P10 Led Matrix 64x32 在使用 ESP8266 NodeMCU 的像素时间(PxMatrix 库)中不显示真实
P10 Led Matrix 64x32 not show true in pixeltime (PxMatrix library) with ESP8266 NodeMCU
我正在学习如何使用 NodeModule MCU ESP8266 控制 P10 Led 矩阵 64x32,我 google 找到了这个库 https://github.com/2dom/PxMatrix and this tutorial https://www.instructables.com/RGB-LED-Matrix-With-an-ESP8266/。我相信我在教程中以正确的方式在 P10 和 ESP8266 之间接线,但是 P10 led 没有显示为示例:
真正的结果将是:
这是我的接线图:
这是我的代码:
// This is how many color levels the display shows - the more the slower the update
//#define PxMATRIX_COLOR_DEPTH 4
// Defines the speed of the SPI bus (reducing this may help if you experience noisy images)
//#define PxMATRIX_SPI_FREQUENCY 20000000
// Creates a second buffer for backround drawing (doubles the required RAM)
//#define PxMATRIX_double_buffer true
#include <PxMatrix.h>
// Pins for LED MATRIX
#ifdef ESP32
#define P_LAT 22
#define P_A 19
#define P_B 23
#define P_C 18
#define P_D 5
#define P_E 15
#define P_OE 16
hw_timer_t * timer = NULL;
portMUX_TYPE timerMux = portMUX_INITIALIZER_UNLOCKED;
#endif
#ifdef ESP8266
#include <Ticker.h>
Ticker display_ticker;
#define P_LAT 16
#define P_A 5
#define P_B 4
#define P_C 15
#define P_D 12
#define P_E 0
#define P_OE 2
#endif
#define matrix_width 64
#define matrix_height 32
// This defines the 'on' time of the display is us. The larger this number,
// the brighter the display. If too large the ESP will crash
uint8_t display_draw_time=10; //30-70 is usually fine
//PxMATRIX display(32,16,P_LAT, P_OE,P_A,P_B,P_C);
PxMATRIX display(64,32,P_LAT, P_OE,P_A,P_B,P_C,P_D);
//PxMATRIX display(64,64,P_LAT, P_OE,P_A,P_B,P_C,P_D,P_E);
// Some standard colors
uint16_t myRED = display.color565(255, 0, 0);
uint16_t myGREEN = display.color565(0, 255, 0);
uint16_t myBLUE = display.color565(0, 0, 255);
uint16_t myWHITE = display.color565(255, 255, 255);
uint16_t myYELLOW = display.color565(255, 255, 0);
uint16_t myCYAN = display.color565(0, 255, 255);
uint16_t myMAGENTA = display.color565(255, 0, 255);
uint16_t myBLACK = display.color565(0, 0, 0);
uint16_t myCOLORS[8]={myRED,myGREEN,myBLUE,myWHITE,myYELLOW,myCYAN,myMAGENTA,myBLACK};
uint8_t static weather_icons[]={0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00
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,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xdf,0x07,0xdf,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xdf,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0x07,0xdf,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00
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};
#ifdef ESP8266
// ISR for display refresh
void display_updater()
{
display.display(display_draw_time);
}
#endif
#ifdef ESP32
void IRAM_ATTR display_updater(){
// Increment the counter and set the time of ISR
portENTER_CRITICAL_ISR(&timerMux);
display.display(display_draw_time);
portEXIT_CRITICAL_ISR(&timerMux);
}
#endif
void display_update_enable(bool is_enable)
{
#ifdef ESP8266
if (is_enable)
display_ticker.attach(0.004, display_updater);
else
display_ticker.detach();
#endif
#ifdef ESP32
if (is_enable)
{
timer = timerBegin(0, 80, true);
timerAttachInterrupt(timer, &display_updater, true);
timerAlarmWrite(timer, 4000, true);
timerAlarmEnable(timer);
}
else
{
timerDetachInterrupt(timer);
timerAlarmDisable(timer);
}
#endif
}
void setup() {
Serial.begin(9600);
// Define your display layout here, e.g. 1/8 step, and optional SPI pins begin(row_pattern, CLK, MOSI, MISO, SS)
display.begin(16);
//display.begin(8, 14, 13, 12, 4);
// Define multiplex implemention here {BINARY, STRAIGHT} (default is BINARY)
//display.setMuxPattern(BINARY);
// Set the multiplex pattern {LINE, ZIGZAG,ZZAGG, ZAGGIZ, WZAGZIG, VZAG, ZAGZIG} (default is LINE)
//display.setScanPattern(LINE);
// Rotate display
//display.setRotate(true);
// Flip display
//display.setFlip(true);
// Control the minimum color values that result in an active pixel
//display.setColorOffset(5, 5,5);
// Set the multiplex implemention {BINARY, STRAIGHT} (default is BINARY)
//display.setMuxPattern(BINARY);
// Set the color order {RRGGBB, RRBBGG, GGRRBB, GGBBRR, BBRRGG, BBGGRR} (default is RRGGBB)
//display.setColorOrder(RRGGBB);
// Set the time in microseconds that we pause after selecting each mux channel
// (May help if some rows are missing / the mux chip is too slow)
//display.setMuxDelay(0,1,0,0,0);
// Set the number of panels that make up the display area width (default is 1)
//display.setPanelsWidth(2);
// Set the brightness of the panels (default is 255)
//display.setBrightness(50);
// Set driver chip type
//display.setDriverChip(FM6124);
display.clearDisplay();
display.setTextColor(myCYAN);
display.setCursor(2,0);
display.print("Pixel");
display.setTextColor(myMAGENTA);
display.setCursor(2,8);
display.print("Time");
display_update_enable(true);
delay(3000);
}
union single_double{
uint8_t two[2];
uint16_t one;
} this_single_double;
// This draws the weather icons
void draw_weather_icon (uint8_t icon)
{
if (icon>10)
icon=10;
for (int yy=0; yy<10;yy++)
{
for (int xx=0; xx<10;xx++)
{
uint16_t byte_pos=(xx+icon*10)*2+yy*220;
this_single_double.two[1]=weather_icons[byte_pos];
this_single_double.two[0]=weather_icons[byte_pos+1];
display.drawPixel(1+xx,yy,this_single_double.one);
}
}
}
unsigned long last_draw=0;
void scroll_text(uint8_t ypos, unsigned long scroll_delay, String text, uint8_t colorR, uint8_t colorG, uint8_t colorB)
{
uint16_t text_length = text.length();
display.setTextWrap(false); // we don't wrap text so it scrolls nicely
display.setTextSize(1);
display.setRotation(0);
display.setTextColor(display.color565(colorR,colorG,colorB));
// Asuming 5 pixel average character width
for (int xpos=matrix_width; xpos>-(matrix_width+text_length*5); xpos--)
{
display.setTextColor(display.color565(colorR,colorG,colorB));
display.clearDisplay();
display.setCursor(xpos,ypos);
display.println(text);
delay(scroll_delay);
yield();
// This might smooth the transition a bit if we go slow
// display.setTextColor(display.color565(colorR/4,colorG/4,colorB/4));
// display.setCursor(xpos-1,ypos);
// display.println(text);
delay(scroll_delay/5);
yield();
}
}
uint8_t icon_index=0;
void loop() {
scroll_text(1,50,"Welcome to PxMatrix!",96,96,250);
display.clearDisplay();
draw_weather_icon(icon_index);
icon_index++;
if (icon_index>10)
icon_index=0;
for (int xx=0; xx<16;xx++)
{
display.drawLine(xx+16,0,xx+16,5,display.color565(xx*16,0,0));
display.drawLine(xx+16,6,xx+16,10,display.color565(0,xx*16,0));
display.drawLine(xx+16,11,xx+16,15,display.color565(0,0,xx*16));
}
delay(1000);
for (uint8_t dimm=255; dimm>0; dimm--)
{
display.setBrightness(dimm);
delay(5);
}
for (uint8_t dimm=0; dimm<255; dimm++)
{
display.setBrightness(dimm);
delay(5);
}
}
如果有人能帮我解决这个问题,我将不胜感激,我在这里呆了 3 天。谢谢!
我通过添加
解决了这个问题
display.setPanelsWidth(2);
display.setMuxPattern(SHIFTREG_ABC_BIN_DE);
因为我的led是由2个矩阵32x16组合而成的。
我正在学习如何使用 NodeModule MCU ESP8266 控制 P10 Led 矩阵 64x32,我 google 找到了这个库 https://github.com/2dom/PxMatrix and this tutorial https://www.instructables.com/RGB-LED-Matrix-With-an-ESP8266/。我相信我在教程中以正确的方式在 P10 和 ESP8266 之间接线,但是 P10 led 没有显示为示例:
真正的结果将是:
这是我的接线图:
这是我的代码:
// This is how many color levels the display shows - the more the slower the update
//#define PxMATRIX_COLOR_DEPTH 4
// Defines the speed of the SPI bus (reducing this may help if you experience noisy images)
//#define PxMATRIX_SPI_FREQUENCY 20000000
// Creates a second buffer for backround drawing (doubles the required RAM)
//#define PxMATRIX_double_buffer true
#include <PxMatrix.h>
// Pins for LED MATRIX
#ifdef ESP32
#define P_LAT 22
#define P_A 19
#define P_B 23
#define P_C 18
#define P_D 5
#define P_E 15
#define P_OE 16
hw_timer_t * timer = NULL;
portMUX_TYPE timerMux = portMUX_INITIALIZER_UNLOCKED;
#endif
#ifdef ESP8266
#include <Ticker.h>
Ticker display_ticker;
#define P_LAT 16
#define P_A 5
#define P_B 4
#define P_C 15
#define P_D 12
#define P_E 0
#define P_OE 2
#endif
#define matrix_width 64
#define matrix_height 32
// This defines the 'on' time of the display is us. The larger this number,
// the brighter the display. If too large the ESP will crash
uint8_t display_draw_time=10; //30-70 is usually fine
//PxMATRIX display(32,16,P_LAT, P_OE,P_A,P_B,P_C);
PxMATRIX display(64,32,P_LAT, P_OE,P_A,P_B,P_C,P_D);
//PxMATRIX display(64,64,P_LAT, P_OE,P_A,P_B,P_C,P_D,P_E);
// Some standard colors
uint16_t myRED = display.color565(255, 0, 0);
uint16_t myGREEN = display.color565(0, 255, 0);
uint16_t myBLUE = display.color565(0, 0, 255);
uint16_t myWHITE = display.color565(255, 255, 255);
uint16_t myYELLOW = display.color565(255, 255, 0);
uint16_t myCYAN = display.color565(0, 255, 255);
uint16_t myMAGENTA = display.color565(255, 0, 255);
uint16_t myBLACK = display.color565(0, 0, 0);
uint16_t myCOLORS[8]={myRED,myGREEN,myBLUE,myWHITE,myYELLOW,myCYAN,myMAGENTA,myBLACK};
uint8_t static weather_icons[]={0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xdf,0x07,0xdf,0x07,0xdf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x20,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xdf,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xdf,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00
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,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xdf,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x07,0xff,0x00,0x20,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xdf,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xdf,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xdf,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0xff,0xe0,0xff,0xe0,0x07,0xdf,0x07,0xdf,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00
,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0xff,0xe0,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0xff,0xe0,0x00,0x00,0xff,0xe0,0xff,0xe0,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x07,0xff,0x00,0x00
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};
#ifdef ESP8266
// ISR for display refresh
void display_updater()
{
display.display(display_draw_time);
}
#endif
#ifdef ESP32
void IRAM_ATTR display_updater(){
// Increment the counter and set the time of ISR
portENTER_CRITICAL_ISR(&timerMux);
display.display(display_draw_time);
portEXIT_CRITICAL_ISR(&timerMux);
}
#endif
void display_update_enable(bool is_enable)
{
#ifdef ESP8266
if (is_enable)
display_ticker.attach(0.004, display_updater);
else
display_ticker.detach();
#endif
#ifdef ESP32
if (is_enable)
{
timer = timerBegin(0, 80, true);
timerAttachInterrupt(timer, &display_updater, true);
timerAlarmWrite(timer, 4000, true);
timerAlarmEnable(timer);
}
else
{
timerDetachInterrupt(timer);
timerAlarmDisable(timer);
}
#endif
}
void setup() {
Serial.begin(9600);
// Define your display layout here, e.g. 1/8 step, and optional SPI pins begin(row_pattern, CLK, MOSI, MISO, SS)
display.begin(16);
//display.begin(8, 14, 13, 12, 4);
// Define multiplex implemention here {BINARY, STRAIGHT} (default is BINARY)
//display.setMuxPattern(BINARY);
// Set the multiplex pattern {LINE, ZIGZAG,ZZAGG, ZAGGIZ, WZAGZIG, VZAG, ZAGZIG} (default is LINE)
//display.setScanPattern(LINE);
// Rotate display
//display.setRotate(true);
// Flip display
//display.setFlip(true);
// Control the minimum color values that result in an active pixel
//display.setColorOffset(5, 5,5);
// Set the multiplex implemention {BINARY, STRAIGHT} (default is BINARY)
//display.setMuxPattern(BINARY);
// Set the color order {RRGGBB, RRBBGG, GGRRBB, GGBBRR, BBRRGG, BBGGRR} (default is RRGGBB)
//display.setColorOrder(RRGGBB);
// Set the time in microseconds that we pause after selecting each mux channel
// (May help if some rows are missing / the mux chip is too slow)
//display.setMuxDelay(0,1,0,0,0);
// Set the number of panels that make up the display area width (default is 1)
//display.setPanelsWidth(2);
// Set the brightness of the panels (default is 255)
//display.setBrightness(50);
// Set driver chip type
//display.setDriverChip(FM6124);
display.clearDisplay();
display.setTextColor(myCYAN);
display.setCursor(2,0);
display.print("Pixel");
display.setTextColor(myMAGENTA);
display.setCursor(2,8);
display.print("Time");
display_update_enable(true);
delay(3000);
}
union single_double{
uint8_t two[2];
uint16_t one;
} this_single_double;
// This draws the weather icons
void draw_weather_icon (uint8_t icon)
{
if (icon>10)
icon=10;
for (int yy=0; yy<10;yy++)
{
for (int xx=0; xx<10;xx++)
{
uint16_t byte_pos=(xx+icon*10)*2+yy*220;
this_single_double.two[1]=weather_icons[byte_pos];
this_single_double.two[0]=weather_icons[byte_pos+1];
display.drawPixel(1+xx,yy,this_single_double.one);
}
}
}
unsigned long last_draw=0;
void scroll_text(uint8_t ypos, unsigned long scroll_delay, String text, uint8_t colorR, uint8_t colorG, uint8_t colorB)
{
uint16_t text_length = text.length();
display.setTextWrap(false); // we don't wrap text so it scrolls nicely
display.setTextSize(1);
display.setRotation(0);
display.setTextColor(display.color565(colorR,colorG,colorB));
// Asuming 5 pixel average character width
for (int xpos=matrix_width; xpos>-(matrix_width+text_length*5); xpos--)
{
display.setTextColor(display.color565(colorR,colorG,colorB));
display.clearDisplay();
display.setCursor(xpos,ypos);
display.println(text);
delay(scroll_delay);
yield();
// This might smooth the transition a bit if we go slow
// display.setTextColor(display.color565(colorR/4,colorG/4,colorB/4));
// display.setCursor(xpos-1,ypos);
// display.println(text);
delay(scroll_delay/5);
yield();
}
}
uint8_t icon_index=0;
void loop() {
scroll_text(1,50,"Welcome to PxMatrix!",96,96,250);
display.clearDisplay();
draw_weather_icon(icon_index);
icon_index++;
if (icon_index>10)
icon_index=0;
for (int xx=0; xx<16;xx++)
{
display.drawLine(xx+16,0,xx+16,5,display.color565(xx*16,0,0));
display.drawLine(xx+16,6,xx+16,10,display.color565(0,xx*16,0));
display.drawLine(xx+16,11,xx+16,15,display.color565(0,0,xx*16));
}
delay(1000);
for (uint8_t dimm=255; dimm>0; dimm--)
{
display.setBrightness(dimm);
delay(5);
}
for (uint8_t dimm=0; dimm<255; dimm++)
{
display.setBrightness(dimm);
delay(5);
}
}
如果有人能帮我解决这个问题,我将不胜感激,我在这里呆了 3 天。谢谢!
我通过添加
解决了这个问题display.setPanelsWidth(2);
display.setMuxPattern(SHIFTREG_ABC_BIN_DE);
因为我的led是由2个矩阵32x16组合而成的。