渐变忽略父圆形
Gradient ignores parent rounded shape
我正在尝试创建一个内部带有渐变颜色的圆圈。半径低于下方的矩形工作正常,但一旦我添加 RadialGradient,它就会变回正方形。我尝试添加不透明蒙版,但没有用。这有什么问题吗?
import QtQuick 2.0
import QtGraphicalEffects 1.0
Rectangle {
id: light
property string type: ""
property bool connected: false
property bool flagSet: false
width: 50
height: width
radius: width / 2
RadialGradient {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "green" }
GradientStop { position: 0.5; color: "black" }
}
}
OpacityMask {
anchors.fill: parent
source: light
maskSource: Rectangle {
height: light.height
width: light.width
radius: light.radius
}
}
}
这应该可以满足您的要求:
Rectangle {
id: border
width: light.width + 2
height: width
radius: width / 2
color: "red"
RadialGradient {
id: light
anchors.centerIn: parent
width: 50
height: width
gradient: Gradient {
GradientStop { position: 0.0; color: "green" }
GradientStop { position: 0.5; color: "black" }
}
layer.enabled: true
layer.effect: OpacityMask {
id: mask
maskSource: Rectangle {
height: light.height
width: light.width
radius: width / 2
}
}
}
}
我正在尝试创建一个内部带有渐变颜色的圆圈。半径低于下方的矩形工作正常,但一旦我添加 RadialGradient,它就会变回正方形。我尝试添加不透明蒙版,但没有用。这有什么问题吗?
import QtQuick 2.0
import QtGraphicalEffects 1.0
Rectangle {
id: light
property string type: ""
property bool connected: false
property bool flagSet: false
width: 50
height: width
radius: width / 2
RadialGradient {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "green" }
GradientStop { position: 0.5; color: "black" }
}
}
OpacityMask {
anchors.fill: parent
source: light
maskSource: Rectangle {
height: light.height
width: light.width
radius: light.radius
}
}
}
这应该可以满足您的要求:
Rectangle {
id: border
width: light.width + 2
height: width
radius: width / 2
color: "red"
RadialGradient {
id: light
anchors.centerIn: parent
width: 50
height: width
gradient: Gradient {
GradientStop { position: 0.0; color: "green" }
GradientStop { position: 0.5; color: "black" }
}
layer.enabled: true
layer.effect: OpacityMask {
id: mask
maskSource: Rectangle {
height: light.height
width: light.width
radius: width / 2
}
}
}
}