如何使 matter.js 的最小示例起作用?
How to make minimal example of matter.js work?
我正在尝试使用 matter.js physics library. I'm using their "getting started" tutorial,但找不到 canvas。
这是我的 html:
<html>
<head>
<meta charset="UTF-8">
<title>Physics test</title>
</head>
<script type="text/javascript" src="./lib/matter-0.8.0.js"></script>
<script type="text/javascript">
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(document.body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
</script>
<body>
</body>
</html>
控制台显示以下错误:
" [Matter] warn: No "render.element" passed, "render.canvas" was not inserted into document."
我试图创造render.element和render.canvas,但我在盲目行动。 "minimal example to get you started" 应该已经在工作了。我做错了什么?
一段一段的demo,我发现大部分代码应该在一个函数里,在页面加载时调用,比如:
<body onload='Start()'>
和
function Start() {
// create a Matter.js engine
var engine = Engine.create(document.getElementById('canvas-container'));
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
}
好吧 document.body
存在于浏览器控制台中,但不存在于 JavaScript 中。
您可以使用 document.querySelector("body")
。
错误可能是因为您将 undefined
传递给 Engine.create()
,如 document.body
returns undefined
.
此外,确保在 window.onload
事件之后执行代码,以便加载所有 HTMLElements。像这样:
window.addEventListener("load",init);
function init(){
var body = document.querySelector("body");
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
}
希望对您有所帮助!
这个问题已经很久了,但我看到库可能会通过新的渲染对象得到改进,所以新的基本示例代码如下
在 <head>
个标签中包含以下内容
<script src="matter.js" type="text/javascript"></script>
JS代码可以放在<body>
标签的底部
<script>
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var ball = Bodies.circle(420, 15, 20);
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [ball, boxA, boxB, ground]);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
</script>
我正在尝试使用 matter.js physics library. I'm using their "getting started" tutorial,但找不到 canvas。
这是我的 html:
<html>
<head>
<meta charset="UTF-8">
<title>Physics test</title>
</head>
<script type="text/javascript" src="./lib/matter-0.8.0.js"></script>
<script type="text/javascript">
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(document.body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
</script>
<body>
</body>
</html>
控制台显示以下错误:
" [Matter] warn: No "render.element" passed, "render.canvas" was not inserted into document."
我试图创造render.element和render.canvas,但我在盲目行动。 "minimal example to get you started" 应该已经在工作了。我做错了什么?
一段一段的demo,我发现大部分代码应该在一个函数里,在页面加载时调用,比如:
<body onload='Start()'>
和
function Start() {
// create a Matter.js engine
var engine = Engine.create(document.getElementById('canvas-container'));
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
}
好吧 document.body
存在于浏览器控制台中,但不存在于 JavaScript 中。
您可以使用 document.querySelector("body")
。
错误可能是因为您将 undefined
传递给 Engine.create()
,如 document.body
returns undefined
.
此外,确保在 window.onload
事件之后执行代码,以便加载所有 HTMLElements。像这样:
window.addEventListener("load",init);
function init(){
var body = document.querySelector("body");
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
}
希望对您有所帮助!
这个问题已经很久了,但我看到库可能会通过新的渲染对象得到改进,所以新的基本示例代码如下
在 <head>
个标签中包含以下内容
<script src="matter.js" type="text/javascript"></script>
JS代码可以放在<body>
标签的底部
<script>
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var ball = Bodies.circle(420, 15, 20);
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [ball, boxA, boxB, ground]);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
</script>