在 PYGAME 中单击图像时如何移动图像?
How to move an image when clicked on it in PYGAME?
基本上,当我单击图像时,我希望图像移动到新的不同位置。当我再次点击时,它应该会再次移动。
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((1420, 750))
pygame.display.set_caption("Soccer Game")
icon = pygame.image.load('soccer-ball-variant.png')
pygame.display.set_icon(icon)
ball = pygame.image.load('soccer2.png')
ballrect = ball.get_rect()
X = random.randrange(0, 1100)
Y = random.randrange(0, 600)
def player():
screen.blit(ball, (X, Y))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if ball.get_rect().collidepoint(x, y):
X = random.randrange(0, 1100)
Y = random.randrange(0, 600)
player()
screen.fill((255, 255, 255))
player()
pygame.display.update()
问题是这个程序只有在我点击屏幕的左上角时才有效,而不是在球上。我是 pygame 模块的 biginner,但我认为问题是这个 if 语句:
if ball.get_rect().collidepoint(x, y):
X = random.randrange(0, 1100)
Y = random.randrange(0, 600)
player()
pygame.Surface.get_rect.get_rect()
returns a rectangle with the size of the Surface object, that always starts at (0, 0) since a Surface object has no position. A Surface is blit
at a position on the screen. The position of the rectangle can be specified by a keyword argument. For example, the top leftof the rectangle can be specified with the keyword argument topleft
. These keyword argument are applied to the attributes of the pygame.Rect
before it is returned (see pygame.Rect
关键字参数的完整列表)。
if ball.get_rect().collidepoint(x, y):
if ball.get_rect(topleft = (X, Y)).collidepoint(x, y):
但是,我建议删除 X
和 Y
变量,而是使用 ballrect
:
ballrect = ball.get_rect()
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
def player():
screen.blit(ball, ballrect)
if ballrect.collidepoint(event.pos):
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
完整示例:
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((1420, 750))
pygame.display.set_caption("Soccer Game")
icon = pygame.image.load('soccer-ball-variant.png')
pygame.display.set_icon(icon)
ball = pygame.image.load('soccer2.png')
ballrect = ball.get_rect()
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
def player():
screen.blit(ball, ballrect)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
if ballrect.collidepoint(event.pos):
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
screen.fill((255, 255, 255))
player()
pygame.display.update()
基本上,当我单击图像时,我希望图像移动到新的不同位置。当我再次点击时,它应该会再次移动。
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((1420, 750))
pygame.display.set_caption("Soccer Game")
icon = pygame.image.load('soccer-ball-variant.png')
pygame.display.set_icon(icon)
ball = pygame.image.load('soccer2.png')
ballrect = ball.get_rect()
X = random.randrange(0, 1100)
Y = random.randrange(0, 600)
def player():
screen.blit(ball, (X, Y))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if ball.get_rect().collidepoint(x, y):
X = random.randrange(0, 1100)
Y = random.randrange(0, 600)
player()
screen.fill((255, 255, 255))
player()
pygame.display.update()
问题是这个程序只有在我点击屏幕的左上角时才有效,而不是在球上。我是 pygame 模块的 biginner,但我认为问题是这个 if 语句:
if ball.get_rect().collidepoint(x, y):
X = random.randrange(0, 1100)
Y = random.randrange(0, 600)
player()
pygame.Surface.get_rect.get_rect()
returns a rectangle with the size of the Surface object, that always starts at (0, 0) since a Surface object has no position. A Surface is blit
at a position on the screen. The position of the rectangle can be specified by a keyword argument. For example, the top leftof the rectangle can be specified with the keyword argument topleft
. These keyword argument are applied to the attributes of the pygame.Rect
before it is returned (see pygame.Rect
关键字参数的完整列表)。
if ball.get_rect().collidepoint(x, y):
if ball.get_rect(topleft = (X, Y)).collidepoint(x, y):
但是,我建议删除 X
和 Y
变量,而是使用 ballrect
:
ballrect = ball.get_rect()
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
def player():
screen.blit(ball, ballrect)
if ballrect.collidepoint(event.pos):
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
完整示例:
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((1420, 750))
pygame.display.set_caption("Soccer Game")
icon = pygame.image.load('soccer-ball-variant.png')
pygame.display.set_icon(icon)
ball = pygame.image.load('soccer2.png')
ballrect = ball.get_rect()
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
def player():
screen.blit(ball, ballrect)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
if ballrect.collidepoint(event.pos):
ballrect.x = random.randrange(0, 1100)
ballrect.y = random.randrange(0, 600)
screen.fill((255, 255, 255))
player()
pygame.display.update()