我在录制时崩溃了:"required condition is false: format.sampleRate == hwFormat.sampleRate" afterweb rtc call

i got crash when record : "required condition is false: format.sampleRate == hwFormat.sampleRate" afterweb rtc call

我的记录工作正常,但问题是在 WebRTC 调用后,我崩溃了

所需条件为假:format.sampleRate == hwFormat.sampleRate

这是我开始崩溃和安装 Tap 的方式:

func startRecord() {
        self.filePath = nil
        
        print("last format: \(audioEngine.inputNode.inputFormat(forBus: 0).sampleRate)")
        let session = AVAudioSession.sharedInstance()
        do {
            try session.setCategory(.playAndRecord, options: .mixWithOthers)
        } catch {
            print("======== Error setting setCategory \(error.localizedDescription)")
        }
        do {
            try session.setPreferredSampleRate(44100.0)
        } catch {
            print("======== Error setting rate \(error.localizedDescription)")
        }
        do {
            try session.setPreferredIOBufferDuration(0.005)
        } catch {
            print("======== Error IOBufferDuration \(error.localizedDescription)")
        }
        do {
            try session.setActive(true, options: .notifyOthersOnDeactivation)
        } catch {
            print("========== Error starting session \(error.localizedDescription)")
        }
        let format = AVAudioFormat(commonFormat: AVAudioCommonFormat.pcmFormatInt16,
            sampleRate: 44100.0,
//            sampleRate: audioEngine.inputNode.inputFormat(forBus: 0).sampleRate,
            channels: 1,
            interleaved: true)
        audioEngine.connect(audioEngine.inputNode, to: mixer, format: format)
        audioEngine.connect(mixer, to: audioEngine.mainMixerNode, format: format)

        let dir = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first! as String
        filePath =  dir.appending("/\(UUID.init().uuidString).wav")

        _ = ExtAudioFileCreateWithURL(URL(fileURLWithPath: filePath!) as CFURL,
            kAudioFileWAVEType,(format?.streamDescription)!,nil,AudioFileFlags.eraseFile.rawValue,&outref)

        mixer.installTap(onBus: 0, bufferSize: AVAudioFrameCount((format?.sampleRate)!), format: format, block: { (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in

            let audioBuffer : AVAudioBuffer = buffer
            _ = ExtAudioFileWrite(self.outref!, buffer.frameLength, audioBuffer.audioBufferList)
        })

        try! audioEngine.start()
        startMP3Rec(path: filePath!, rate: 128)
    }

    func stopRecord() {

        self.audioFilePlayer.stop()
        self.audioEngine.stop()
        self.mixer.removeTap(onBus: 0)

        self.stopMP3Rec()
        ExtAudioFileDispose(self.outref!)

        try? AVAudioSession.sharedInstance().setActive(false)
    }
    
    func startMP3Rec(path: String, rate: Int32) {

        self.isMP3Active = true
        var total = 0
        var read = 0
        var write: Int32 = 0

        let mp3path = path.replacingOccurrences(of: "wav", with: "mp3")
        var pcm: UnsafeMutablePointer<FILE> = fopen(path, "rb")
        fseek(pcm, 4*1024, SEEK_CUR)
        let mp3: UnsafeMutablePointer<FILE> = fopen(mp3path, "wb")
        let PCM_SIZE: Int = 8192
        let MP3_SIZE: Int32 = 8192
        let pcmbuffer = UnsafeMutablePointer<Int16>.allocate(capacity: Int(PCM_SIZE*2))
        let mp3buffer = UnsafeMutablePointer<UInt8>.allocate(capacity: Int(MP3_SIZE))

        let lame = lame_init()
        lame_set_num_channels(lame, 1)
        lame_set_mode(lame, MONO)
        lame_set_in_samplerate(lame, 44100)
        lame_set_brate(lame, rate)
        lame_set_VBR(lame, vbr_off)
        lame_init_params(lame)

        DispatchQueue.global(qos: .default).async {
            while true {
                pcm = fopen(path, "rb")
                fseek(pcm, 4*1024 + total, SEEK_CUR)
                read = fread(pcmbuffer, MemoryLayout<Int16>.size, PCM_SIZE, pcm)
                if read != 0 {
                    write = lame_encode_buffer(lame, pcmbuffer, nil, Int32(read), mp3buffer, MP3_SIZE)
                    fwrite(mp3buffer, Int(write), 1, mp3)
                    total += read * MemoryLayout<Int16>.size
                    fclose(pcm)
                } else if !self.isMP3Active {
                    _ = lame_encode_flush(lame, mp3buffer, MP3_SIZE)
                    _ = fwrite(mp3buffer, Int(write), 1, mp3)
                    break
                } else {
                    fclose(pcm)
                    usleep(50)
                }
            }
            lame_close(lame)
            fclose(mp3)
            fclose(pcm)
            self.filePathMP3 = mp3path
        }
    }
    
    func stopMP3Rec() {
        self.isMP3Active = false
    }

作为第一次 运行 应用程序,我使用

记录最后一种格式
print("last format: \(audioEngine.inputNode.inputFormat(forBus: 0).sampleRate)")

--> return 0 -> 正常记录 下次return 44100 -> 正常记录

但是在 webrtc 调用之后,我得到了 48000,然后它在这一行崩溃了

self.audioEngine.connect(self.audioEngine.inputNode, to: self.mixer, format: format)

我在 Whosebug 上花了 4 个小时,但没有解决方案适合我。

我不想要 48000 格式,因为我已经将示例设置为

sampleRate: audioEngine.inputNode.inputFormat(forBus: 0).sampleRate,

-> 我的输出很难听,我能认出我的声音:(

所以我认为 44100 是最好的

有人可以给我一些建议吗?谢谢

这行有问题。

let format = AVAudioFormat(commonFormat: AVAudioCommonFormat.pcmFormatInt16, ...

AVAudioCommonFormat.pcmFormatInt16 默认情况下不工作。

你应该使用.pcmFormatFloat32


而且 xcode 提示很明显,

崩溃线

self.audioEngine.connect(self.audioEngine.inputNode, to: self.mixer, format: format)

打印出来就知道了mixer.inputFormat(forBus: 0 )


那么你得到的实际设备的采样率是48000。转换可以得到44100


只需使用AVAudioConverter做下采样音频缓冲区。

let input = engine.inputNode
let bus = 0
let inputFormat = input.outputFormat(forBus: bus )

 guard let outputFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 1, interleaved: true), let converter = AVAudioConverter(from: inputFormat, to: outputFormat) else{
        return
    }

if let convertedBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat, frameCapacity: AVAudioFrameCount(outputFormat.sampleRate) * buffer.frameLength / AVAudioFrameCount(buffer.format.sampleRate)){
            var error: NSError?
            let status = converter.convert(to: convertedBuffer, error: &error, withInputFrom: inputCallback)
            assert(status != .error)
            print(convertedBuffer.format)
        }

下样部分,更贴近你的情况。

    let bus = 0
    let inputNode = audioEngine.inputNode
    let inputFormat = inputNode.outputFormat(forBus: bus)
        
    let outputFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 1, interleaved: true)!

    let converter = AVAudioConverter(from: inputFormat, to: outputFormat)!

    inputNode.installTap(onBus: bus, bufferSize: 1024, format: inputFormat){ (buffer: AVAudioPCMBuffer, when: AVAudioTime) in
                
                var newBufferAvailable = true
    
                let inputCallback: AVAudioConverterInputBlock = { inNumPackets, outStatus in
                    if newBufferAvailable {
                        outStatus.pointee = .haveData
                        newBufferAvailable = false
                        
                        return buffer
                    } else {
                        outStatus.pointee = .noDataNow
                        return nil
                    }
                }
    
                let convertedBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat, frameCapacity: AVAudioFrameCount(outputFormat.sampleRate) * buffer.frameLength / AVAudioFrameCount(buffer.format.sampleRate))!
    
                var error: NSError?
                let status = converter.convert(to: convertedBuffer, error: &error, withInputFrom: inputCallback)
    
                // 44100 Hz buffer
                print(convertedBuffer.format)
                
            }

仅在 iOS 模拟器中看到: 我花了一个多小时去研究这个老鼠洞。我曾使用一些耳机(48K)进行逻辑音频会话,然后转到我的 iOS 模拟器为我的应用程序处理我的音频代码并开始出现此崩溃。拔下我的耳机,仍然崩溃。重新启动模拟器,从模拟器中删除应用程序,重新启动 XCode 和 machine,仍然崩溃。

最后我在 mac 上进入系统偏好设置,选择: 声音和输入,插入我的耳机,所以它显示“外部麦克风”。

还去了模拟器 I/O 将音频输入设置为“内部麦克风”

现在我的应用程序能够在模拟器中启动而不会在尝试创建 AKMicrophone() 时崩溃...

我尝试了接受的答案,但它对我不起作用。

我能够通过将 audioEngine 实例变量声明为 optional 来修复它。就在我需要监听或录制声音之前。我曾经给它分配一个 AVAudioEngine 类型的新对象。 结束录制会话后。我调用 audioEngine!.stop 然后将其分配给 nil 以释放对象。