使矩形对象可滚动

Make a rect object scrollable

我正在将国际象棋移动日志绘制到一个矩形对象上 - 但是在某个点之后,文本从底部消失并被切断。我想知道是否可以使矩形表面滚动以便我可以看到整个移动日志。

绘制移动日志的代码如下:

我就是这个意思

正如您在第 21 次移动后看到的那样 - 日志超出移动日志区域的底部

def drawMoveLog(screen, gs, font): #draws move log
    moveLogArea = p.Rect(BOARD_WIDTH, 0, MOVE_LOG_PANEL_WIDTH, MOVE_LOG_PANEL_HEIGHT)
    p.draw.rect(screen , p.Color("gray"), moveLogArea)
    moveLog = gs.moveLog
    moveText = []
    for i in range(0, len(moveLog), 2): #go through move log 2 at a time
        moveString = "|| " + str(i//2 + 1) + ". " + str(moveLog[i]) + " "# to keep move 2 and 2 the same
        if i + 1 < len(moveLog): # before i continue want to make sure black moved
            moveString += str(moveLog[i + 1]) + " "
        moveText.append(moveString)

    movesPerRow = 1
    padding = 5
    lineSpacing = 4
    textY = padding
    #make 3 moves go in 1 line
    for i in range(0, len(moveText), movesPerRow):
        text = ""
        for j in range (movesPerRow):
            if i + j < len(moveText):
                text += moveText[i+j]
        textObject = font.render(text, True, p.Color('Black'))
        textLocation = moveLogArea.move(padding, textY)
        screen.blit(textObject, textLocation)
        textY += textObject.get_height() + lineSpacing

创建一个函数,以足够高的透明 pygame.Surface 呈现文本以包含完整文本。要创建透明的 Surface 对象,您必须设置标志 pygame.SRCALPHA:

def createMoveLog(gs, font): #draws move log
    moveLog = gs.moveLog
    moveText = []
    for i in range(0, len(moveLog), 2): #go through move log 2 at a time
        moveString = "|| " + str(i//2 + 1) + ". " + str(moveLog[i]) + " "# to keep move 2 and 2 the same
        if i + 1 < len(moveLog): # before i continue want to make sure black moved
            moveString += str(moveLog[i + 1]) + " "
        moveText.append(moveString)

    movesPerRow = 1
    padding = 5
    lineSpacing = 4
    no_of_lines = (len(moveText)+movesPerRow-1) // movesPerRow
    line_height = font.get_height() + lineSpacing 
    text_size = (MOVE_LOG_PANEL_WIDTH, no_of_lines * line_height + 2*padding)
    text_surface = p.Surface(text_size, p.SRCALPHA)

    textY = padding
    #make 3 moves go in 1 line
    for i in range(0, len(moveText), movesPerRow):
        text = ""
        for j in range (movesPerRow):
            if i + j < len(moveText):
                text += moveText[i+j]
        textObject = font.render(text, True, p.Color('Black'))
        text_surface.blit(textObject, (0, textY))
        textY += textObject.get_height() + lineSpacing

    return text_surface

呈现全文并使用 pygame.Surface.subsurface 创建一个新表面,该表面引用高度为 MOVE_LOG_PANEL_HEIGHT 的矩形区域。
scroll 参数是 [0.0, 1.0] 范围内的一个值,用于线性滚动文本。滚动为0.0时显示文字顶部,滚动为1.0时显示文字底部:

def drawMoveLog(screen, gs, font, scroll): #draws move log
    moveLogArea = p.Rect(BOARD_WIDTH, 0, MOVE_LOG_PANEL_WIDTH, MOVE_LOG_PANEL_HEIGHT)
    p.draw.rect(screen , p.Color("gray"), moveLogArea)

    text_surface = createMoveLog(gs, font)
    dy = text_surface.get_height() - MOVE_LOG_PANEL_HEIGHT
    if dy > 0:
        text_offset = int(dy * scroll) 
        test_rect = text_surface.get_rect()
        sub_rect = p.Rect(0, text_offset, MOVE_LOG_PANEL_WIDTH, MOVE_LOG_PANEL_HEIGHT)
        sub_text_surface = text_surface.subsurface(sub_rect)
        screen.blit(sub_text_surface, moveLogArea)

    else:
        screen.blit(text_surface, moveLogArea)

对比

的渲染
moveLog = ["d3", "Nh6", "e3", "Rg8", "f3", "b6", "g3", "a5", "h3", "Ra6", "c3", "g6", "b3", "a4"]

scroll = 0.0scroll = 1.0