最小 Matter.js 示例:Engine.run 不是函数
Minimal Matter.js example : Engine.run is not a function
我从 Matter.js 库的 getting started section 中复制了代码,但出现了 Uncaught TypeError:“Engine.run 不是一个函数”.
我在网上到处搜索,但没有任何帮助。作为预防措施,我在加载所有内容后向 运行 代码添加了一个事件侦听器。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.9.2/matter.min.js" type="text/javascript"></script>
<title>Matter.js example</title>
</head>
<body>
<script type="text/javascript">
window.addEventListener("load",init);
function init() {
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
Bodies = Matter.Bodies,
Composite = Matter.Composite;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
Composite.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
}
</script>
</body>
</html>
拜托,我做错了什么?
您使用的 matter-js 库版本错误,请尝试使用最新版本。我刚刚尝试使用 0.15.0,它工作正常。
matter-js >= 0.10.0
得到支持 Render.run()
。请确保您使用的版本支持的功能。
window.addEventListener("load",init);
function init() {
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Bodies = Matter.Bodies,
Composite = Matter.Composite;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
Composite.add(engine.world, [boxA, boxB, ground]);
// run the engine
Runner.run(engine);
// run the renderer
Render.run(render);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.17.0/matter.min.js" type="text/javascript"></script>
<title>Matter.js example</title>
</head>
<body>
</body>
</html>
我从 Matter.js 库的 getting started section 中复制了代码,但出现了 Uncaught TypeError:“Engine.run 不是一个函数”. 我在网上到处搜索,但没有任何帮助。作为预防措施,我在加载所有内容后向 运行 代码添加了一个事件侦听器。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.9.2/matter.min.js" type="text/javascript"></script>
<title>Matter.js example</title>
</head>
<body>
<script type="text/javascript">
window.addEventListener("load",init);
function init() {
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
Bodies = Matter.Bodies,
Composite = Matter.Composite;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
Composite.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
}
</script>
</body>
</html>
拜托,我做错了什么?
您使用的 matter-js 库版本错误,请尝试使用最新版本。我刚刚尝试使用 0.15.0,它工作正常。
matter-js >= 0.10.0
得到支持 Render.run()
。请确保您使用的版本支持的功能。
window.addEventListener("load",init);
function init() {
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Bodies = Matter.Bodies,
Composite = Matter.Composite;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
Composite.add(engine.world, [boxA, boxB, ground]);
// run the engine
Runner.run(engine);
// run the renderer
Render.run(render);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.17.0/matter.min.js" type="text/javascript"></script>
<title>Matter.js example</title>
</head>
<body>
</body>
</html>