pygame + opengl = 显示文字
pygame + opengl = display text
我需要在window中显示文字,我找到了这样的解决方案,但是没有绘制任何东西
def drawText(x, y, text):
position = (x, y, 0)
font = pygame.font.SysFont('arial', 64)
textSurface = font.render(text, True, (255,255,66,255), (0,66,0,255))
textData = pygame.image.tostring(textSurface, "RGBA", True)
glRasterPos3d(*position)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
有没有办法只在 pygame window 中显示文本?
使用glWindowPos
instead of glRasterPos
。 glRasterPos
的坐标由当前模型视图和投影矩阵变换,而glWindowPos
直接更新当前光栅位置的x和y坐标。
另见 PyGame and OpenGL immediate mode (Legacy OpenGL) - Text
最小示例:
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, -1),
(1, -1, 1), (1, 1, 1), (-1, -1, 1), (-1, 1, 1))
edges = ((0,1), (0,3), (0,4), (2,1),(2,3), (2,7), (6,3), (6,4),(6,7), (5,1), (5,4), (5,7))
def drawCube():
global edges
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def drawText(x, y, text):
textSurface = font.render(text, True, (255, 255, 66, 255), (0, 66, 0, 255))
textData = pygame.image.tostring(textSurface, "RGBA", True)
glWindowPos2d(x, y)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
pygame.init()
clock = pygame.time.Clock()
display = (400, 300)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
font = pygame.font.SysFont('arial', 64)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
run = True
while run:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
drawCube()
drawText(140, 120, "cube")
pygame.display.flip()
pygame.quit()
exit()
对于透明背景的文本,您需要使用 convert_alpha()
:
将文本表面转换为每像素格式
textSurface = font.render(text, True, (255, 255, 66, 255)).convert_alpha()
此外,您必须启用 Blending:
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
最小示例:
replit.com/@Rabbid76/pygame-opengl-text
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, -1),
(1, -1, 1), (1, 1, 1), (-1, -1, 1), (-1, 1, 1))
edges = ((0,1), (0,3), (0,4), (2,1),(2,3), (2,7), (6,3), (6,4),(6,7), (5,1), (5,4), (5,7))
def drawCube():
global edges
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def drawText(x, y, text):
textSurface = font.render(text, True, (255, 255, 66, 255)).convert_alpha()
textData = pygame.image.tostring(textSurface, "RGBA", True)
glWindowPos2d(x, y)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
pygame.init()
clock = pygame.time.Clock()
display = (400, 300)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
font = pygame.font.SysFont('arial', 64)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
run = True
while run:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
drawCube()
drawText(140, 120, "cube")
pygame.display.flip()
pygame.quit()
exit()
我需要在window中显示文字,我找到了这样的解决方案,但是没有绘制任何东西
def drawText(x, y, text):
position = (x, y, 0)
font = pygame.font.SysFont('arial', 64)
textSurface = font.render(text, True, (255,255,66,255), (0,66,0,255))
textData = pygame.image.tostring(textSurface, "RGBA", True)
glRasterPos3d(*position)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
有没有办法只在 pygame window 中显示文本?
使用glWindowPos
instead of glRasterPos
。 glRasterPos
的坐标由当前模型视图和投影矩阵变换,而glWindowPos
直接更新当前光栅位置的x和y坐标。
另见 PyGame and OpenGL immediate mode (Legacy OpenGL) - Text
最小示例:
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, -1),
(1, -1, 1), (1, 1, 1), (-1, -1, 1), (-1, 1, 1))
edges = ((0,1), (0,3), (0,4), (2,1),(2,3), (2,7), (6,3), (6,4),(6,7), (5,1), (5,4), (5,7))
def drawCube():
global edges
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def drawText(x, y, text):
textSurface = font.render(text, True, (255, 255, 66, 255), (0, 66, 0, 255))
textData = pygame.image.tostring(textSurface, "RGBA", True)
glWindowPos2d(x, y)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
pygame.init()
clock = pygame.time.Clock()
display = (400, 300)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
font = pygame.font.SysFont('arial', 64)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
run = True
while run:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
drawCube()
drawText(140, 120, "cube")
pygame.display.flip()
pygame.quit()
exit()
对于透明背景的文本,您需要使用 convert_alpha()
:
textSurface = font.render(text, True, (255, 255, 66, 255)).convert_alpha()
此外,您必须启用 Blending:
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
最小示例:
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, -1),
(1, -1, 1), (1, 1, 1), (-1, -1, 1), (-1, 1, 1))
edges = ((0,1), (0,3), (0,4), (2,1),(2,3), (2,7), (6,3), (6,4),(6,7), (5,1), (5,4), (5,7))
def drawCube():
global edges
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def drawText(x, y, text):
textSurface = font.render(text, True, (255, 255, 66, 255)).convert_alpha()
textData = pygame.image.tostring(textSurface, "RGBA", True)
glWindowPos2d(x, y)
glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)
pygame.init()
clock = pygame.time.Clock()
display = (400, 300)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
font = pygame.font.SysFont('arial', 64)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
run = True
while run:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
drawCube()
drawText(140, 120, "cube")
pygame.display.flip()
pygame.quit()
exit()