旋转形状并在原始位置绘制
Rotating shape and drawing it at the original position
我正在尝试在给定点绘制旋转形状。举个例子,在下图中,红色矩形是在一个点上绘制的未旋转矩形,然后蓝色矩形在同一位置旋转绘制。蓝色矩形是我想要的结果。
我一直在试验和尝试不同的方法。目前,这是我用于图像的内容:
Point point = new Point(300, 300);
Dimension dim = new Dimension(200, 100);
double radians = Math.toRadians(30);
g.setColor(new java.awt.Color(1f, 0f, 0f, .5f));
g.fillRect(point.x, point.y, dim.width, dim.height);
translate(g, dim, radians);
g.rotate(radians, point.getX(), point.getY());
g.setColor(new java.awt.Color(0f, 0f, 1f, .5f));
g.fillRect(point.x, point.y, dim.width, dim.height);
private static void translate(Graphics2D g, Dimension dim, double radians) {
if (radians > Math.toRadians(360)) {
radians %= Math.toRadians(360);
}
int xOffsetX = 0;
int xOffsetY = 0;
int yOffsetX = 0;
int yOffsetY = 0;
if (radians > 0 && radians <= Math.toRadians(90)) {
xOffsetY -= dim.getHeight();
} else if (radians > Math.toRadians(90) && radians <= Math.toRadians(180)) {
xOffsetX -= dim.getWidth();
xOffsetY -= dim.getHeight();
yOffsetY -= dim.getHeight();
} else if (radians > Math.toRadians(180) && radians <= Math.toRadians(270)) {
xOffsetX -= dim.getWidth();
yOffsetX -= dim.getWidth();
yOffsetY -= dim.getHeight();
} else {
yOffsetX -= dim.getWidth();
}
int x = rotateX(xOffsetX, xOffsetY, radians);
int y = rotateY(yOffsetX, yOffsetY, radians);
g.translate(x, y);
}
private static int rotateX(int x, int y, double radians) {
if (x == 0 && y == 0) {
return 0;
}
return (int) Math.round(x * Math.cos(radians) - y * Math.sin(radians));
}
private static int rotateY(int x, int y, double radians) {
if (x == 0 && y == 0) {
return 0;
}
return (int) Math.round(x * Math.sin(radians) + y * Math.cos(radians));
}
这适用于矩形,但不适用于其他类型的形状。我想弄清楚是否有一种方法可以针对每种类型的形状完成此操作。另请注意,该代码仅用于测试目的,其中有很多不良做法,例如多次调用 Math.toRadians。
你有一个形状,任何形状。
你有一个点 (px,py)
,你想围绕这个点旋转形状并逆时针测量角度 ag
。
对于形状的每个点,该过程分为三个步骤:
- 翻译成
(px,py)
- 旋转
- 翻译回
(0,0)
翻译完全简单
xNew = xOld - px
yNew = yOld - py
旋转有点不简单
xRot = xNew * cos(ag) - yNew * sin(ag)
yRot = xNew * sin(ag) + yNew * cos(ag)
终于翻译回来了:
xDef = xRot + px
yDef = yRot + py
一点解释:任何变换都可以通过两种方式看到:1) 我移动形状 2) 我移动轴系统。如果你仔细想想,你会发现这个变换是相对的:从轴的角度看,或者从形状的角度看。
所以,你可以说“我想要翻译系统中的坐标”,或者你也可以说“我想要翻译形状的坐标”。
无论你选择什么观点,方程都是一样的。
我解释了这么多,只是为了让你明白哪个是角度的正方向:顺时针或逆时针。
是这样的吗?
可以先用一个旋转变换来实现,然后以旋转后形状的边界为基础,用平移变换将其平移回满足最上面的y
和最左边的x
原始矩形的值。
请参阅 getImage()
方法以了解其一种实现方式。
int a = angleModel.getNumber().intValue();
AffineTransform rotateTransform = AffineTransform.getRotateInstance((a*2*Math.PI)/360d);
// rotate the original shape with no regard to the final bounds
Shape rotatedShape = rotateTransform.createTransformedShape(rectangle);
// get the bounds of the rotated shape
Rectangle2D rotatedRect = rotatedShape.getBounds2D();
// calculate the x,y offset needed to shift it to top/left bounds of original rectangle
double xOff = rectangle.getX()-rotatedRect.getX();
double yOff = rectangle.getY()-rotatedRect.getY();
AffineTransform translateTransform = AffineTransform.getTranslateInstance(xOff, yOff);
// shift the new shape to the top left of original rectangle
Shape rotateAndTranslateShape = translateTransform.createTransformedShape(rotatedShape);
完整的源代码如下:
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.EmptyBorder;
public class TransformedShape {
private JComponent ui = null;
JLabel output = new JLabel();
JToolBar tools = new JToolBar("Tools");
ChangeListener changeListener = (ChangeEvent e) -> {
refresh();
};
int pad = 5;
Rectangle2D.Double rectangle = new Rectangle2D.Double(pad,pad,200,100);
SpinnerNumberModel angleModel = new SpinnerNumberModel(30, 0, 90, 1);
public TransformedShape() {
initUI();
}
private BufferedImage getImage() {
int a = angleModel.getNumber().intValue();
AffineTransform rotateTransform = AffineTransform.getRotateInstance((a*2*Math.PI)/360d);
Shape rotatedShape = rotateTransform.createTransformedShape(rectangle);
Rectangle2D rotatedRect = rotatedShape.getBounds2D();
double xOff = rectangle.getX()-rotatedRect.getX();
double yOff = rectangle.getY()-rotatedRect.getY();
AffineTransform translateTransform = AffineTransform.getTranslateInstance(xOff, yOff);
Shape rotateAndTranslateShape = translateTransform.createTransformedShape(rotatedShape);
Area combinedShape = new Area(rotateAndTranslateShape);
combinedShape.add(new Area(rectangle));
Rectangle2D r = combinedShape.getBounds2D();
BufferedImage bi = new BufferedImage((int)(r.getWidth()+(2*pad)), (int)(r.getHeight()+(2*pad)), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(new Color(255,0,0,127));
g.fill(rectangle);
g.setColor(new Color(0,0,255,127));
g.fill(rotateAndTranslateShape);
g.dispose();
return bi;
}
private void addModelToToolbar(String label, SpinnerNumberModel model) {
tools.add(new JLabel(label));
JSpinner spinner = new JSpinner(model);
spinner.addChangeListener(changeListener);
tools.add(spinner);
}
public final void initUI() {
if (ui!=null) return;
ui = new JPanel(new BorderLayout(4,4));
ui.setBorder(new EmptyBorder(4,4,4,4));
ui.add(output);
ui.add(tools,BorderLayout.PAGE_START);
addModelToToolbar("Angle", angleModel);
refresh();
}
private void refresh() {
output.setIcon(new ImageIcon(getImage()));
}
public JComponent getUI() {
return ui;
}
public static void main(String[] args) {
Runnable r = () -> {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
ex.printStackTrace();
}
TransformedShape o = new TransformedShape();
JFrame f = new JFrame(o.getClass().getSimpleName());
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.setContentPane(o.getUI());
f.pack();
f.setMinimumSize(f.getSize());
f.setVisible(true);
};
SwingUtilities.invokeLater(r);
}
}
我正在尝试在给定点绘制旋转形状。举个例子,在下图中,红色矩形是在一个点上绘制的未旋转矩形,然后蓝色矩形在同一位置旋转绘制。蓝色矩形是我想要的结果。
我一直在试验和尝试不同的方法。目前,这是我用于图像的内容:
Point point = new Point(300, 300);
Dimension dim = new Dimension(200, 100);
double radians = Math.toRadians(30);
g.setColor(new java.awt.Color(1f, 0f, 0f, .5f));
g.fillRect(point.x, point.y, dim.width, dim.height);
translate(g, dim, radians);
g.rotate(radians, point.getX(), point.getY());
g.setColor(new java.awt.Color(0f, 0f, 1f, .5f));
g.fillRect(point.x, point.y, dim.width, dim.height);
private static void translate(Graphics2D g, Dimension dim, double radians) {
if (radians > Math.toRadians(360)) {
radians %= Math.toRadians(360);
}
int xOffsetX = 0;
int xOffsetY = 0;
int yOffsetX = 0;
int yOffsetY = 0;
if (radians > 0 && radians <= Math.toRadians(90)) {
xOffsetY -= dim.getHeight();
} else if (radians > Math.toRadians(90) && radians <= Math.toRadians(180)) {
xOffsetX -= dim.getWidth();
xOffsetY -= dim.getHeight();
yOffsetY -= dim.getHeight();
} else if (radians > Math.toRadians(180) && radians <= Math.toRadians(270)) {
xOffsetX -= dim.getWidth();
yOffsetX -= dim.getWidth();
yOffsetY -= dim.getHeight();
} else {
yOffsetX -= dim.getWidth();
}
int x = rotateX(xOffsetX, xOffsetY, radians);
int y = rotateY(yOffsetX, yOffsetY, radians);
g.translate(x, y);
}
private static int rotateX(int x, int y, double radians) {
if (x == 0 && y == 0) {
return 0;
}
return (int) Math.round(x * Math.cos(radians) - y * Math.sin(radians));
}
private static int rotateY(int x, int y, double radians) {
if (x == 0 && y == 0) {
return 0;
}
return (int) Math.round(x * Math.sin(radians) + y * Math.cos(radians));
}
这适用于矩形,但不适用于其他类型的形状。我想弄清楚是否有一种方法可以针对每种类型的形状完成此操作。另请注意,该代码仅用于测试目的,其中有很多不良做法,例如多次调用 Math.toRadians。
你有一个形状,任何形状。
你有一个点 (px,py)
,你想围绕这个点旋转形状并逆时针测量角度 ag
。
对于形状的每个点,该过程分为三个步骤:
- 翻译成
(px,py)
- 旋转
- 翻译回
(0,0)
翻译完全简单
xNew = xOld - px
yNew = yOld - py
旋转有点不简单
xRot = xNew * cos(ag) - yNew * sin(ag)
yRot = xNew * sin(ag) + yNew * cos(ag)
终于翻译回来了:
xDef = xRot + px
yDef = yRot + py
一点解释:任何变换都可以通过两种方式看到:1) 我移动形状 2) 我移动轴系统。如果你仔细想想,你会发现这个变换是相对的:从轴的角度看,或者从形状的角度看。
所以,你可以说“我想要翻译系统中的坐标”,或者你也可以说“我想要翻译形状的坐标”。
无论你选择什么观点,方程都是一样的。
我解释了这么多,只是为了让你明白哪个是角度的正方向:顺时针或逆时针。
是这样的吗?
可以先用一个旋转变换来实现,然后以旋转后形状的边界为基础,用平移变换将其平移回满足最上面的y
和最左边的x
原始矩形的值。
请参阅 getImage()
方法以了解其一种实现方式。
int a = angleModel.getNumber().intValue();
AffineTransform rotateTransform = AffineTransform.getRotateInstance((a*2*Math.PI)/360d);
// rotate the original shape with no regard to the final bounds
Shape rotatedShape = rotateTransform.createTransformedShape(rectangle);
// get the bounds of the rotated shape
Rectangle2D rotatedRect = rotatedShape.getBounds2D();
// calculate the x,y offset needed to shift it to top/left bounds of original rectangle
double xOff = rectangle.getX()-rotatedRect.getX();
double yOff = rectangle.getY()-rotatedRect.getY();
AffineTransform translateTransform = AffineTransform.getTranslateInstance(xOff, yOff);
// shift the new shape to the top left of original rectangle
Shape rotateAndTranslateShape = translateTransform.createTransformedShape(rotatedShape);
完整的源代码如下:
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.EmptyBorder;
public class TransformedShape {
private JComponent ui = null;
JLabel output = new JLabel();
JToolBar tools = new JToolBar("Tools");
ChangeListener changeListener = (ChangeEvent e) -> {
refresh();
};
int pad = 5;
Rectangle2D.Double rectangle = new Rectangle2D.Double(pad,pad,200,100);
SpinnerNumberModel angleModel = new SpinnerNumberModel(30, 0, 90, 1);
public TransformedShape() {
initUI();
}
private BufferedImage getImage() {
int a = angleModel.getNumber().intValue();
AffineTransform rotateTransform = AffineTransform.getRotateInstance((a*2*Math.PI)/360d);
Shape rotatedShape = rotateTransform.createTransformedShape(rectangle);
Rectangle2D rotatedRect = rotatedShape.getBounds2D();
double xOff = rectangle.getX()-rotatedRect.getX();
double yOff = rectangle.getY()-rotatedRect.getY();
AffineTransform translateTransform = AffineTransform.getTranslateInstance(xOff, yOff);
Shape rotateAndTranslateShape = translateTransform.createTransformedShape(rotatedShape);
Area combinedShape = new Area(rotateAndTranslateShape);
combinedShape.add(new Area(rectangle));
Rectangle2D r = combinedShape.getBounds2D();
BufferedImage bi = new BufferedImage((int)(r.getWidth()+(2*pad)), (int)(r.getHeight()+(2*pad)), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(new Color(255,0,0,127));
g.fill(rectangle);
g.setColor(new Color(0,0,255,127));
g.fill(rotateAndTranslateShape);
g.dispose();
return bi;
}
private void addModelToToolbar(String label, SpinnerNumberModel model) {
tools.add(new JLabel(label));
JSpinner spinner = new JSpinner(model);
spinner.addChangeListener(changeListener);
tools.add(spinner);
}
public final void initUI() {
if (ui!=null) return;
ui = new JPanel(new BorderLayout(4,4));
ui.setBorder(new EmptyBorder(4,4,4,4));
ui.add(output);
ui.add(tools,BorderLayout.PAGE_START);
addModelToToolbar("Angle", angleModel);
refresh();
}
private void refresh() {
output.setIcon(new ImageIcon(getImage()));
}
public JComponent getUI() {
return ui;
}
public static void main(String[] args) {
Runnable r = () -> {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
ex.printStackTrace();
}
TransformedShape o = new TransformedShape();
JFrame f = new JFrame(o.getClass().getSimpleName());
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.setContentPane(o.getUI());
f.pack();
f.setMinimumSize(f.getSize());
f.setVisible(true);
};
SwingUtilities.invokeLater(r);
}
}