多个键盘输入 Java
Multiple Keyboard Inputs Java
我正在开发 space 入侵者类型的游戏,我有一个键盘控制器 class 但问题是如果我想移动我的播放器我可以同时射击,我怎么能更换我的控制器来解决这个问题?
按键
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i<handler.object.size(); i++) {
gameObject tempObject = handler.object.get(i);
if(tempObject.getId()==ObjectID.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(5);
if(key == KeyEvent.VK_A) tempObject.setVelX(-5);
if(key == KeyEvent.VK_W) tempObject.setVelY(-10);
if(key == KeyEvent.VK_S) tempObject.setVelY(10);
}
if(tempObject.getId()==ObjectID.Player && key == KeyEvent.VK_SPACE){
CurrentTime = System.currentTimeMillis();
if(NextShootTime<CurrentTime){
handler.addObject(new Bullet(tempObject.getX()+40, tempObject.getY()-20,0, ObjectID.Bullet));
handler.addObject(new Bullet(tempObject.getX()+30, tempObject.getY()-20,1, ObjectID.Bullet));
handler.addObject(new Bullet(tempObject.getX()+50, tempObject.getY()-20,2, ObjectID.Bullet));
NextShootTime = CurrentTime+ShootDelay;
}
}
if(tempObject.getId()==ObjectID.Bullet){
tempObject.setVelY(-5f);
if(key == KeyEvent.VK_K) {
handler.removeObject(tempObject);
}
}
}
if(key == KeyEvent.VK_ESCAPE ) {
System.exit(0);
}
}
密钥发布
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i<handler.object.size(); i++) {
gameObject tempObject = handler.object.get(i);
if(tempObject.getId()==ObjectID.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(0);
if(key == KeyEvent.VK_A) tempObject.setVelX(0);
if(key ==KeyEvent.VK_W) tempObject.setVelY(0);
if(key ==KeyEvent.VK_S) tempObject.setVelY(0);
}
}
}
不计算KeyEvent
中的速度、加速度和方向。你应该在你的 GameLoop 中这样做。你可以在KeyEvent中记住击键,然后在GameLoop中处理它们。
您可以按如下方式查询KeyEvents。
private final BitSet keys = new BitSet();
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
keys.set(e.getKeyCode());
}
@Override
public void keyReleased(KeyEvent e) {
keys.clear(e.getKeyCode());
}
});
在您的 GameLoop 中,您可以使用 keys.get(keyCode)
查询是否按下了一个或多个键。
我正在开发 space 入侵者类型的游戏,我有一个键盘控制器 class 但问题是如果我想移动我的播放器我可以同时射击,我怎么能更换我的控制器来解决这个问题?
按键
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i<handler.object.size(); i++) {
gameObject tempObject = handler.object.get(i);
if(tempObject.getId()==ObjectID.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(5);
if(key == KeyEvent.VK_A) tempObject.setVelX(-5);
if(key == KeyEvent.VK_W) tempObject.setVelY(-10);
if(key == KeyEvent.VK_S) tempObject.setVelY(10);
}
if(tempObject.getId()==ObjectID.Player && key == KeyEvent.VK_SPACE){
CurrentTime = System.currentTimeMillis();
if(NextShootTime<CurrentTime){
handler.addObject(new Bullet(tempObject.getX()+40, tempObject.getY()-20,0, ObjectID.Bullet));
handler.addObject(new Bullet(tempObject.getX()+30, tempObject.getY()-20,1, ObjectID.Bullet));
handler.addObject(new Bullet(tempObject.getX()+50, tempObject.getY()-20,2, ObjectID.Bullet));
NextShootTime = CurrentTime+ShootDelay;
}
}
if(tempObject.getId()==ObjectID.Bullet){
tempObject.setVelY(-5f);
if(key == KeyEvent.VK_K) {
handler.removeObject(tempObject);
}
}
}
if(key == KeyEvent.VK_ESCAPE ) {
System.exit(0);
}
}
密钥发布
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i<handler.object.size(); i++) {
gameObject tempObject = handler.object.get(i);
if(tempObject.getId()==ObjectID.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(0);
if(key == KeyEvent.VK_A) tempObject.setVelX(0);
if(key ==KeyEvent.VK_W) tempObject.setVelY(0);
if(key ==KeyEvent.VK_S) tempObject.setVelY(0);
}
}
}
不计算KeyEvent
中的速度、加速度和方向。你应该在你的 GameLoop 中这样做。你可以在KeyEvent中记住击键,然后在GameLoop中处理它们。
您可以按如下方式查询KeyEvents。
private final BitSet keys = new BitSet();
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
keys.set(e.getKeyCode());
}
@Override
public void keyReleased(KeyEvent e) {
keys.clear(e.getKeyCode());
}
});
在您的 GameLoop 中,您可以使用 keys.get(keyCode)
查询是否按下了一个或多个键。