我在 Pygame 中移动玩家对象时遇到问题
I'm having problem with moving a player object in Pygame
我在 Pygame 中移动玩家对象时遇到问题。我已经创建了 Player 的 class 并在我的主文件中调用它,但是每当我尝试移动播放器对象时它都不会移动。我也在游戏循环中调用了它,但它仍然不会移动。我不知道发生了什么:这是我到目前为止所做的代码:
screen.py
import pygame
screen.py
class Screen:
def __init__(self, width, height):
self.width = width
self.height = height
def screen_display(self):
return pygame.display.set_mode((self.width,self.height))
player.py
import pygame
class Player:
playerY_change = 0.5
def __init__(self, playerX,playerY, playerWidth,playerHeight,screen,):
self.playerX = playerX
self.playerY = playerY
self.playerWidth = playerWidth
self.playerHeight = playerHeight
self.screen = screen
def create_player(self):
return pygame.draw.rect(self.screen, [0, 0, 0], [self.playerX, self.playerY, self.playerWidth, self.playerHeight])
enemy.py
import pygame
class Enemy:
def __init__(self, enemyX,enemyY, enemyWidth,enemyHeight,screen):
self.enemyX = enemyX
self.enemyY = enemyY
self.enemyWidth = enemyWidth
self.enemyHeight = enemyHeight
self.screen = screen
def create_enemy(self):
return pygame.draw.rect(self.screen, [0, 0, 0], [self.enemyX, self.enemyY, self.enemyWidth, self.enemyHeight])
这是我的主文件 main.py:
import pygame,random,math
from screen import Screen
from player import Player
from enemy import Enemy
# Pygame initilaize
pygame.init()
#Game Screen
screenWidth = 800
screenHeight = 500
window = Screen(screenWidth,screenHeight)
screen = window.screen_display()
# Title and Logo
pygame.display.set_caption("ShootBhoot")
icon = pygame.image.load("logo.png")
pygame.display.set_icon(icon)
# Player
playerX = 10
playerY = 10
playerY_change = 200
playerWidth = 15
playerHeight = 50
player = Player(playerX,playerY,playerWidth,playerHeight,screen)
#Enemy
enemyWidth = 15
enemyHeight = 50
enemyX = screenWidth - (enemyWidth + 10)
enemyY = 10
enemy = Enemy(enemyX,enemyY,enemyWidth,enemyHeight,screen)
# Ball
ballRadius = 10
ballX = random.randint(0, screenWidth - 10)
ballY = random.randint(0, screenHeight - 10)
ballX_change = 0.01
ballY_change = 0
def ball_create(screen, ballX, ballY, radius):
return pygame.draw.circle(screen, (10, 10, 10), (ballX, ballY), radius)
def distance(playerX,playerY,ballX,ballY):
calc = math.sqrt((playerX - ballX)**2 + (playerY - ballY)**2)
print(calc)
#Game loop
running = True
while running:
screen.fill((255,255,255))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#Even while I click btn It won't move
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
playerY_change = -0.5
if event.key == pygame.K_DOWN:
playerY_change = 0.5
# Player Move Object not moving
playerY = playerY_change
enemy.create_enemy()
ball_create(screen, ballX, ballY, ballRadius)
player.create_player()
pygame.display.flip()
pygame.display.update()
playerY
只是在创建player
时使用。您必须更改播放器的坐标属性:
playerY = playerY_change
player.playerY += playerY_change
但是我建议使用 pygame.key.get_pressed()
而不是键盘事件。
键盘事件(参见 pygame.event 模块)仅在键状态改变时发生一次。 KEYDOWN
事件在每次按下一个键时发生一次。 KEYUP
每松开一个键就会出现一次。使用键盘事件进行单个操作或逐步移动。
pygame.key.get_pressed()
returns a list with the state of each key. If a key is held down, the state for the key is True
, otherwise False
. Use pygame.key.get_pressed()
评估按钮的当前状态并获得连续移动:
clock = pygame.time.Clock()
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.playerY -= 1
if keys[pygame.K_RIGHT]:
player.playerY += 1
screen.fill((255,255,255))
enemy.create_enemy()
ball_create(screen, ballX, ballY, ballRadius)
player.create_player()
pygame.display.flip()
我在 Pygame 中移动玩家对象时遇到问题。我已经创建了 Player 的 class 并在我的主文件中调用它,但是每当我尝试移动播放器对象时它都不会移动。我也在游戏循环中调用了它,但它仍然不会移动。我不知道发生了什么:这是我到目前为止所做的代码:
screen.py
import pygame
screen.py
class Screen:
def __init__(self, width, height):
self.width = width
self.height = height
def screen_display(self):
return pygame.display.set_mode((self.width,self.height))
player.py
import pygame
class Player:
playerY_change = 0.5
def __init__(self, playerX,playerY, playerWidth,playerHeight,screen,):
self.playerX = playerX
self.playerY = playerY
self.playerWidth = playerWidth
self.playerHeight = playerHeight
self.screen = screen
def create_player(self):
return pygame.draw.rect(self.screen, [0, 0, 0], [self.playerX, self.playerY, self.playerWidth, self.playerHeight])
enemy.py
import pygame
class Enemy:
def __init__(self, enemyX,enemyY, enemyWidth,enemyHeight,screen):
self.enemyX = enemyX
self.enemyY = enemyY
self.enemyWidth = enemyWidth
self.enemyHeight = enemyHeight
self.screen = screen
def create_enemy(self):
return pygame.draw.rect(self.screen, [0, 0, 0], [self.enemyX, self.enemyY, self.enemyWidth, self.enemyHeight])
这是我的主文件 main.py:
import pygame,random,math
from screen import Screen
from player import Player
from enemy import Enemy
# Pygame initilaize
pygame.init()
#Game Screen
screenWidth = 800
screenHeight = 500
window = Screen(screenWidth,screenHeight)
screen = window.screen_display()
# Title and Logo
pygame.display.set_caption("ShootBhoot")
icon = pygame.image.load("logo.png")
pygame.display.set_icon(icon)
# Player
playerX = 10
playerY = 10
playerY_change = 200
playerWidth = 15
playerHeight = 50
player = Player(playerX,playerY,playerWidth,playerHeight,screen)
#Enemy
enemyWidth = 15
enemyHeight = 50
enemyX = screenWidth - (enemyWidth + 10)
enemyY = 10
enemy = Enemy(enemyX,enemyY,enemyWidth,enemyHeight,screen)
# Ball
ballRadius = 10
ballX = random.randint(0, screenWidth - 10)
ballY = random.randint(0, screenHeight - 10)
ballX_change = 0.01
ballY_change = 0
def ball_create(screen, ballX, ballY, radius):
return pygame.draw.circle(screen, (10, 10, 10), (ballX, ballY), radius)
def distance(playerX,playerY,ballX,ballY):
calc = math.sqrt((playerX - ballX)**2 + (playerY - ballY)**2)
print(calc)
#Game loop
running = True
while running:
screen.fill((255,255,255))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#Even while I click btn It won't move
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
playerY_change = -0.5
if event.key == pygame.K_DOWN:
playerY_change = 0.5
# Player Move Object not moving
playerY = playerY_change
enemy.create_enemy()
ball_create(screen, ballX, ballY, ballRadius)
player.create_player()
pygame.display.flip()
pygame.display.update()
playerY
只是在创建player
时使用。您必须更改播放器的坐标属性:
playerY = playerY_change
player.playerY += playerY_change
但是我建议使用 pygame.key.get_pressed()
而不是键盘事件。
键盘事件(参见 pygame.event 模块)仅在键状态改变时发生一次。 KEYDOWN
事件在每次按下一个键时发生一次。 KEYUP
每松开一个键就会出现一次。使用键盘事件进行单个操作或逐步移动。
pygame.key.get_pressed()
returns a list with the state of each key. If a key is held down, the state for the key is True
, otherwise False
. Use pygame.key.get_pressed()
评估按钮的当前状态并获得连续移动:
clock = pygame.time.Clock()
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.playerY -= 1
if keys[pygame.K_RIGHT]:
player.playerY += 1
screen.fill((255,255,255))
enemy.create_enemy()
ball_create(screen, ballX, ballY, ballRadius)
player.create_player()
pygame.display.flip()