你如何制作连续的动画?
How do you do successive animations?
我想制作连续的动画,比如一个接着一个,而不是循环播放或一次制作一个。编码时它看起来像什么?
示例:在不透明度为 100% 时淡入,然后在不透明度为 20% 时淡出,然后淡入 80%,然后淡出 10%...就像脉冲一样,然后在 0% 时更改标签文本并执行相反(基本上与图片相同,只是每次我尝试让它逐渐淡出 - 它扰乱了整个动画)
gif 显示了它的当前状态,而不是我迄今为止尝试过但没有用的。
import UIKit
class Belief2ViewController: UIViewController {
@IBOutlet var negBeliefLabelGlower: UILabel!
@IBOutlet var posBeliefLabelGlower: UILabel!
@IBOutlet var labelNegBeliefFinal: UILabel!
@IBOutlet var startButton: UIButton!
//PASSING INFO
var negBeliefLabelGlowerText = String()
var posBeliefLabelGlowerText = String()
override func viewDidLoad() {
super.viewDidLoad()
//PASSING INFO
negBeliefLabelGlower.text = negBeliefLabelGlowerText
posBeliefLabelGlower.text = posBeliefLabelGlowerText
//PASSING INFO
labelNegBeliefFinal.text = negBeliefLabelGlowerText
//GLOW
labelNegBeliefFinal.UILableTextShadow(color: UIColor.systemTeal)
//AniamtionOpacityLOOP
labelNegBeliefFinal.alpha = 0.3
// UIView.animate(withDuration: 5, animations: {self.labelNegBeliefFinal.alpha = 100}, completion: { _ in self.labelNegBeliefFinal.alpha = 90;})
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.alpha = 100 })
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 1.3, y: 1.3) })
}
@IBAction func startButtonPress(_ sender: Any) {
//self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
// UIView.animate(withDuration: 10, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText;})
UIView.animate(withDuration: 10, delay: 0, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText ;})
//
}
}
//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 5.0
}
}
编辑
好的,所以按照建议使用关键帧是一个完美的建议
但我 运行 遇到了一些问题。我无法键入要更改的标签文本
UIView.animateKeyframes(withDuration: 15.0,
delay: 0.0,
options: [],
animations: {
UIView.addKeyframe(withRelativeStartTime: 1,
relativeDuration: 0.0,
animations: { self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText })
},
completion: nil)
所以我无法将标签合并到关键帧动画中,所以我只是设置了草包更换的延迟,并进行了一些调整,但这是我想出的
//CHANGE LABEL ON TIMER
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 13.5)
{ [self] in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
}
这是之前的发光循环和大小循环,与补间无关
//AniamtionGlowLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat],
animations: { self.labelNegBeliefFinal.layer.shadowOpacity = 5.0 })
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat],
animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX:
1.3, y: 1.3) })
// }
这是我想出的补间代码,感谢 Matt 指出了正确的方向。不知道您可以在 SwiftUI 中补间。让我失望的一件事是,如果持续时间为 30 秒,则设置为 0.5 的相对持续时间等于 15 秒,因为它是 30 秒的 0.5。我的一些补间似乎没有工作,因为我没有意识到这一点。
UIView.animateKeyframes(withDuration: 30.0,
delay: 0,
options: [ ],
animations: {
UIView.addKeyframe(withRelativeStartTime:
0,
relativeDuration: 0.5,
animations: { self.labelNegBeliefFinal.alpha = 0 })
UIView.addKeyframe(withRelativeStartTime:
0.5,
relativeDuration: 0.5,
animations: { self.labelNegBeliefFinal.alpha = 1 })
},
completion: nil)
}
}
我从另一个地方得到的发光样式post
//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 00.7
}
}
我想制作连续的动画,比如一个接着一个,而不是循环播放或一次制作一个。编码时它看起来像什么?
示例:在不透明度为 100% 时淡入,然后在不透明度为 20% 时淡出,然后淡入 80%,然后淡出 10%...就像脉冲一样,然后在 0% 时更改标签文本并执行相反(基本上与图片相同,只是每次我尝试让它逐渐淡出 - 它扰乱了整个动画)
gif 显示了它的当前状态,而不是我迄今为止尝试过但没有用的。
import UIKit
class Belief2ViewController: UIViewController {
@IBOutlet var negBeliefLabelGlower: UILabel!
@IBOutlet var posBeliefLabelGlower: UILabel!
@IBOutlet var labelNegBeliefFinal: UILabel!
@IBOutlet var startButton: UIButton!
//PASSING INFO
var negBeliefLabelGlowerText = String()
var posBeliefLabelGlowerText = String()
override func viewDidLoad() {
super.viewDidLoad()
//PASSING INFO
negBeliefLabelGlower.text = negBeliefLabelGlowerText
posBeliefLabelGlower.text = posBeliefLabelGlowerText
//PASSING INFO
labelNegBeliefFinal.text = negBeliefLabelGlowerText
//GLOW
labelNegBeliefFinal.UILableTextShadow(color: UIColor.systemTeal)
//AniamtionOpacityLOOP
labelNegBeliefFinal.alpha = 0.3
// UIView.animate(withDuration: 5, animations: {self.labelNegBeliefFinal.alpha = 100}, completion: { _ in self.labelNegBeliefFinal.alpha = 90;})
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.alpha = 100 })
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 1.3, y: 1.3) })
}
@IBAction func startButtonPress(_ sender: Any) {
//self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
// UIView.animate(withDuration: 10, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText;})
UIView.animate(withDuration: 10, delay: 0, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText ;})
//
}
}
//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 5.0
}
}
编辑
好的,所以按照建议使用关键帧是一个完美的建议 但我 运行 遇到了一些问题。我无法键入要更改的标签文本
UIView.animateKeyframes(withDuration: 15.0,
delay: 0.0,
options: [],
animations: {
UIView.addKeyframe(withRelativeStartTime: 1,
relativeDuration: 0.0,
animations: { self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText })
},
completion: nil)
所以我无法将标签合并到关键帧动画中,所以我只是设置了草包更换的延迟,并进行了一些调整,但这是我想出的
//CHANGE LABEL ON TIMER
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 13.5)
{ [self] in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
}
这是之前的发光循环和大小循环,与补间无关
//AniamtionGlowLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat],
animations: { self.labelNegBeliefFinal.layer.shadowOpacity = 5.0 })
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat],
animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX:
1.3, y: 1.3) })
// }
这是我想出的补间代码,感谢 Matt 指出了正确的方向。不知道您可以在 SwiftUI 中补间。让我失望的一件事是,如果持续时间为 30 秒,则设置为 0.5 的相对持续时间等于 15 秒,因为它是 30 秒的 0.5。我的一些补间似乎没有工作,因为我没有意识到这一点。
UIView.animateKeyframes(withDuration: 30.0,
delay: 0,
options: [ ],
animations: {
UIView.addKeyframe(withRelativeStartTime:
0,
relativeDuration: 0.5,
animations: { self.labelNegBeliefFinal.alpha = 0 })
UIView.addKeyframe(withRelativeStartTime:
0.5,
relativeDuration: 0.5,
animations: { self.labelNegBeliefFinal.alpha = 1 })
},
completion: nil)
}
}
我从另一个地方得到的发光样式post
//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 00.7
}
}