在 Jetpack Compose 中重置可拖动项目的偏移动画
Reset offset animation on draggable item in Jetpack Compose
我有一个可以垂直拖动的绿色方块。但是每当我停止拖动它时,我希望它通过动画将偏移量重置为开始。我这样试过,但我想不通。有人知道怎么做吗?
@Composable
fun DraggableSquare() {
var currentOffset by remember { mutableStateOf(0F) }
val resetAnimation by animateIntOffsetAsState(targetValue = IntOffset(0, currentOffset.roundToInt()))
var shouldReset = false
Box(contentAlignment = Alignment.TopCenter, modifier = Modifier.fillMaxSize()) {
Surface(
color = Color(0xFF34AB52),
modifier = Modifier
.size(100.dp)
.offset {
when {
shouldReset -> resetAnimation
else -> IntOffset(0, currentOffset.roundToInt())
}
}
.draggable(
state = rememberDraggableState { delta -> currentOffset += delta },
orientation = Orientation.Vertical,
onDragStopped = {
shouldReset = true
currentOffset = 0F
}
)
) {}
}
}
您可以将偏移量定义为 Animatable
。
拖动时使用 snapTo
方法将当前值更新为初始值,并使用 onDragStopped
方法启动动画。
val coroutineScope = rememberCoroutineScope()
val offsetY = remember { Animatable(0f) }
Box(contentAlignment = Alignment.TopCenter, modifier = Modifier.fillMaxSize()) {
Surface(
color = Color(0xFF34AB52),
modifier = Modifier
.size(100.dp)
.offset {
IntOffset(0, offsetY.value.roundToInt())
}
.draggable(
state = rememberDraggableState { delta ->
coroutineScope.launch {
offsetY.snapTo(offsetY.value + delta)
}
},
orientation = Orientation.Vertical,
onDragStopped = {
coroutineScope.launch {
offsetY.animateTo(
targetValue = 0f,
animationSpec = tween(
durationMillis = 3000,
delayMillis = 0
)
)
}
}
)
) {
}
}
我有一个可以垂直拖动的绿色方块。但是每当我停止拖动它时,我希望它通过动画将偏移量重置为开始。我这样试过,但我想不通。有人知道怎么做吗?
@Composable
fun DraggableSquare() {
var currentOffset by remember { mutableStateOf(0F) }
val resetAnimation by animateIntOffsetAsState(targetValue = IntOffset(0, currentOffset.roundToInt()))
var shouldReset = false
Box(contentAlignment = Alignment.TopCenter, modifier = Modifier.fillMaxSize()) {
Surface(
color = Color(0xFF34AB52),
modifier = Modifier
.size(100.dp)
.offset {
when {
shouldReset -> resetAnimation
else -> IntOffset(0, currentOffset.roundToInt())
}
}
.draggable(
state = rememberDraggableState { delta -> currentOffset += delta },
orientation = Orientation.Vertical,
onDragStopped = {
shouldReset = true
currentOffset = 0F
}
)
) {}
}
}
您可以将偏移量定义为 Animatable
。
拖动时使用 snapTo
方法将当前值更新为初始值,并使用 onDragStopped
方法启动动画。
val coroutineScope = rememberCoroutineScope()
val offsetY = remember { Animatable(0f) }
Box(contentAlignment = Alignment.TopCenter, modifier = Modifier.fillMaxSize()) {
Surface(
color = Color(0xFF34AB52),
modifier = Modifier
.size(100.dp)
.offset {
IntOffset(0, offsetY.value.roundToInt())
}
.draggable(
state = rememberDraggableState { delta ->
coroutineScope.launch {
offsetY.snapTo(offsetY.value + delta)
}
},
orientation = Orientation.Vertical,
onDragStopped = {
coroutineScope.launch {
offsetY.animateTo(
targetValue = 0f,
animationSpec = tween(
durationMillis = 3000,
delayMillis = 0
)
)
}
}
)
) {
}
}