我该如何设计来解决对概念和不完整类型的这种限制?

How can I design around this restriction on concepts and incomplete types?

我有这样的东西:

template <typename T>
requires ::std::movable<T> || ::std::copyable<T> || ::std::is_void_v<T>
class ValueWrapper
{
   // various functions to do stuff with value
};

class Value {
 public:
    Value(Value const &) = delete;
    Value &operator =(Value const &) = delete;
    Value(Value &&other) noexcept : x_{other.x_} { other.x_ = -1; }
    Value &operator =(Value &&other) {
        Value tmp{::std::move(other)};
        x_ = tmp.x_;
        tmp.x_ = -1;
        return *this;
    }

ValueWrapper<Value> do_something() const;  // Generates error related to incomplete type. :-(

 private:
    int x_;
};

当然,它不起作用,因为在编译器看到 do_something 声明时,Value 是一个不完整的类型,并且不可能测试一个不完整的类型是否是可移动或可复制,且不无效。

我应该如何设计?

我可以更改 ValueWrapper,这样各个成员函数就需要一些东西,而不是让 class 需要一些模板参数。但是,这似乎很迟钝,因为 class 的目的是包装可移动或可复制的东西。我可以将 do_something 移出 Value class 并使其成为免费功能。但这似乎过于限制,并且对于任何 Value class.

的方法来说可能不是一件明智的事情

这里还有没有这些缺点的其他设计选择吗?

在我目前关注的特定非抽象案例中,ValueWrapper 恰好类似于 Boost expected,因此被用来表示错误或值 return.

编辑: 到目前为止,我最喜欢的答案涉及使用 auto,并且要求函数定义以内联形式出现才能工作。如果你想让函数定义 而不是 内联,你可以做这堆体操。但是,真的很奇怪。

#include <concepts>
#include <utility>


template <typename T>
requires ::std::movable<T> || ::std::copyable<T> || ::std::is_void_v<T>
class ValueWrapper
{
   // various functions to do stuff with value
};

namespace priv_ {
    // We can forward declare a class without its member functions.
    // But we can't forward declare a function without being able to
    // fully name all of its types.
    class Silly;
}

class Value {
 public:
    Value() : x_{-1} { }
    Value(Value const &) = delete;
    Value &operator =(Value const &) = delete;
    Value(Value &&other) noexcept : x_{other.x_} { other.x_ = -1; }
    Value &operator =(Value &&other) {
        Value tmp{::std::move(other)};
        x_ = tmp.x_;
        tmp.x_ = -1;
        return *this;
    }

    // inline here is basically documenting that we intend to give an
    // inline definition later. We might want to say what the actual
    // return type is too.
    auto inline do_something() const;

 private:
    int x_;

    // And we can friend a forward declared class so all of its member
    // functions are basically member functions of this class (and
    // hence have unrestricted access to all member functions and
    // variables).
    friend class priv_::Silly;
};

namespace priv_ {
    class Silly {
     public:
        // And finally, now that the Value type is 'complete', we can
        // use it as a parameter to the `ValueWrapper` template type.
        static ValueWrapper<Value> p_do_something(Value const &v);
    };
}

auto inline Value::do_something() const
{
    // And now that the declaration for `p_do_something` has been
    // seen, we can call it.
    return priv_::Silly::p_do_something(*this);
}

ValueWrapper<Value> foo()
{
    Value v;
    return v.do_something();
}

如何在具有默认类型的模板方法中转换 do_something ()

我的意思是

template <typename U = Value>
ValueWrapper<U> do_something() const;

template <int..., typename U = Value>
ValueWrapper<U> do_something() const;

如果你想避免 do_something() 可以调用解释类型。

类型在成员函数定义中是完整的,所以我们可以使用推导的return类型:

auto do_something() const {
    return ValueWrapper<Value>();
}