如何使用 Emscripten 和 Embind 发出的 .js 和 .wasm 工件?
How to use the .js and .wasm artifacts emitted by Emscripten and Embind?
我有两个相当简单的 C++ class 定义及其接口,uuid.{hpp,cpp}
和 uuid_util.{hpp,cpp}
,我还有一个 uuid_bind.cpp
和 #include <emscripten/bind.h>
的文件将 C++ classes、函数和静态函数定义绑定到 JavaScript.
这两个class首先构建为静态库uuid_lib.a
,然后链接到后者的C++源文件并使用em++ --bind -o uuid_module.js uuid_bind.cpp uuid_lib.a
(CMake生成)构建到生成 uuid_module.js
和 uuid_module.wasm
。现在,我该如何处理这些?
documentation on Embind有点稀疏,只说
The resulting quick_example.js file can be loaded as a node module or via a <script>
tag:
...
我发现 this Google tutorial 结合 Emscripten/Embind 和 node.js,我已经尽可能地复制了它(不包括 Docker 上的位,因为我的 Linux 发行版直接服务于 Emscripten)。我有一个 index.html
和一个 package.json
文件,npm test
启动 http-server
,我从 Chrome.
运行
我的印象是 Emscripten/Embind 将简单地充当任何绑定 classes、函数(静态或其他)、变量的转换层,并且可以直接调用来自 JavaScript,但事实并非如此。我在这里错过了什么吗?我对 JS 不是很熟悉。我想在 index.js
中做的就是:
index.js
import uuid_module from './uuid_lib.js';
console.log(uuid_module.uuid_util.generate_type1_uuid("BLA"));
// ... other calls
和 运行 这与 node index.js
一起将 UUID 字符串打印到控制台。
作为背景,我在下面提供了我的 CMakeLists.txt
和 uuid_bind.cpp
。
CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
# Set project file
project(
uuid_generator
VERSION 1.0
DESCRIPTION "A UUID generator"
LANGUAGES CXX)
# Export compile commands for clangd
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Add Emscripten CMake toolchain file
if(EMSCRIPTEN)
message("Using Emscripten.")
set(CMAKE_TOOLCHAIN_FILE
${PROJECT_SOURCE_DIR}/deps/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake)
else()
message("Using system compilers.")
endif(EMSCRIPTEN)
# C++20 guaranteed, no extensions eg. GNU/MSVC
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Strict compilation for MSVC or GCC/Clang
if(MSVC)
add_compile_options(/W4 /WX)
else()
add_compile_options(-Wall -Wextra -pedantic)
endif()
# Add uuid_generator as a shared library
add_library(uuid_lib STATIC src/uuid.cpp src/uuid_util.cpp)
# Set C++ library properties: output name, location, etc
set_target_properties(
uuid_lib
PROPERTIES OUTPUT_NAME uuid_lib
PREFIX ""
ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/dist)
# Set JS binding application properties: set bind, output type, etc. Runs only if Emscripten is enabled.
if(DEFINED ENV{EMSDK})
add_executable(uuid_module src/uuid_bind.cpp)
set_target_properties(
uuid_module
PROPERTIES OUTPUT_NAME uuid_module
SUFFIX ".js"
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/dist)
target_include_directories(uuid_module
PRIVATE ${PROJECT_SOURCE_DIR}/deps/emsdk/upstream/emscripten/system/include)
target_link_libraries(uuid_module uuid_lib)
target_link_options(
uuid_module
PUBLIC
$<$<CONFIG:DEBUG>:
-v
--bind
-sEXCEPTION_DEBUG=1
-sDEMANGLE_SUPPORT=1
-sDISABLE_EXCEPTION_CATCHING=1
-sWASM_BIGINT=1
-sMODULARIZE=1
-sEXPORT_ES6=1
-sEXPORT_NAME=uuid_module
>)
endif(DEFINED ENV{EMSDK})
uuid_bind.cpp
#include "uuid.hpp"
#include "uuid_util.hpp"
#include <cstdint>
#include <emscripten.h>
#include <emscripten/bind.h>
#include <string>
#include <iostream>
EMSCRIPTEN_BINDINGS(uuid_generator)
{
emscripten::constant("UINT29_MAX", uuid_gen::uuid::UINT29_MAX);
emscripten::constant("ICAO_ADDRESS_MAX", uuid_gen::uuid_util::ICAO_ADDRESS_MAX);
emscripten::constant("MAC_ADDRESS_MAX", uuid_gen::uuid_util::MAC_ADDRESS_MAX);
emscripten::constant("RANDOM_NAMESPACE_MAX", uuid_gen::uuid_util::RANDOM_NAMESPACE_MAX);
emscripten::class_<uuid_gen::uuid>("uuid")
.property("namespace_type", &uuid_gen::uuid::get_namespace_type)
.property("namespace_value", &uuid_gen::uuid::get_namespace_value)
.property("namespace_string", &uuid_gen::uuid::get_namespace_string)
.property("to_string", &uuid_gen::uuid::to_string)
.class_function("uniform_int_distr", &uuid_gen::uuid::uniform_int_dist);
emscripten::class_<uuid_gen::uuid_util>("uuid_util")
.class_function("generate_type1_uuid", &uuid_gen::uuid_util::generate_type1_uuid)
.class_function("generate_type2_uuid", &uuid_gen::uuid_util::generate_type2_uuid)
.class_function("generate_type3_uuid", &uuid_gen::uuid_util::generate_type3_uuid)
.class_function("generate_type4_uuid", &uuid_gen::uuid_util::generate_type4_uuid)
.class_function("generate_type5_uuid_str", emscripten::select_overload<uuid_gen::uuid(const std::string &)>(
&uuid_gen::uuid_util::generate_type5_uuid))
.class_function("generate_type5_uuid_int", emscripten::select_overload<uuid_gen::uuid(std::uint32_t)>(
&uuid_gen::uuid_util::generate_type5_uuid))
.class_function("generate_type6_uuid_str", emscripten::select_overload<uuid_gen::uuid(const std::string &)>(
&uuid_gen::uuid_util::generate_type6_uuid))
.class_function("generate_type6_uuid_int", emscripten::select_overload<uuid_gen::uuid(std::uint64_t)>(
&uuid_gen::uuid_util::generate_type6_uuid))
.class_function("generate_type7_uuid", &uuid_gen::uuid_util::generate_type7_uuid)
.class_function("from_string", &uuid_gen::uuid_util::from_string)
.class_function("is_valid_oper_agency", &uuid_gen::uuid_util::is_valid_oper_agency)
.class_function("is_valid_loc_atm_id", &uuid_gen::uuid_util::is_valid_loc_atm_id)
.class_function("is_valid_mac_address_string", &uuid_gen::uuid_util::is_valid_mac_address_string)
.class_function("namespace_char_encode", &uuid_gen::uuid_util::namespace_char_encode)
.class_function("namespace_char_decode", &uuid_gen::uuid_util::namespace_char_decode)
.class_function("namespace_encode", &uuid_gen::uuid_util::namespace_encode)
.class_function("namespace_decode", &uuid_gen::uuid_util::namespace_decode)
.class_function("mac_address_encode", &uuid_gen::uuid_util::mac_address_encode)
.class_function("mac_address_decode", &uuid_gen::uuid_util::mac_address_decode);
};
Am I missing out on something here?
您缺少的是,在 -s MODULARIZE=1
模式下,默认导出是一个工厂,而不是模块对象本身。
您需要先创建一个模块,然后您应该能够访问公开的属性:
import uuidModuleFactory from './uuid_lib.js';
const uuid_module = uuidModuleFactory(/* optional Emscripten config goes here */);
console.log(uuid_module.uuid_util.generate_type1_uuid("BLA"));
// ... other calls
我有两个相当简单的 C++ class 定义及其接口,uuid.{hpp,cpp}
和 uuid_util.{hpp,cpp}
,我还有一个 uuid_bind.cpp
和 #include <emscripten/bind.h>
的文件将 C++ classes、函数和静态函数定义绑定到 JavaScript.
这两个class首先构建为静态库uuid_lib.a
,然后链接到后者的C++源文件并使用em++ --bind -o uuid_module.js uuid_bind.cpp uuid_lib.a
(CMake生成)构建到生成 uuid_module.js
和 uuid_module.wasm
。现在,我该如何处理这些?
documentation on Embind有点稀疏,只说
The resulting quick_example.js file can be loaded as a node module or via a
<script>
tag: ...
我发现 this Google tutorial 结合 Emscripten/Embind 和 node.js,我已经尽可能地复制了它(不包括 Docker 上的位,因为我的 Linux 发行版直接服务于 Emscripten)。我有一个 index.html
和一个 package.json
文件,npm test
启动 http-server
,我从 Chrome.
我的印象是 Emscripten/Embind 将简单地充当任何绑定 classes、函数(静态或其他)、变量的转换层,并且可以直接调用来自 JavaScript,但事实并非如此。我在这里错过了什么吗?我对 JS 不是很熟悉。我想在 index.js
中做的就是:
index.js
import uuid_module from './uuid_lib.js';
console.log(uuid_module.uuid_util.generate_type1_uuid("BLA"));
// ... other calls
和 运行 这与 node index.js
一起将 UUID 字符串打印到控制台。
作为背景,我在下面提供了我的 CMakeLists.txt
和 uuid_bind.cpp
。
CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
# Set project file
project(
uuid_generator
VERSION 1.0
DESCRIPTION "A UUID generator"
LANGUAGES CXX)
# Export compile commands for clangd
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Add Emscripten CMake toolchain file
if(EMSCRIPTEN)
message("Using Emscripten.")
set(CMAKE_TOOLCHAIN_FILE
${PROJECT_SOURCE_DIR}/deps/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake)
else()
message("Using system compilers.")
endif(EMSCRIPTEN)
# C++20 guaranteed, no extensions eg. GNU/MSVC
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Strict compilation for MSVC or GCC/Clang
if(MSVC)
add_compile_options(/W4 /WX)
else()
add_compile_options(-Wall -Wextra -pedantic)
endif()
# Add uuid_generator as a shared library
add_library(uuid_lib STATIC src/uuid.cpp src/uuid_util.cpp)
# Set C++ library properties: output name, location, etc
set_target_properties(
uuid_lib
PROPERTIES OUTPUT_NAME uuid_lib
PREFIX ""
ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/dist)
# Set JS binding application properties: set bind, output type, etc. Runs only if Emscripten is enabled.
if(DEFINED ENV{EMSDK})
add_executable(uuid_module src/uuid_bind.cpp)
set_target_properties(
uuid_module
PROPERTIES OUTPUT_NAME uuid_module
SUFFIX ".js"
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/dist)
target_include_directories(uuid_module
PRIVATE ${PROJECT_SOURCE_DIR}/deps/emsdk/upstream/emscripten/system/include)
target_link_libraries(uuid_module uuid_lib)
target_link_options(
uuid_module
PUBLIC
$<$<CONFIG:DEBUG>:
-v
--bind
-sEXCEPTION_DEBUG=1
-sDEMANGLE_SUPPORT=1
-sDISABLE_EXCEPTION_CATCHING=1
-sWASM_BIGINT=1
-sMODULARIZE=1
-sEXPORT_ES6=1
-sEXPORT_NAME=uuid_module
>)
endif(DEFINED ENV{EMSDK})
uuid_bind.cpp
#include "uuid.hpp"
#include "uuid_util.hpp"
#include <cstdint>
#include <emscripten.h>
#include <emscripten/bind.h>
#include <string>
#include <iostream>
EMSCRIPTEN_BINDINGS(uuid_generator)
{
emscripten::constant("UINT29_MAX", uuid_gen::uuid::UINT29_MAX);
emscripten::constant("ICAO_ADDRESS_MAX", uuid_gen::uuid_util::ICAO_ADDRESS_MAX);
emscripten::constant("MAC_ADDRESS_MAX", uuid_gen::uuid_util::MAC_ADDRESS_MAX);
emscripten::constant("RANDOM_NAMESPACE_MAX", uuid_gen::uuid_util::RANDOM_NAMESPACE_MAX);
emscripten::class_<uuid_gen::uuid>("uuid")
.property("namespace_type", &uuid_gen::uuid::get_namespace_type)
.property("namespace_value", &uuid_gen::uuid::get_namespace_value)
.property("namespace_string", &uuid_gen::uuid::get_namespace_string)
.property("to_string", &uuid_gen::uuid::to_string)
.class_function("uniform_int_distr", &uuid_gen::uuid::uniform_int_dist);
emscripten::class_<uuid_gen::uuid_util>("uuid_util")
.class_function("generate_type1_uuid", &uuid_gen::uuid_util::generate_type1_uuid)
.class_function("generate_type2_uuid", &uuid_gen::uuid_util::generate_type2_uuid)
.class_function("generate_type3_uuid", &uuid_gen::uuid_util::generate_type3_uuid)
.class_function("generate_type4_uuid", &uuid_gen::uuid_util::generate_type4_uuid)
.class_function("generate_type5_uuid_str", emscripten::select_overload<uuid_gen::uuid(const std::string &)>(
&uuid_gen::uuid_util::generate_type5_uuid))
.class_function("generate_type5_uuid_int", emscripten::select_overload<uuid_gen::uuid(std::uint32_t)>(
&uuid_gen::uuid_util::generate_type5_uuid))
.class_function("generate_type6_uuid_str", emscripten::select_overload<uuid_gen::uuid(const std::string &)>(
&uuid_gen::uuid_util::generate_type6_uuid))
.class_function("generate_type6_uuid_int", emscripten::select_overload<uuid_gen::uuid(std::uint64_t)>(
&uuid_gen::uuid_util::generate_type6_uuid))
.class_function("generate_type7_uuid", &uuid_gen::uuid_util::generate_type7_uuid)
.class_function("from_string", &uuid_gen::uuid_util::from_string)
.class_function("is_valid_oper_agency", &uuid_gen::uuid_util::is_valid_oper_agency)
.class_function("is_valid_loc_atm_id", &uuid_gen::uuid_util::is_valid_loc_atm_id)
.class_function("is_valid_mac_address_string", &uuid_gen::uuid_util::is_valid_mac_address_string)
.class_function("namespace_char_encode", &uuid_gen::uuid_util::namespace_char_encode)
.class_function("namespace_char_decode", &uuid_gen::uuid_util::namespace_char_decode)
.class_function("namespace_encode", &uuid_gen::uuid_util::namespace_encode)
.class_function("namespace_decode", &uuid_gen::uuid_util::namespace_decode)
.class_function("mac_address_encode", &uuid_gen::uuid_util::mac_address_encode)
.class_function("mac_address_decode", &uuid_gen::uuid_util::mac_address_decode);
};
Am I missing out on something here?
您缺少的是,在 -s MODULARIZE=1
模式下,默认导出是一个工厂,而不是模块对象本身。
您需要先创建一个模块,然后您应该能够访问公开的属性:
import uuidModuleFactory from './uuid_lib.js';
const uuid_module = uuidModuleFactory(/* optional Emscripten config goes here */);
console.log(uuid_module.uuid_util.generate_type1_uuid("BLA"));
// ... other calls