Three.js - 动画未在浏览器上显示
Three.js - Animation not being displayed on browser
我一直在尝试使用 three.js 在浏览器上显示动画,结果如下:
avatar_jsffidle。正在显示头像,但没有动画。有谁可以帮助我吗?下面是完整的代码:
<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="models/three.js"></script>
<script>
var camera, light, renderer, objeto, animation, helpset, clock;
var loader;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
scene.add( new THREE.AmbientLight( 0x666666 ) );
light = new THREE.DirectionalLight( 0xdfebff, 1.75 );
light.position.set( 50, 200, 100 );
light.position.multiplyScalar( 1.3 );
light.castShadow = true;
//light.shadowCameraVisible = true;
light.shadowMapWidth = 1024;
light.shadowMapHeight = 1024;
var d = 300;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 1000;
light.shadowDarkness = 0.5;
scene.add( light );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
camera.position.z = 5;
clock = new THREE.Clock();
loader = new THREE.JSONLoader();
loader.load( 'models/SL-MD-avatar_erica78.json', addModel );
function addModel( geometry, materials ){
materials[0].skinning = true;
materials[0].color = "0xb091cc";
var m = new THREE.MeshLambertMaterial(materials);
console.log(materials[0]);
objeto= new THREE.SkinnedMesh( geometry, m);
scene.add(objeto);
objeto.castShadow = true;
objeto.receiveShadow = true;
scene.add(objeto);
helpset = new THREE.SkeletonHelper(objeto);
//scene.add(helpset);
animation = new THREE.Animation(objeto, geometry.animations[0]);
animation.play();
}
}
function render() {
delta = 0.75 * clock.getDelta();
scene.traverse(function(child) {
if (child instanceof THREE.SkinnedMesh){
child.rotation.y += .01;
}
});
THREE.AnimationHandler.update( delta );
}
function animate(){
requestAnimationFrame(animate);
render();
renderer.render(scene, camera);
}
init();
animate();
</script>
</body>
</html>
在 json 文件中,数组 skinIndices
和 skinWeights
仅包含 0 个值。这意味着您已经创建了骨骼但没有为它们指定顶点。在 Blender 中,您还应该只看到骨骼在移动,而不是 body。
这里测试一下,threejs动画代码没有问题:
- 移动骨骼在 json(肩部骨骼)中被引用为
"parent":9
和 13
。
- 用 9 和 13 值替换
skinIndices
数组中的一些 0 值。
- 刷新您的页面:这些顶点将以与 Blender 中的肩膀相同的方式进行动画处理。
现在您需要阅读有关 Blender 蒙皮的教程:)
我一直在尝试使用 three.js 在浏览器上显示动画,结果如下: avatar_jsffidle。正在显示头像,但没有动画。有谁可以帮助我吗?下面是完整的代码:
<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="models/three.js"></script>
<script>
var camera, light, renderer, objeto, animation, helpset, clock;
var loader;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
scene.add( new THREE.AmbientLight( 0x666666 ) );
light = new THREE.DirectionalLight( 0xdfebff, 1.75 );
light.position.set( 50, 200, 100 );
light.position.multiplyScalar( 1.3 );
light.castShadow = true;
//light.shadowCameraVisible = true;
light.shadowMapWidth = 1024;
light.shadowMapHeight = 1024;
var d = 300;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 1000;
light.shadowDarkness = 0.5;
scene.add( light );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
camera.position.z = 5;
clock = new THREE.Clock();
loader = new THREE.JSONLoader();
loader.load( 'models/SL-MD-avatar_erica78.json', addModel );
function addModel( geometry, materials ){
materials[0].skinning = true;
materials[0].color = "0xb091cc";
var m = new THREE.MeshLambertMaterial(materials);
console.log(materials[0]);
objeto= new THREE.SkinnedMesh( geometry, m);
scene.add(objeto);
objeto.castShadow = true;
objeto.receiveShadow = true;
scene.add(objeto);
helpset = new THREE.SkeletonHelper(objeto);
//scene.add(helpset);
animation = new THREE.Animation(objeto, geometry.animations[0]);
animation.play();
}
}
function render() {
delta = 0.75 * clock.getDelta();
scene.traverse(function(child) {
if (child instanceof THREE.SkinnedMesh){
child.rotation.y += .01;
}
});
THREE.AnimationHandler.update( delta );
}
function animate(){
requestAnimationFrame(animate);
render();
renderer.render(scene, camera);
}
init();
animate();
</script>
</body>
</html>
在 json 文件中,数组 skinIndices
和 skinWeights
仅包含 0 个值。这意味着您已经创建了骨骼但没有为它们指定顶点。在 Blender 中,您还应该只看到骨骼在移动,而不是 body。
这里测试一下,threejs动画代码没有问题:
- 移动骨骼在 json(肩部骨骼)中被引用为
"parent":9
和13
。 - 用 9 和 13 值替换
skinIndices
数组中的一些 0 值。 - 刷新您的页面:这些顶点将以与 Blender 中的肩膀相同的方式进行动画处理。
现在您需要阅读有关 Blender 蒙皮的教程:)