在 swift 中更改 UImenu 的位置
Change the location of an UImenu in swift
我想在我的应用程序中添加一个 UIMenu,我正在练习它,现在想知道是否可以将 UIMenu
的位置设置得比当前显示的按钮高一点:
正如您在这张照片中看到的,菜单当前覆盖了标签栏,我想将其设置得比标签栏高一点。
这是我的代码:
let menu = UIMenu(title: "", children: [
UIAction(title: NSLocalizedString("Gallery", comment: ""), image: UIImage(systemName: "folder"), handler: {
(_) in
self.loadPhotoGallery()
})
])
btnMenuExtras.menu = menu
iOS 14+
Sinse iOS 14 UIControl
有提供附加菜单点的方法
/// Return a point in this control's coordinate space to which to attach the given configuration's menu.
@available(iOS 14.0, *)
open func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint
因此您可以覆盖 UIButton
以提供菜单(计算或硬编码)相对于按钮本身的所需位置(`因为它在按钮的坐标 space 中)并使用该按钮在情节提要中(作为 class 用于控制)或以编程方式创建(如果您需要将其注入某处):
class MyButton: UIButton {
var offset = CGPoint.zero
override func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint {
// hardcoded variant
// return CGPoint(x: 0, y: -50)
// or relative to orginal
let original = super.menuAttachmentPoint(for: configuration)
return CGPoint(x: original.x + offset.x, y: original.y + offset.y)
}
}
class ViewController: UIViewController {
@IBOutlet weak var btnMenuExtras: MyButton! // << from storyboard
override func viewDidLoad() {
super.viewDidLoad()
let menu = UIMenu(title: "", children: [
UIAction(title: NSLocalizedString("Gallery", comment: ""), image: UIImage(systemName: "folder"), handler: {
(_) in
// self.loadPhotoGallery()
})
])
// offset is hardcoded for demo simplicity
btnMenuExtras.offset = CGPoint(x: 0, y: -50) // << here !!
btnMenuExtras.menu = menu
}
}
结果:
使用 Xcode 13 / iOS 15
准备和测试的演示
您可以使用 UIButton 的 UIControl 的 menuAttachmentPoint 方法来定位菜单并将该 UIButton 转换为 UIBarButtonItem 通过使用波纹管扩展
@available(iOS 14.0, *)
open func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint
extension UIButton {
func toBarButtonItem() -> UIBarButtonItem? {
return UIBarButtonItem(customView: self)
}
}
我想扩展@Asperi 和@Jayesh Patel 的回答,关于我们如何在 UIBarButtonItem
上应用该技术
//
// Technique provided by @Asperi
//
class MyButton: UIButton {
var offset = CGPoint.zero
override func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint {
// hardcoded variant
// return CGPoint(x: 0, y: -50)
// or relative to orginal
let original = super.menuAttachmentPoint(for: configuration)
return CGPoint(x: original.x + offset.x, y: original.y + offset.y)
}
}
let image = UIImage(systemName: "ellipsis.circle", withConfiguration: UIImage.SymbolConfiguration(scale: .default))
let button = MyButton()
button.setImage(image, for: .normal)
let menu = UIMenu(title: "", children: [
UIAction(title: NSLocalizedString("Gallery", comment: ""), image: UIImage(systemName: "folder"), handler: {
(_) in
})
])
// offset is hardcoded for demo simplicity
button.offset = CGPoint(x: 0, y: 50) // << here !!
//
// This is how we can make UIButton as UIBarButtonItem
//
button.menu = menu
button.showsMenuAsPrimaryAction = true
//
// Technique provided by @Jayesh Patel
//
let threeDotsBarButtonItem = UIBarButtonItem(customView: button)
var items = toolbar.items
items?.append(threeDotsBarButtonItem)
toolbar.items = items
我想在我的应用程序中添加一个 UIMenu,我正在练习它,现在想知道是否可以将 UIMenu
的位置设置得比当前显示的按钮高一点:
正如您在这张照片中看到的,菜单当前覆盖了标签栏,我想将其设置得比标签栏高一点。 这是我的代码:
let menu = UIMenu(title: "", children: [
UIAction(title: NSLocalizedString("Gallery", comment: ""), image: UIImage(systemName: "folder"), handler: {
(_) in
self.loadPhotoGallery()
})
])
btnMenuExtras.menu = menu
iOS 14+
Sinse iOS 14 UIControl
有提供附加菜单点的方法
/// Return a point in this control's coordinate space to which to attach the given configuration's menu.
@available(iOS 14.0, *)
open func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint
因此您可以覆盖 UIButton
以提供菜单(计算或硬编码)相对于按钮本身的所需位置(`因为它在按钮的坐标 space 中)并使用该按钮在情节提要中(作为 class 用于控制)或以编程方式创建(如果您需要将其注入某处):
class MyButton: UIButton {
var offset = CGPoint.zero
override func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint {
// hardcoded variant
// return CGPoint(x: 0, y: -50)
// or relative to orginal
let original = super.menuAttachmentPoint(for: configuration)
return CGPoint(x: original.x + offset.x, y: original.y + offset.y)
}
}
class ViewController: UIViewController {
@IBOutlet weak var btnMenuExtras: MyButton! // << from storyboard
override func viewDidLoad() {
super.viewDidLoad()
let menu = UIMenu(title: "", children: [
UIAction(title: NSLocalizedString("Gallery", comment: ""), image: UIImage(systemName: "folder"), handler: {
(_) in
// self.loadPhotoGallery()
})
])
// offset is hardcoded for demo simplicity
btnMenuExtras.offset = CGPoint(x: 0, y: -50) // << here !!
btnMenuExtras.menu = menu
}
}
结果:
使用 Xcode 13 / iOS 15
准备和测试的演示您可以使用 UIButton 的 UIControl 的 menuAttachmentPoint 方法来定位菜单并将该 UIButton 转换为 UIBarButtonItem 通过使用波纹管扩展
@available(iOS 14.0, *)
open func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint
extension UIButton {
func toBarButtonItem() -> UIBarButtonItem? {
return UIBarButtonItem(customView: self)
}
}
我想扩展@Asperi 和@Jayesh Patel 的回答,关于我们如何在 UIBarButtonItem
//
// Technique provided by @Asperi
//
class MyButton: UIButton {
var offset = CGPoint.zero
override func menuAttachmentPoint(for configuration: UIContextMenuConfiguration) -> CGPoint {
// hardcoded variant
// return CGPoint(x: 0, y: -50)
// or relative to orginal
let original = super.menuAttachmentPoint(for: configuration)
return CGPoint(x: original.x + offset.x, y: original.y + offset.y)
}
}
let image = UIImage(systemName: "ellipsis.circle", withConfiguration: UIImage.SymbolConfiguration(scale: .default))
let button = MyButton()
button.setImage(image, for: .normal)
let menu = UIMenu(title: "", children: [
UIAction(title: NSLocalizedString("Gallery", comment: ""), image: UIImage(systemName: "folder"), handler: {
(_) in
})
])
// offset is hardcoded for demo simplicity
button.offset = CGPoint(x: 0, y: 50) // << here !!
//
// This is how we can make UIButton as UIBarButtonItem
//
button.menu = menu
button.showsMenuAsPrimaryAction = true
//
// Technique provided by @Jayesh Patel
//
let threeDotsBarButtonItem = UIBarButtonItem(customView: button)
var items = toolbar.items
items?.append(threeDotsBarButtonItem)
toolbar.items = items