C ++中一般树实现的问题
Problem with general tree implementation in C++
我必须为我的一个 class 实现通用树 en C++,我遇到了一个我不明白的问题。
我有两个 class,EmployeeNode
和 EmpoyeeTree
。
EmployeeNode
包含工作所需的数据元素:一个字符串 name
、一个 EmployeeNode
parent 和一个链接的 List<EmployeeNode>
children我之前实现的列表,据说可以使用任何模板 object.
这是我目前的代码:
class EmployeeTree;
class EmployeeNode {
public:
EmployeeNode(std::string name, EmployeeNode* parent, List<EmployeeNode>* child);
~EmployeeNode();
void setChild(EmployeeNode newEmployee) {child->insert(newEmployee);}
List<EmployeeNode>* getChild() {return(child);}
bool hasChild() {return (child != 0);}
std::string getName() {return name;}
private:
std::string name;
EmployeeNode *parent;
List<EmployeeNode> *child;
};
EmployeeNode::EmployeeNode(std::string employeeName, EmployeeNode* employeeParent, List<EmployeeNode>* employeeChildren)
:name(employeeName), parent(employeeParent), child(employeeChildren)
{
employeeChildren = new List<EmployeeNode>;
}
EmployeeNode::~EmployeeNode() {}
class EmployeeTree {
public:
EmployeeTree();
~EmployeeTree();
void hireEmployee(EmployeeNode *newEmployee);
void hireEmployee(EmployeeNode* boss, std::string newEmployee);
EmployeeNode find(std::string employee);
void print(EmployeeTree Tree);
private:
int level, age;
EmployeeNode *root;
};
EmployeeTree::EmployeeTree()
:root(0)
{}
EmployeeTree::~EmployeeTree()
{}
void EmployeeTree::hireEmployee(EmployeeNode *newEmployee)
{
root = newEmployee;
}
void EmployeeTree::hireEmployee(EmployeeNode* boss, std::string newEmployee)
{
EmployeeNode* newChild;
if (!boss->hasChild()){
newChild = new EmployeeNode(newEmployee, boss, 0);
boss->setChild(*newChild);
}
else {
newChild = new EmployeeNode(newEmployee, boss, boss->getChild());
boss->setChild(*newChild);
}
}
EmployeeNode EmployeeTree::find(std::string employee) {
if(root->getName() == employee)
return *root;
else if (root->getChild()) {
List<EmployeeNode> *children = root->getChild();
children->gotoBeginning();
for(children->getCursor(); children->getCursor().getName() == employee ;children->gotoNext())
*root = children->getCursor();
return(*root);
}
else {std::cout << "Boss not found in employee tree." << std::endl;}
return(*root);
}
现在,我只是尝试一些基本命令来测试我的工作。我首先使用 hireEmployee(EmployeeNode *newEmployee)
创建根 EmployeeNode
,然后我尝试使用 hireEmployee(EmployeeNode *boss, std::string newEmployee)
添加 child,但我收到一条错误消息,告诉我我尝试添加child 在 non-existing children 列表中。我检查了,但我不明白我的错误在哪里或什么。
在断点调试的时候,发现每次创建后,List<EmployeeNode>
都会自动析构。
我想我在没有完全理解它们的情况下玩了太多指针,但现在我坚持了这一点。
EmployeeNode
中存在一些结构问题。
List<EmployeeNode> *child;
不应该是 List<EmployeeNode *> child;
表示每个 EmployeeNode
都有一个叫 child
的成员来记住指向其子项的指针列表吗?
- 在构造函数中
:name(employeeName), parent(employeeParent), child(employeeChildren)
{
employeeChildren = new List<EmployeeNode>;
}
child
会先被参数中的employeeChildren
初始化,然后employeeChildren
会被设置为一个新的列表,对child
没有影响
还有,为什么构造函数需要导入别人的child?
为了完整起见,我也提供我的实现供您参考。
如果我使用了您还没有学到的任何东西,请不要不知所措。
#include <iostream>
#include <list>
#include <memory>
template<typename T>
using List = std::list<T>;
class EmployeeNode;
using EmployeeNodePtr = std::unique_ptr<EmployeeNode>;
class EmployeeNode
{
public:
EmployeeNode(std::string name, EmployeeNode* parent): name{name}, parent{parent} {}
void setChild(EmployeeNodePtr &child) { children.push_back(std::move(child)); }
auto findChildByName(std::string queryname) -> EmployeeNode*
{
for (EmployeeNodePtr& child : children)
if (child->name == queryname)
return child.get();
for (EmployeeNodePtr& child : children)
{
EmployeeNode* n = child->findChildByName(queryname);
if (n != nullptr)
return n;
}
return nullptr;
}
auto getName() -> std::string { return name; }
void print()
{
std::cout << name << "\n";
for (EmployeeNodePtr& child : children)
child->print();
}
private:
std::string name;
EmployeeNode *parent; // reference to parent, no ownership
List<EmployeeNodePtr> children;
};
class EmployeeTree
{
public:
void changeCEO(EmployeeNodePtr newCEO) { root.swap(newCEO); }
void hireEmployee(EmployeeNode* boss, std::string newEmployee)
{
EmployeeNodePtr newChild = std::make_unique<EmployeeNode>(newEmployee, boss);
boss->setChild(newChild);
}
auto find(std::string employee) -> EmployeeNode*
{
if (root->getName() == employee)
return root.get();
return root->findChildByName(employee);
}
void print() { root->print(); }
private:
EmployeeNodePtr root;
};
int main()
{
EmployeeNodePtr ceo = std::make_unique<EmployeeNode>("GreatCEO", nullptr);
EmployeeTree company;
company.changeCEO(std::move(ceo));
EmployeeNode* boss = company.find("GreatCEO");
company.hireEmployee(boss, "RightHand");
company.hireEmployee(boss, "LeftHand");
company.hireEmployee(boss, "RightFoot");
company.hireEmployee(boss, "LeftFoot");
EmployeeNode* hand = company.find("RightHand");
company.hireEmployee(hand, "Finger1");
EmployeeNode* feet = company.find("LeftFoot");
company.hireEmployee(feet, "Toe");
company.print();
}
我必须为我的一个 class 实现通用树 en C++,我遇到了一个我不明白的问题。
我有两个 class,EmployeeNode
和 EmpoyeeTree
。
EmployeeNode
包含工作所需的数据元素:一个字符串 name
、一个 EmployeeNode
parent 和一个链接的 List<EmployeeNode>
children我之前实现的列表,据说可以使用任何模板 object.
这是我目前的代码:
class EmployeeTree;
class EmployeeNode {
public:
EmployeeNode(std::string name, EmployeeNode* parent, List<EmployeeNode>* child);
~EmployeeNode();
void setChild(EmployeeNode newEmployee) {child->insert(newEmployee);}
List<EmployeeNode>* getChild() {return(child);}
bool hasChild() {return (child != 0);}
std::string getName() {return name;}
private:
std::string name;
EmployeeNode *parent;
List<EmployeeNode> *child;
};
EmployeeNode::EmployeeNode(std::string employeeName, EmployeeNode* employeeParent, List<EmployeeNode>* employeeChildren)
:name(employeeName), parent(employeeParent), child(employeeChildren)
{
employeeChildren = new List<EmployeeNode>;
}
EmployeeNode::~EmployeeNode() {}
class EmployeeTree {
public:
EmployeeTree();
~EmployeeTree();
void hireEmployee(EmployeeNode *newEmployee);
void hireEmployee(EmployeeNode* boss, std::string newEmployee);
EmployeeNode find(std::string employee);
void print(EmployeeTree Tree);
private:
int level, age;
EmployeeNode *root;
};
EmployeeTree::EmployeeTree()
:root(0)
{}
EmployeeTree::~EmployeeTree()
{}
void EmployeeTree::hireEmployee(EmployeeNode *newEmployee)
{
root = newEmployee;
}
void EmployeeTree::hireEmployee(EmployeeNode* boss, std::string newEmployee)
{
EmployeeNode* newChild;
if (!boss->hasChild()){
newChild = new EmployeeNode(newEmployee, boss, 0);
boss->setChild(*newChild);
}
else {
newChild = new EmployeeNode(newEmployee, boss, boss->getChild());
boss->setChild(*newChild);
}
}
EmployeeNode EmployeeTree::find(std::string employee) {
if(root->getName() == employee)
return *root;
else if (root->getChild()) {
List<EmployeeNode> *children = root->getChild();
children->gotoBeginning();
for(children->getCursor(); children->getCursor().getName() == employee ;children->gotoNext())
*root = children->getCursor();
return(*root);
}
else {std::cout << "Boss not found in employee tree." << std::endl;}
return(*root);
}
现在,我只是尝试一些基本命令来测试我的工作。我首先使用 hireEmployee(EmployeeNode *newEmployee)
创建根 EmployeeNode
,然后我尝试使用 hireEmployee(EmployeeNode *boss, std::string newEmployee)
添加 child,但我收到一条错误消息,告诉我我尝试添加child 在 non-existing children 列表中。我检查了,但我不明白我的错误在哪里或什么。
在断点调试的时候,发现每次创建后,List<EmployeeNode>
都会自动析构。
我想我在没有完全理解它们的情况下玩了太多指针,但现在我坚持了这一点。
EmployeeNode
中存在一些结构问题。
List<EmployeeNode> *child;
不应该是List<EmployeeNode *> child;
表示每个EmployeeNode
都有一个叫child
的成员来记住指向其子项的指针列表吗?- 在构造函数中
:name(employeeName), parent(employeeParent), child(employeeChildren)
{
employeeChildren = new List<EmployeeNode>;
}
child
会先被参数中的employeeChildren
初始化,然后employeeChildren
会被设置为一个新的列表,对child
没有影响
还有,为什么构造函数需要导入别人的child?
为了完整起见,我也提供我的实现供您参考。 如果我使用了您还没有学到的任何东西,请不要不知所措。
#include <iostream>
#include <list>
#include <memory>
template<typename T>
using List = std::list<T>;
class EmployeeNode;
using EmployeeNodePtr = std::unique_ptr<EmployeeNode>;
class EmployeeNode
{
public:
EmployeeNode(std::string name, EmployeeNode* parent): name{name}, parent{parent} {}
void setChild(EmployeeNodePtr &child) { children.push_back(std::move(child)); }
auto findChildByName(std::string queryname) -> EmployeeNode*
{
for (EmployeeNodePtr& child : children)
if (child->name == queryname)
return child.get();
for (EmployeeNodePtr& child : children)
{
EmployeeNode* n = child->findChildByName(queryname);
if (n != nullptr)
return n;
}
return nullptr;
}
auto getName() -> std::string { return name; }
void print()
{
std::cout << name << "\n";
for (EmployeeNodePtr& child : children)
child->print();
}
private:
std::string name;
EmployeeNode *parent; // reference to parent, no ownership
List<EmployeeNodePtr> children;
};
class EmployeeTree
{
public:
void changeCEO(EmployeeNodePtr newCEO) { root.swap(newCEO); }
void hireEmployee(EmployeeNode* boss, std::string newEmployee)
{
EmployeeNodePtr newChild = std::make_unique<EmployeeNode>(newEmployee, boss);
boss->setChild(newChild);
}
auto find(std::string employee) -> EmployeeNode*
{
if (root->getName() == employee)
return root.get();
return root->findChildByName(employee);
}
void print() { root->print(); }
private:
EmployeeNodePtr root;
};
int main()
{
EmployeeNodePtr ceo = std::make_unique<EmployeeNode>("GreatCEO", nullptr);
EmployeeTree company;
company.changeCEO(std::move(ceo));
EmployeeNode* boss = company.find("GreatCEO");
company.hireEmployee(boss, "RightHand");
company.hireEmployee(boss, "LeftHand");
company.hireEmployee(boss, "RightFoot");
company.hireEmployee(boss, "LeftFoot");
EmployeeNode* hand = company.find("RightHand");
company.hireEmployee(hand, "Finger1");
EmployeeNode* feet = company.find("LeftFoot");
company.hireEmployee(feet, "Toe");
company.print();
}