color: Colors.primaries[item % Colors.primaries.length],
child: Center(
child: Text('Item $item', style: textStyle),
),
),
),
),
),
);
}
}
您可以使用您喜欢的任何公式在 startTimer 方法中自定义该持续时间。请记住,如您所述,持续时间应为 200 毫秒。
我正在尝试实现 Flutter 的 AnimatedList。我想要实现的是准备好一个元素列表,然后将它们一个一个地插入列表中,总持续时间为 1 秒。
例如:我有一个包含 5 个容器的列表(一个红色容器、一个蓝色容器、一个绿色容器、一个粉红色容器和一个白色容器)。我想让每个容器在列表视图中滑动。
我现在希望在启动时,此列表显示在以下时间戳中:
0..200ms: red container
200..400ms: blue container
400..600ms: green container
600..800ms: pink container
800..1000ms: white container
整个列表需要 1 秒来构建,1 个容器的动画时间应该是 1/n
秒,列表中索引 i
处的每个容器都应该启动它的动画在 i*(1/n)
秒。然而,我能找到的所有文档或示例都只是显示一个按钮,然后在列表中插入一个新项目,而我希望通过动画显示一个已经创建的列表。
你试过了吗Timer.periodic.
您可以简单地使用它并在提到的时间后插入项目。像这样:
void startTimer() {
const oneSec = const Duration(milliseconds: 1000);
_timer = new Timer.periodic(
oneSec,
(Timer timer) {
_insert();
if(_list.length == 10){
timer.cancel();
}
},
);
Dart pad 上的完整代码:
/// Flutter code sample for AnimatedList
// This sample application uses an [AnimatedList] to create an effect when
// items are removed or added to the list.
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const AnimatedListSample());
}
class AnimatedListSample extends StatefulWidget {
const AnimatedListSample({Key? key}) : super(key: key);
@override
_AnimatedListSampleState createState() => _AnimatedListSampleState();
}
class _AnimatedListSampleState extends State<AnimatedListSample> {
final GlobalKey<AnimatedListState> _listKey = GlobalKey<AnimatedListState>();
late ListModel<int> _list;
int? _selectedItem;
late int
_nextItem; // The next item inserted when the user presses the '+' button.
Timer? _timer;
@override
void initState() {
super.initState();
_list = ListModel<int>(
listKey: _listKey,
initialItems: <int>[0, 1, 2],
removedItemBuilder: _buildRemovedItem,
);
_nextItem = 3;
startTimer();
}
void startTimer() {
const oneSec = const Duration(milliseconds: 1000);
_timer = new Timer.periodic(
oneSec,
(Timer timer) {
_insert();
if(_list.length == 10){
timer.cancel();
}
},
);
}
@override
void dispose() {
_timer!.cancel();
super.dispose();
}
// Used to build list items that haven't been removed.
Widget _buildItem(
BuildContext context, int index, Animation<double> animation) {
return CardItem(
animation: animation,
item: _list[index],
selected: _selectedItem == _list[index],
onTap: () {
setState(() {
_selectedItem = _selectedItem == _list[index] ? null : _list[index];
});
},
);
}
// Used to build an item after it has been removed from the list. This
// method is needed because a removed item remains visible until its
// animation has completed (even though it's gone as far this ListModel is
// concerned). The widget will be used by the
// [AnimatedListState.removeItem] method's
// [AnimatedListRemovedItemBuilder] parameter.
Widget _buildRemovedItem(
int item, BuildContext context, Animation<double> animation) {
return CardItem(
animation: animation,
item: item,
selected: false,
// No gesture detector here: we don't want removed items to be interactive.
);
}
// Insert the "next item" into the list model.
void _insert() {
final int index =
_selectedItem == null ? _list.length : _list.indexOf(_selectedItem!);
_list.insert(index, _nextItem++);
}
// Remove the selected item from the list model.
void _remove() {
if (_selectedItem != null) {
_list.removeAt(_list.indexOf(_selectedItem!));
setState(() {
_selectedItem = null;
});
}
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('AnimatedList'),
actions: <Widget>[
IconButton(
icon: const Icon(Icons.add_circle),
onPressed: _insert,
tooltip: 'insert a new item',
),
IconButton(
icon: const Icon(Icons.remove_circle),
onPressed: _remove,
tooltip: 'remove the selected item',
),
],
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: AnimatedList(
key: _listKey,
initialItemCount: _list.length,
itemBuilder: _buildItem,
),
),
),
);
}
}
typedef RemovedItemBuilder = Widget Function(
int item, BuildContext context, Animation<double> animation);
/// Keeps a Dart [List] in sync with an [AnimatedList].
///
/// The [insert] and [removeAt] methods apply to both the internal list and
/// the animated list that belongs to [listKey].
///
/// This class only exposes as much of the Dart List API as is needed by the
/// sample app. More list methods are easily added, however methods that
/// mutate the list must make the same changes to the animated list in terms
/// of [AnimatedListState.insertItem] and [AnimatedList.removeItem].
class ListModel<E> {
ListModel({
required this.listKey,
required this.removedItemBuilder,
Iterable<E>? initialItems,
}) : _items = List<E>.from(initialItems ?? <E>[]);
final GlobalKey<AnimatedListState> listKey;
final RemovedItemBuilder removedItemBuilder;
final List<E> _items;
AnimatedListState? get _animatedList => listKey.currentState;
void insert(int index, E item) {
_items.insert(index, item);
_animatedList!.insertItem(index);
}
E removeAt(int index) {
final E removedItem = _items.removeAt(index);
if (removedItem != null) {
_animatedList!.removeItem(
index,
(BuildContext context, Animation<double> animation) {
return removedItemBuilder(index, context, animation);
},
);
}
return removedItem;
}
int get length => _items.length;
E operator [](int index) => _items[index];
int indexOf(E item) => _items.indexOf(item);
}
/// Displays its integer item as 'item N' on a Card whose color is based on
/// the item's value.
///
/// The text is displayed in bright green if [selected] is
/// true. This widget's height is based on the [animation] parameter, it
/// varies from 0 to 128 as the animation varies from 0.0 to 1.0.
class CardItem extends StatelessWidget {
const CardItem({
Key? key,
this.onTap,
this.selected = false,
required this.animation,
required this.item,
}) : assert(item >= 0),
super(key: key);
final Animation<double> animation;
final VoidCallback? onTap;
final int item;
final bool selected;
@override
Widget build(BuildContext context) {
TextStyle textStyle = Theme.of(context).textTheme.headline4!;
if (selected)
textStyle = textStyle.copyWith(color: Colors.lightGreenAccent[400]);
return Padding(
padding: const EdgeInsets.all(2.0),
child: SizeTransition(
axis: Axis.vertical,
sizeFactor: animation,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: onTap,
child: SizedBox(
height: 80.0,
child: Card(
color: Colors.primaries[item % Colors.primaries.length],
child: Center(
child: Text('Item $item', style: textStyle),
),
),
),
),
),
);
}
}
您可以使用您喜欢的任何公式在 startTimer 方法中自定义该持续时间。请记住,如您所述,持续时间应为 200 毫秒。