平局时井字游戏循环停止 - Java
Tic tac toe game loop stops when it is a draw - Java
根据我的学习平台的要求,除了当输入命令是“start easy easy”并且结果是绘图程序没有停止并且之后没有任何反应,我不得不强制结束程序时,它工作正常.在所有其他情况下,除非用户输入“退出”,否则程序将继续 运行。请提供帮助,如果您可以建议如何改进我的代码以及 OOP 方面的建议,那就太好了。谢谢。
import java.util.Arrays;
import java.util.Scanner;
import java.util.Random;
public class Main {
public final static Scanner scan = new Scanner(System.in);
public static Random random = new Random();
public static char[][] gameBoard;
public static String level = "";
public static void main(String[] args) {
// write your code here
menu();
}
public static String[] getParams() {
String[] params = scan.nextLine().split(" ");
return params;
}
public static void menu() {
while (true) {
System.out.println("Input command: ");
String[] params = getParams();
if (params.length == 3) {
if ("start".equals(params[0])) {
level = params[1].equals("easy") ? params[1] : params[2];
start(params[1], params[2]);
continue;
}
} else if (params.length == 1) {
if ("exit".equals(params[0])) {
break;
} else {
System.out.println("Bad parameters!");
continue;
}
} else {
System.out.println("Bad parameters!");
continue;
}
break;
}
}
public static void start(String str1, String str2) {
gameBoard = to2dArray("_________");
drawBoard(gameBoard);
char player1 = 'X';
char player2 = 'O';
if ("user".equals(str1)) {
while (!gameFinished(gameBoard)) {
drawBoard(playerMove(gameBoard, player1));
gameState(gameBoard);
drawBoard(computerMove(gameBoard, player2));
gameState(gameBoard);
}
} else if ("user".equals(str2)) {
while (!gameFinished(gameBoard)) {
gameState(computerMove(gameBoard, player2));
drawBoard(gameBoard);
gameState(playerMove(gameBoard, player1));
drawBoard(gameBoard);
}
} else if ("user".equals(str1) && "user".equals(str2)) {
while (!gameFinished(gameBoard)) {
drawBoard(playerMove(gameBoard, player1));
gameState(gameBoard);
drawBoard(playerMove(gameBoard, player2));
gameState(gameBoard);
}
} else {
while (!gameFinished(gameBoard)) {
drawBoard(computerMove(gameBoard, player1));
gameState(gameBoard);
drawBoard(computerMove(gameBoard, player2));
gameState(gameBoard);
}
}
}//startGame method
public static int[] getRandomNumber() {
int[] computerCoords = new int[2];
while (true) {
int a = random.nextInt((3 - 1) + 1) + 1;
int b = random.nextInt((3 - 1) + 1) + 1;
if (gameBoard[a - 1][b - 1] == 'X' || gameBoard[a - 1][b - 1] == 'O') {
continue;
} else {
computerCoords[0] = a;
computerCoords[1] = b;
break;
}
}
return computerCoords;
}
public static char[][] computerMove(char[][] gameBoard, char computer) {
int[] arr = getRandomNumber();
int row = arr[0] - 1;
int col = arr[1] - 1;
if (!gameFinished(gameBoard)) {
System.out.println("Making move level \"" + level + "\"");
gameBoard[row][col] = computer;
}
return gameBoard;
}
public static char[][] playerMove(char[][] gameBoard, char player) {
int index = 0;
int row, column;
while (true) {
System.out.println("Enter the coordinates: ");
String[] coordinates = scan.nextLine().split(" ");
try {
row = Integer.parseInt(coordinates[0]);
column = Integer.parseInt(coordinates[1]);
if ((row < 1 || column < 1) || (row > 3 || column > 3)) {
System.out.println("Coordinates should be from 1 to 3!");
continue;
}
row -= 1;
column -= 1;
if (gameBoard[row][column] != '_') {
System.out.println("This cell is occupied! Choose another one!");
continue;
}
gameBoard[row][column] = player;
return gameBoard;
} catch (NumberFormatException e) {
System.out.println("You should enter numbers!");
continue;
}
}//while loop ends here
}// playerMove() ends
public static char[][] to2dArray(String s) {
char[][] twoDArray = new char[3][3];
int index = 0;
for (int i = 0; i < twoDArray.length; i++) {
for (int j = 0; j < twoDArray[i].length; j++) {
twoDArray[i][j] = s.charAt(index);
index++;
}
}
return twoDArray;
}// to2dArray method
public static void drawBoard(char[][] arr) {
System.out.println("---------");
for (int i = 0; i < arr.length; i++) {
System.out.print("| ");
for (int j = 0; j < arr[i].length; j++) {
if (arr[i][j] == '_') {
System.out.print(" " + " ");
} else {
System.out.print(arr[i][j] + " ");
}
}
System.out.println("|");
}
System.out.println("---------");
}//end drawBoard method
public static boolean xWon (char[][] gameBoard) {
char[] xWins = {'X', 'X', 'X'};
char[][] winningCombos = {
{gameBoard[0][0], gameBoard[0][1], gameBoard[0][2]}, //horizontal
{gameBoard[1][0], gameBoard[1][1], gameBoard[1][2]}, //horizontal
{gameBoard[2][0], gameBoard[2][1], gameBoard[2][2]}, //horizontal
{gameBoard[0][0], gameBoard[1][0], gameBoard[2][0]}, //vertical
{gameBoard[0][1], gameBoard[1][1], gameBoard[2][1]}, //vertical
{gameBoard[0][2], gameBoard[1][2], gameBoard[2][2]}, //vertical
{gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]}, //diagonal
{gameBoard[0][2], gameBoard[1][1], gameBoard[2][0]} //diagonal
};
for (char[] charArray : winningCombos) {
if (Arrays.equals(xWins, charArray)) {
return true;
}
}
return false;
}// end xWon method
public static boolean oWon (char[][] gameBoard) {
char[] oWins = {'O', 'O', 'O'};
char[][] winningCombos = {
{gameBoard[0][0], gameBoard[0][1], gameBoard[0][2]}, //horizontal
{gameBoard[1][0], gameBoard[1][1], gameBoard[1][2]}, //horizontal
{gameBoard[2][0], gameBoard[2][1], gameBoard[2][2]}, //horizontal
{gameBoard[0][0], gameBoard[1][0], gameBoard[2][0]}, //vertical
{gameBoard[0][1], gameBoard[1][1], gameBoard[2][1]}, //vertical
{gameBoard[0][2], gameBoard[1][2], gameBoard[2][2]}, //vertical
{gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]}, //diagonal
{gameBoard[0][2], gameBoard[1][1], gameBoard[2][0]} //diagonal
};
for (char[] charArray : winningCombos) {
if (Arrays.equals(oWins, charArray)) {
return true;
}
}
return false;
}// end oWon method
public static boolean hasEmptyCells(char[][] gameBoard) {
for (char[] arr : gameBoard) {
for (char ch : arr) {
if (ch == '_') {
return true;
}
}
}
return false;
} //end of hasEmptyCells method;
public static boolean gameFinished(char[][] gameBoard) {
if (xWon(gameBoard) || oWon(gameBoard) || draw(gameBoard)) {
return true;
}
return false;
} //end of gameFinished method.
public static boolean draw(char[][] gameBoard) {
if(!xWon(gameBoard) && !oWon(gameBoard) && !hasEmptyCells(gameBoard)) {
return true;
}
return false;
}
public static char[][] gameState(char[][] gameBoard) {
if (xWon(gameBoard)) {
System.out.println("X wins");
return gameBoard;
} else if (oWon(gameBoard)) {
System.out.println("O wins");
return gameBoard;
} else if (draw(gameBoard)) {
System.out.println("Draw");
return gameBoard;
}
return gameBoard;
}//gameState method
}// Main class
中途抽奖:
while (!gameFinished(gameBoard)) {
drawBoard(computerMove(gameBoard, player1));
gameState(gameBoard);
// Result is now Draw
drawBoard(computerMove(gameBoard, player2));
gameState(gameBoard);
}
您尝试在第一个之后生成另一个 computerMove
,但这是不可能的,因为棋盘已经满了。
一个可能的解决方案是在尝试另一步之前检查 gameFinished
根据我的学习平台的要求,除了当输入命令是“start easy easy”并且结果是绘图程序没有停止并且之后没有任何反应,我不得不强制结束程序时,它工作正常.在所有其他情况下,除非用户输入“退出”,否则程序将继续 运行。请提供帮助,如果您可以建议如何改进我的代码以及 OOP 方面的建议,那就太好了。谢谢。
import java.util.Arrays;
import java.util.Scanner;
import java.util.Random;
public class Main {
public final static Scanner scan = new Scanner(System.in);
public static Random random = new Random();
public static char[][] gameBoard;
public static String level = "";
public static void main(String[] args) {
// write your code here
menu();
}
public static String[] getParams() {
String[] params = scan.nextLine().split(" ");
return params;
}
public static void menu() {
while (true) {
System.out.println("Input command: ");
String[] params = getParams();
if (params.length == 3) {
if ("start".equals(params[0])) {
level = params[1].equals("easy") ? params[1] : params[2];
start(params[1], params[2]);
continue;
}
} else if (params.length == 1) {
if ("exit".equals(params[0])) {
break;
} else {
System.out.println("Bad parameters!");
continue;
}
} else {
System.out.println("Bad parameters!");
continue;
}
break;
}
}
public static void start(String str1, String str2) {
gameBoard = to2dArray("_________");
drawBoard(gameBoard);
char player1 = 'X';
char player2 = 'O';
if ("user".equals(str1)) {
while (!gameFinished(gameBoard)) {
drawBoard(playerMove(gameBoard, player1));
gameState(gameBoard);
drawBoard(computerMove(gameBoard, player2));
gameState(gameBoard);
}
} else if ("user".equals(str2)) {
while (!gameFinished(gameBoard)) {
gameState(computerMove(gameBoard, player2));
drawBoard(gameBoard);
gameState(playerMove(gameBoard, player1));
drawBoard(gameBoard);
}
} else if ("user".equals(str1) && "user".equals(str2)) {
while (!gameFinished(gameBoard)) {
drawBoard(playerMove(gameBoard, player1));
gameState(gameBoard);
drawBoard(playerMove(gameBoard, player2));
gameState(gameBoard);
}
} else {
while (!gameFinished(gameBoard)) {
drawBoard(computerMove(gameBoard, player1));
gameState(gameBoard);
drawBoard(computerMove(gameBoard, player2));
gameState(gameBoard);
}
}
}//startGame method
public static int[] getRandomNumber() {
int[] computerCoords = new int[2];
while (true) {
int a = random.nextInt((3 - 1) + 1) + 1;
int b = random.nextInt((3 - 1) + 1) + 1;
if (gameBoard[a - 1][b - 1] == 'X' || gameBoard[a - 1][b - 1] == 'O') {
continue;
} else {
computerCoords[0] = a;
computerCoords[1] = b;
break;
}
}
return computerCoords;
}
public static char[][] computerMove(char[][] gameBoard, char computer) {
int[] arr = getRandomNumber();
int row = arr[0] - 1;
int col = arr[1] - 1;
if (!gameFinished(gameBoard)) {
System.out.println("Making move level \"" + level + "\"");
gameBoard[row][col] = computer;
}
return gameBoard;
}
public static char[][] playerMove(char[][] gameBoard, char player) {
int index = 0;
int row, column;
while (true) {
System.out.println("Enter the coordinates: ");
String[] coordinates = scan.nextLine().split(" ");
try {
row = Integer.parseInt(coordinates[0]);
column = Integer.parseInt(coordinates[1]);
if ((row < 1 || column < 1) || (row > 3 || column > 3)) {
System.out.println("Coordinates should be from 1 to 3!");
continue;
}
row -= 1;
column -= 1;
if (gameBoard[row][column] != '_') {
System.out.println("This cell is occupied! Choose another one!");
continue;
}
gameBoard[row][column] = player;
return gameBoard;
} catch (NumberFormatException e) {
System.out.println("You should enter numbers!");
continue;
}
}//while loop ends here
}// playerMove() ends
public static char[][] to2dArray(String s) {
char[][] twoDArray = new char[3][3];
int index = 0;
for (int i = 0; i < twoDArray.length; i++) {
for (int j = 0; j < twoDArray[i].length; j++) {
twoDArray[i][j] = s.charAt(index);
index++;
}
}
return twoDArray;
}// to2dArray method
public static void drawBoard(char[][] arr) {
System.out.println("---------");
for (int i = 0; i < arr.length; i++) {
System.out.print("| ");
for (int j = 0; j < arr[i].length; j++) {
if (arr[i][j] == '_') {
System.out.print(" " + " ");
} else {
System.out.print(arr[i][j] + " ");
}
}
System.out.println("|");
}
System.out.println("---------");
}//end drawBoard method
public static boolean xWon (char[][] gameBoard) {
char[] xWins = {'X', 'X', 'X'};
char[][] winningCombos = {
{gameBoard[0][0], gameBoard[0][1], gameBoard[0][2]}, //horizontal
{gameBoard[1][0], gameBoard[1][1], gameBoard[1][2]}, //horizontal
{gameBoard[2][0], gameBoard[2][1], gameBoard[2][2]}, //horizontal
{gameBoard[0][0], gameBoard[1][0], gameBoard[2][0]}, //vertical
{gameBoard[0][1], gameBoard[1][1], gameBoard[2][1]}, //vertical
{gameBoard[0][2], gameBoard[1][2], gameBoard[2][2]}, //vertical
{gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]}, //diagonal
{gameBoard[0][2], gameBoard[1][1], gameBoard[2][0]} //diagonal
};
for (char[] charArray : winningCombos) {
if (Arrays.equals(xWins, charArray)) {
return true;
}
}
return false;
}// end xWon method
public static boolean oWon (char[][] gameBoard) {
char[] oWins = {'O', 'O', 'O'};
char[][] winningCombos = {
{gameBoard[0][0], gameBoard[0][1], gameBoard[0][2]}, //horizontal
{gameBoard[1][0], gameBoard[1][1], gameBoard[1][2]}, //horizontal
{gameBoard[2][0], gameBoard[2][1], gameBoard[2][2]}, //horizontal
{gameBoard[0][0], gameBoard[1][0], gameBoard[2][0]}, //vertical
{gameBoard[0][1], gameBoard[1][1], gameBoard[2][1]}, //vertical
{gameBoard[0][2], gameBoard[1][2], gameBoard[2][2]}, //vertical
{gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]}, //diagonal
{gameBoard[0][2], gameBoard[1][1], gameBoard[2][0]} //diagonal
};
for (char[] charArray : winningCombos) {
if (Arrays.equals(oWins, charArray)) {
return true;
}
}
return false;
}// end oWon method
public static boolean hasEmptyCells(char[][] gameBoard) {
for (char[] arr : gameBoard) {
for (char ch : arr) {
if (ch == '_') {
return true;
}
}
}
return false;
} //end of hasEmptyCells method;
public static boolean gameFinished(char[][] gameBoard) {
if (xWon(gameBoard) || oWon(gameBoard) || draw(gameBoard)) {
return true;
}
return false;
} //end of gameFinished method.
public static boolean draw(char[][] gameBoard) {
if(!xWon(gameBoard) && !oWon(gameBoard) && !hasEmptyCells(gameBoard)) {
return true;
}
return false;
}
public static char[][] gameState(char[][] gameBoard) {
if (xWon(gameBoard)) {
System.out.println("X wins");
return gameBoard;
} else if (oWon(gameBoard)) {
System.out.println("O wins");
return gameBoard;
} else if (draw(gameBoard)) {
System.out.println("Draw");
return gameBoard;
}
return gameBoard;
}//gameState method
}// Main class
中途抽奖:
while (!gameFinished(gameBoard)) {
drawBoard(computerMove(gameBoard, player1));
gameState(gameBoard);
// Result is now Draw
drawBoard(computerMove(gameBoard, player2));
gameState(gameBoard);
}
您尝试在第一个之后生成另一个 computerMove
,但这是不可能的,因为棋盘已经满了。
一个可能的解决方案是在尝试另一步之前检查 gameFinished