你如何制作连续的动画?

How do you do successive animations?

我想制作连续的动画,比如一个接着一个,而不是循环播放或一次制作一个。编码时它看起来像什么?

示例:在不透明度为 100% 时淡入,然后在不透明度为 20% 时淡出,然后淡入 80%,然后淡出 10%...就像脉冲一样,然后在 0% 时更改标签文本并执行相反(基本上与图片相同,只是每次我尝试让它逐渐淡出 - 它扰乱了整个动画)

gif 显示了它的当前状态,而不是我迄今为止尝试过但没有用的。

import UIKit

    class Belief2ViewController: UIViewController {
        @IBOutlet var negBeliefLabelGlower: UILabel!
        @IBOutlet var posBeliefLabelGlower: UILabel!
        @IBOutlet var labelNegBeliefFinal: UILabel!
        @IBOutlet var startButton: UIButton!
    
    
    
    
    
    
    
    //PASSING INFO
       var negBeliefLabelGlowerText = String()
    var posBeliefLabelGlowerText = String()
        
        

        override func viewDidLoad() {
            super.viewDidLoad()
            
            
    //PASSING INFO
           negBeliefLabelGlower.text = negBeliefLabelGlowerText
            posBeliefLabelGlower.text = posBeliefLabelGlowerText
        
            
            
            //PASSING INFO
                    
                    labelNegBeliefFinal.text = negBeliefLabelGlowerText
            //GLOW
                 labelNegBeliefFinal.UILableTextShadow(color: UIColor.systemTeal)
                
                
            //AniamtionOpacityLOOP
            labelNegBeliefFinal.alpha = 0.3
    //                            UIView.animate(withDuration: 5, animations: {self.labelNegBeliefFinal.alpha = 100}, completion: { _ in self.labelNegBeliefFinal.alpha = 90;})
                UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.alpha = 100 })
                
            
            
             //AnimationBreathSizeLOOP
            UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 1.3, y: 1.3) })
            
        }
    
    
    @IBAction func startButtonPress(_ sender: Any) {
        
        //self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
//        UIView.animate(withDuration: 10, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText;})
        UIView.animate(withDuration: 10, delay: 0, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in
                        self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText ;})
        //
        
    
    }
    
    
}
//GLOW
extension UILabel {
   func UILableTextShadow1(color: UIColor){
    textColor = UIColor.systemTeal
   layer.shadowColor = UIColor.systemTeal.cgColor
      layer.masksToBounds = false
    layer.shadowOffset = .zero
    layer.shouldRasterize = true
     layer.rasterizationScale = UIScreen.main.scale
      layer.shadowRadius = 5.0
      layer.shadowOpacity = 5.0
    }
    
}

编辑

好的,所以按照建议使用关键帧是一个完美的建议 但我 运行 遇到了一些问题。我无法键入要更改的标签文本

UIView.animateKeyframes(withDuration: 15.0,
                                    delay: 0.0,
                                            options: [],
                                            animations: {
                                                
                                                UIView.addKeyframe(withRelativeStartTime: 1,
                                    relativeDuration: 0.0,
                                    animations: { self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText })
                    },
                                            completion: nil)

所以我无法将标签合并到关键帧动画中,所以我只是设置了草包更换的延迟,并进行了一些调整,但这是我想出的

//CHANGE LABEL ON TIMER
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 13.5) 
{ [self] in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
}
               
            
        
        
        
        
        
        

这是之前的发光循环和大小循环,与补间无关

//AniamtionGlowLOOP
       
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], 
animations: { self.labelNegBeliefFinal.layer.shadowOpacity = 5.0 })

        
        
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], 
animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 
1.3, y: 1.3) })
        
// }

这是我想出的补间代码,感谢 Matt 指出了正确的方向。不知道您可以在 SwiftUI 中补间。让我失望的一件事是,如果持续时间为 30 秒,则设置为 0.5 的相对持续时间等于 15 秒,因为它是 30 秒的 0.5。我的一些补间似乎没有工作,因为我没有意识到这一点。

UIView.animateKeyframes(withDuration: 30.0,
                                delay: 0,
                                options: [ ],
                                animations: {

                                
                                    UIView.addKeyframe(withRelativeStartTime: 
0,
                   relativeDuration: 0.5,
                   animations: { self.labelNegBeliefFinal.alpha = 0 })
                                    
                                    
                                    UIView.addKeyframe(withRelativeStartTime: 
0.5,
                   relativeDuration: 0.5,
                   animations: { self.labelNegBeliefFinal.alpha = 1 })
                                    

        },
                                completion: nil)
    
        
    

    }


}

我从另一个地方得到的发光样式post

//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 00.7
    }





}