SwiftUI List -> ForEach -> Item 是一个 let,所以我不能改变一个值
SwiftUI List -> ForEach -> Item is a let, so i can't change a value
如果我点击列表中的某个项目(只需切换它),我想更改“已点击”的值...
但是这个错误来了:“不能在不可变值上使用可变成员:'item' 是一个 'let' 常量”
我认为我的理解是正确的,但我不知道如何修复该“项目”不再允许了
即使我在结构中创建一个变异函数来改变值也不起作用
感谢您的帮助!
struct Gamemode: Identifiable {
var id: Int
var name: String
var clicked: Bool
}
struct ContentView: View {
@State private var gamemodes: [Gamemode] = [
Gamemode(id: 1, name: "example text", clicked: false),
Gamemode(id: 2, name: "second example text", clicked: false),
Gamemode(id: 3, name: "third example text", clicked: false),
Gamemode(id: 4, name: "fourth example text", clicked: false)
]
var body: some View {
List {
ForEach(gamemodes) { item in
VStack {
Text("Selection \(item.id)")
Text("\(item.name)")
}
.background(Color((item.clicked) ? .blue : .yellow))
.onTapGesture {
item.clicked.toggle()
}
}
}
}
}
我不知道这是否是最好的解决方案,但也许是这样:
import SwiftUI
struct Gamemode: Identifiable {
var id: Int
var name: String
var clicked: Bool
}
struct ContentView: View {
@State private var gamemodes: [Gamemode] = [
Gamemode(id: 1, name: "example text", clicked: false),
Gamemode(id: 2, name: "second example text", clicked: false),
Gamemode(id: 3, name: "third example text", clicked: false),
Gamemode(id: 4, name: "fourth example text", clicked: false)
]
var body: some View {
List {
ForEach(0..<gamemodes.count) { index in
VStack {
Text("Selection \(gamemodes[index].id)")
Text("\(gamemodes[index].name)")
}
.background(Color((gamemodes[index].clicked) ? .blue : .yellow))
.onTapGesture {
gamemodes[index].clicked.toggle()
}
}
}
}
}
如果我点击列表中的某个项目(只需切换它),我想更改“已点击”的值... 但是这个错误来了:“不能在不可变值上使用可变成员:'item' 是一个 'let' 常量” 我认为我的理解是正确的,但我不知道如何修复该“项目”不再允许了 即使我在结构中创建一个变异函数来改变值也不起作用
感谢您的帮助!
struct Gamemode: Identifiable {
var id: Int
var name: String
var clicked: Bool
}
struct ContentView: View {
@State private var gamemodes: [Gamemode] = [
Gamemode(id: 1, name: "example text", clicked: false),
Gamemode(id: 2, name: "second example text", clicked: false),
Gamemode(id: 3, name: "third example text", clicked: false),
Gamemode(id: 4, name: "fourth example text", clicked: false)
]
var body: some View {
List {
ForEach(gamemodes) { item in
VStack {
Text("Selection \(item.id)")
Text("\(item.name)")
}
.background(Color((item.clicked) ? .blue : .yellow))
.onTapGesture {
item.clicked.toggle()
}
}
}
}
}
我不知道这是否是最好的解决方案,但也许是这样:
import SwiftUI
struct Gamemode: Identifiable {
var id: Int
var name: String
var clicked: Bool
}
struct ContentView: View {
@State private var gamemodes: [Gamemode] = [
Gamemode(id: 1, name: "example text", clicked: false),
Gamemode(id: 2, name: "second example text", clicked: false),
Gamemode(id: 3, name: "third example text", clicked: false),
Gamemode(id: 4, name: "fourth example text", clicked: false)
]
var body: some View {
List {
ForEach(0..<gamemodes.count) { index in
VStack {
Text("Selection \(gamemodes[index].id)")
Text("\(gamemodes[index].name)")
}
.background(Color((gamemodes[index].clicked) ? .blue : .yellow))
.onTapGesture {
gamemodes[index].clicked.toggle()
}
}
}
}
}